Browsing '2013': Students starting in 2013

The SCRUM-Document has been handed in, we have completed our backlog and are concentrating on the sprint planning and review. Most of the features are intact, we may take away some items that will be placed in the map, the one thing we had to insert was the deadlines for each task we had put there in the first place.
Monday we are going to sit down and look at the Game Design Document and try to finish it as soon […]

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Program: Programming

The SCRUM-Document has been handed in, we have completed our backlog and are concentrating on the sprint planning and review. Most of the features are intact, we may take away some items that will be placed in the map, the one thing we had to insert was the deadlines for each task we had put there in the first place.
Monday we are going to sit down and look at the Game Design Document and try to finish it as soon […]

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Program: Programming

Angry Crowd Sprite

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Program: Graphics

Angry Crowd Sprite

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Program: Graphics

Concept art for our game; Aggressive Bystander

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Program: Graphics

Concept art for our game; Aggressive Bystander

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Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

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Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

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Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics