Browsing '2012': Students starting in 2012
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]
Sneaky Ninja – Level Design
The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]
Sneaky Ninja – Level Design
The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]