Finished
I just uploaded my final assignment, now I will just have to wait for my grade and I will be finished with the first 2D-course and ready to start the second 2D and the game development courses next week. As it is getting very late I will skip uploading the reflective assignment and just show you the final drawings i handed in.
Finished
I just uploaded my final assignment, now I will just have to wait for my grade and I will be finished with the first 2D-course and ready to start the second 2D and the game development courses next week. As it is getting very late I will skip uploading the reflective assignment and just show you the final drawings i handed in.
Programming Project, day 28
My box vs circle wasn’t working the way it should. I tested it with very slow moving objects and after much rewriting (and a looooot of thinking / discussing with classmates / googling) it works very well.
And I added a few songs to the song lists. Maps seem to order themselves when using insert().
Programming Project, day 28
My box vs circle wasn’t working the way it should. I tested it with very slow moving objects and after much rewriting (and a looooot of thinking / discussing with classmates / googling) it works very well.
And I added a few songs to the song lists. Maps seem to order themselves when using insert().
Programming Project Part 8
Today I changed the collisionmanager to add some more types of collision while refining the already existing ones, even though the types of collision I added are not used in the actual gameplay there will be a dev-room that has random stuff flying around and colliding just so i get the points for adding functional box vs box and circle vs circle-collision. I also added Score and HighScore that so far only checks if you’ve beaten the previous ones and […]
Programming Project Part 8
Today I changed the collisionmanager to add some more types of collision while refining the already existing ones, even though the types of collision I added are not used in the actual gameplay there will be a dev-room that has random stuff flying around and colliding just so i get the points for adding functional box vs box and circle vs circle-collision. I also added Score and HighScore that so far only checks if you’ve beaten the previous ones and […]
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Spelprogrammering – Assignment – 17
Tic-tac-tic-tac. Time’s running out.
I’ve been hunkered down and working all day. I’ve realized that I’m pressed on time, so I’ve given up on some features in favor of others. For example I created the most basic GUI of all time in the bottom left corner that changes colour based on the amount of lives you have. I also added a “GAME OVER” screen, that shows up for three seconds until the game restarts itself.
Inadvertently, it’s causing memory leaks, which origin […]
Spelprogrammering – Assignment – 17
Tic-tac-tic-tac. Time’s running out.
I’ve been hunkered down and working all day. I’ve realized that I’m pressed on time, so I’ve given up on some features in favor of others. For example I created the most basic GUI of all time in the bottom left corner that changes colour based on the amount of lives you have. I also added a “GAME OVER” screen, that shows up for three seconds until the game restarts itself.
Inadvertently, it’s causing memory leaks, which origin […]
TD – Credits with some bouncing balls
Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.
TD – Credits with some bouncing balls
Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.



