2D course Final assignments
The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]
2D course Final assignments
The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]
Final Assignment in 2D drawing!
These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:
I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]
Final Assignment in 2D drawing!
These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:
I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]
Game Programming I – Assignment day 23
More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.
Game Programming I – Assignment day 23
More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
Uni projects: cowboy construction
Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.
So this is what I winded up with:
Without Background:
Uni projects: cowboy construction
Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.
So this is what I winded up with:
Without Background:
Uni projects: cowboy construction
Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.
So this is what I winded up with:
Without Background:
Uni projects: cowboy construction
Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.
So this is what I winded up with:
Without Background:
Spelprogrammering – Assignment – 16 (Yesterday)
I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.
Spelprogrammering – Assignment – 16 (Yesterday)
I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.
Day 21
I have been working all day and all night. Its now 5 in the morning and I need to sleep some before school later today. 🙂Finally we have something that feels like a game!I added 10 levels to the game. I also added 3 more powerups with animation. So now you can get multiball, long pad, sticky pad and extra life. I polished the start screen little as well so it looks more “gamey” I added music and sound where […]
Day 21
I have been working all day and all night. Its now 5 in the morning and I need to sleep some before school later today. 🙂Finally we have something that feels like a game!I added 10 levels to the game. I also added 3 more powerups with animation. So now you can get multiball, long pad, sticky pad and extra life. I polished the start screen little as well so it looks more “gamey” I added music and sound where […]
Programming Assignment – Arkanoid
Today Anthon and I worked on a few more powerups as well as a bunch of levels. I will probably skip the Encryption because we really don’t have any need for it right now and I cant make it work without being very easy to crack. I think I know how to make something that kind of sort of works a little but it is too much work for something we dont need (I might finish it if we ever […]
Programming Assignment – Arkanoid
Today Anthon and I worked on a few more powerups as well as a bunch of levels. I will probably skip the Encryption because we really don’t have any need for it right now and I cant make it work without being very easy to crack. I think I know how to make something that kind of sort of works a little but it is too much work for something we dont need (I might finish it if we ever […]