Big Game Project: Defunct: Week 6

I finally got around to the tutorial level. Planning and building it structurally took almost all week. Since the beginning of the project, I always imagined the tutorial level to be very open, only containing a few hills that you had to go up and over. The different features would be explained and performed between the hills, if you didn’t learn the feature; you wouldn’t get over the hill.
 
There are two problems with this. One is that you gain a […]

/ Comments Off on Big Game Project: Defunct: Week 6
Program: Graphics

Big Game Project: Defunct: Week 6

I finally got around to the tutorial level. Planning and building it structurally took almost all week. Since the beginning of the project, I always imagined the tutorial level to be very open, only containing a few hills that you had to go up and over. The different features would be explained and performed between the hills, if you didn’t learn the feature; you wouldn’t get over the hill.
 
There are two problems with this. One is that you gain a […]

/ Comments Off on Big Game Project: Defunct: Week 6
Program: Graphics

Week 6 ERA Daniel Svensson

I would love to forget this week ever happened because this is officially the week of horror.

That might be a bit of an overstatement but this production has been plagued by technical difficulties and other wonderful hazards. What fascinates me more than anything was that it all happened during a single week, let me tell you about it.
The biggest issue by far that we faced was that our lead graphical artist had his computer […]

/ Comments Off on Week 6 ERA Daniel Svensson
Program: Programming

Week 6 ERA Daniel Svensson

I would love to forget this week ever happened because this is officially the week of horror.

That might be a bit of an overstatement but this production has been plagued by technical difficulties and other wonderful hazards. What fascinates me more than anything was that it all happened during a single week, let me tell you about it.
The biggest issue by far that we faced was that our lead graphical artist had his computer […]

/ Comments Off on Week 6 ERA Daniel Svensson
Program: Programming

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

/ Comments Off on Temple of Light (5-11 May)
Program: Programming

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

/ Comments Off on Temple of Light (5-11 May)
Program: Programming

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

/ Comments Off on Temple of Light (5-11 May)
Program: Programming

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

/ Comments Off on Temple of Light (5-11 May)
Program: Programming

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics