The Game Aesthetics
Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]
The Game Aesthetics
Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]
Adam Mayes Concept Challenge: Seriate
During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions:
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]
Adam Mayes Concept Challenge: Seriate
During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions:
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]
Visual Leak Detector – File and line number not available
When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]
Visual Leak Detector – File and line number not available
When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]
Visual Leak Detector – File and line number not available
When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]
Visual Leak Detector – File and line number not available
When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]
Paladin Concept
I finished the paladin concept art that I have been wrking on while at DreamHack Winter. As usual there are still things that could be improved but I felt that I wanted to let it go and move on, it was where it needed to be.
For this concept I have been experimenting with the art style and brushes that I used, I have used a square brush for nearly every element of the picture […]
Paladin Concept
I finished the paladin concept art that I have been wrking on while at DreamHack Winter. As usual there are still things that could be improved but I felt that I wanted to let it go and move on, it was where it needed to be.
For this concept I have been experimenting with the art style and brushes that I used, I have used a square brush for nearly every element of the picture […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
Catching up
I’m catching up with my work ever so slightly. Today i managed to get down to school during the morning despite my leg acting up and got some good job done during the day.
During the morning i went through the erase function of my binary search tree and fixed some of the cases who had the wrong instructions or had instructions which only worked on the high side of the tree.
In the afternoon we had a brief lecture in […]
Catching up
I’m catching up with my work ever so slightly. Today i managed to get down to school during the morning despite my leg acting up and got some good job done during the day.
During the morning i went through the erase function of my binary search tree and fixed some of the cases who had the wrong instructions or had instructions which only worked on the high side of the tree.
In the afternoon we had a brief lecture in […]
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 2!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
3D – Assignment 3: Part 2!
3D – Assignment 3: Part 2!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
3D – Assignment 3: Part 2!