Space Shooter development – Basement walls

Heya, this’ll be a post about one artifact I’ve made for team 1’s space shooter, that is Fancy Mansion. The concept’s details a game where you play as a thief breaking into a luxurious mansion at night, in the darkness, when the owner of the house wakes up and sets off to hunt you down with a shotgun and a surprising amount of energy for such an old man.
Now, our version of the game starts you out in the basement. […]

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Program: Graphics

Space Shooter development – Basement walls

Heya, this’ll be a post about one artifact I’ve made for team 1’s space shooter, that is Fancy Mansion. The concept’s details a game where you play as a thief breaking into a luxurious mansion at night, in the darkness, when the owner of the house wakes up and sets off to hunt you down with a shotgun and a surprising amount of energy for such an old man.
Now, our version of the game starts you out in the basement. […]

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Program: Graphics

Working on Otto’s animations.

This post will be about how I went about creating the animations for Otto’s movement.
At first when I began drawing these animations we hadn’t had our lecture in animations yet, you could say that it was a frustrating and time consuming task at the time. I fumbled my way through frames and in the end I had about 30-40 frames for a simple walk cycle.
After the lecture on animation I had a breakthrough in my thinking around animation I learned […]

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Program: Graphics

Working on Otto’s animations.

This post will be about how I went about creating the animations for Otto’s movement.
At first when I began drawing these animations we hadn’t had our lecture in animations yet, you could say that it was a frustrating and time consuming task at the time. I fumbled my way through frames and in the end I had about 30-40 frames for a simple walk cycle.
After the lecture on animation I had a breakthrough in my thinking around animation I learned […]

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Program: Graphics

Trying connect to Babel. 1, 2 testing?

Trying connect to Babel. 1, 2 testing?

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Program: Graphics

Trying connect to Babel. 1, 2 testing?

Trying connect to Babel. 1, 2 testing?

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Program: Graphics

Blogg up and running

Blogg up and running

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Program: Graphics

Blogg up and running

Blogg up and running

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Program: Graphics

Team 12 Game Development Report 1 – Traps and mechanics

What I made: This week my big focus was on making traps and obstacles for the player to dodge.
The spider: The spider trap is a trap that will be somewhat hidden for the player and once the player is within striking range. Once the player is within striking range the spider will lunge downwards towards the player, the spider will charge downwards really quickly and once the spider has completed its charging cycle it will slowly reel back in to […]

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Program: Programming

Team 12 Game Development Report 1 – Traps and mechanics

What I made: This week my big focus was on making traps and obstacles for the player to dodge.
The spider: The spider trap is a trap that will be somewhat hidden for the player and once the player is within striking range. Once the player is within striking range the spider will lunge downwards towards the player, the spider will charge downwards really quickly and once the spider has completed its charging cycle it will slowly reel back in to […]

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Program: Programming

Game Development process week 4

We are now a couple of weeks in in the development process of our game and so far we have come quite a long way. At the moment we have a game that is playable with the character able to shoot a harmless alien to win and if the players touches the alien the player loses the game.
This last week I have been working on some of the sprites for the game but the one I am going to talk […]

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Program: Graphics

Game Development process week 4

We are now a couple of weeks in in the development process of our game and so far we have come quite a long way. At the moment we have a game that is playable with the character able to shoot a harmless alien to win and if the players touches the alien the player loses the game.
This last week I have been working on some of the sprites for the game but the one I am going to talk […]

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Program: Graphics

Artefact 1 – Parallax Environment in BAT the Game

ARTEFACT 1 – PARALLAX ENVIRONMENTin BAT the Game
Four weeks has passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7.
For this project I was assigned the role as Lead Artist. My responsibility lies in creating the visual appearance in our game. However since we are only two artists in our team we decided to devide the working tasks. I got the environmental tasks and […]

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Program: Graphics

Artefact 1 – Parallax Environment in BAT the Game

ARTEFACT 1 – PARALLAX ENVIRONMENTin BAT the Game
Four weeks has passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7.
For this project I was assigned the role as Lead Artist. My responsibility lies in creating the visual appearance in our game. However since we are only two artists in our team we decided to devide the working tasks. I got the environmental tasks and […]

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Program: Graphics

Team 12 Game Development Artifact 1 – Level Structure

It has been three weeks since group 12 started working on developing a 2D side scroller with the name Heartbeat bat, this title is still on the work due to not using some of the original features. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end […]

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Program: Programming

Team 12 Game Development Artifact 1 – Level Structure

It has been three weeks since group 12 started working on developing a 2D side scroller with the name Heartbeat bat, this title is still on the work due to not using some of the original features. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end […]

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Program: Programming

Typing with sfml

The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]

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Program: Programming

Typing with sfml

The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]

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Program: Programming

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

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Program: Graphics

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

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Program: Graphics

Unity, and the passion to actually do something.

This will be kind of a dev-blog post. It was not intended intended to be a series of posts, just this one, and maybe another to show of the final product. But this post turned out to be a wall of text, and I haven’t really talked about what I intended to in the first place. So there will be two more posts!
I first heard about unity in… 2008, maybe 2009, back at the university. According to Wikipedia, it was […]

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Program: Graphics

Unity, and the passion to actually do something.

This will be kind of a dev-blog post. It was not intended intended to be a series of posts, just this one, and maybe another to show of the final product. But this post turned out to be a wall of text, and I haven’t really talked about what I intended to in the first place. So there will be two more posts!
I first heard about unity in… 2008, maybe 2009, back at the university. According to Wikipedia, it was […]

/ Comments Off on Unity, and the passion to actually do something.
Program: Graphics

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

/ Comments Off on Weekly assignment #1 Enemy Character.
Program: Graphics

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

/ Comments Off on Weekly assignment #1 Enemy Character.
Program: Graphics