Critter Flux: The Story So Far…

Last year around this time I was working on Zombie Crawler with the Molamola team in preparation for Gotland Game Conference. This year, I’m with a new group of five students and together we’re developing a game for android devices called Critter Flux. It’s all very exciting and rewarding work; Not to mention completely and utterly terriying, the weeks are flying by and we’re closing in little by little on the dreaded deadline…
Once again I am in the role of […]

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Program: Graphics

Critter Flux: The Story So Far…

Last year around this time I was working on Zombie Crawler with the Molamola team in preparation for Gotland Game Conference. This year, I’m with a new group of five students and together we’re developing a game for android devices called Critter Flux. It’s all very exciting and rewarding work; Not to mention completely and utterly terriying, the weeks are flying by and we’re closing in little by little on the dreaded deadline…
Once again I am in the role of […]

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Program: Graphics

Neon Skies – Week 5

This week has been consumed by revisiting the old cliff objects to make them look better. Some of the old cliffs didn’t have a good normal map and most assets in the game do not use normal maps either. As such, I went back and started retopologizing (lowering the amount of triangles in the object) the object, but now I am more skilled at capturing details and now, we don’t use any normal maps on it to capture details (everything […]

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Program: Graphics

Neon Skies – Week 5

This week has been consumed by revisiting the old cliff objects to make them look better. Some of the old cliffs didn’t have a good normal map and most assets in the game do not use normal maps either. As such, I went back and started retopologizing (lowering the amount of triangles in the object) the object, but now I am more skilled at capturing details and now, we don’t use any normal maps on it to capture details (everything […]

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Program: Graphics

Fjärde, veckan av utvecklingen, The Summoning

Var tvungen att fortsätta att arbeta på vägarana i början av veckan för det var fortfarande några fel som uppstod med “förhandsgranskning” mot vad som placerades ut då det ena är en utdragen och den andra är flera delar.
Och ändra på att de inte spawna under marken med ändringen av kartan.
Men det var något som saknades för vägen när man bygger ut den.
Det är när man känner att det blir bara fel och ta bort den, för att kanske bara […]

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Program: Programming

Fjärde, veckan av utvecklingen, The Summoning

Var tvungen att fortsätta att arbeta på vägarana i början av veckan för det var fortfarande några fel som uppstod med “förhandsgranskning” mot vad som placerades ut då det ena är en utdragen och den andra är flera delar.
Och ändra på att de inte spawna under marken med ändringen av kartan.
Men det var något som saknades för vägen när man bygger ut den.
Det är när man känner att det blir bara fel och ta bort den, för att kanske bara […]

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Program: Programming

Week 5 – Big Game Project – A helpful hand

This week started out with the team having to go to several meetings at school, going through our game and graphical art.  So, we lost a few hours and didn’t really get to work until Tuesday. From Tuesday and onward I worked with the game’s placeholders, fixing faulty assets that were the wrong size/didn’t look good and creating new placeholders from the Asset list. During that whole time, I also ran around helping everyone with technical and graphical issues.
As I […]

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Program: Graphics

Week 5 – Big Game Project – A helpful hand

This week started out with the team having to go to several meetings at school, going through our game and graphical art.  So, we lost a few hours and didn’t really get to work until Tuesday. From Tuesday and onward I worked with the game’s placeholders, fixing faulty assets that were the wrong size/didn’t look good and creating new placeholders from the Asset list. During that whole time, I also ran around helping everyone with technical and graphical issues.
As I […]

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Program: Graphics

Part 2: Fantastic Brushes and where to find them

Brushes. You are going to need them.
I have gathered some the best free Zbrush brushes there are. if you are an artist reading this, wanting to get into digital sculpting, then you should have these.
Most important – Aj brushes and Orb’s brushes.
For fun- Michael Dunnam XMD brushes.

About the brushes
Aj brushes are amazing for stylised realism and stylised work. I use these brushes everytime I sculpt environment assets. They can be found here: Link
Then there are the Orb brushes, from legendary Michael Vicente, […]

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Program: Graphics

Part 2: Fantastic Brushes and where to find them

Brushes. You are going to need them.
I have gathered some the best free Zbrush brushes there are. if you are an artist reading this, wanting to get into digital sculpting, then you should have these.
Most important – Aj brushes and Orb’s brushes.
For fun- Michael Dunnam XMD brushes.

About the brushes
Aj brushes are amazing for stylised realism and stylised work. I use these brushes everytime I sculpt environment assets. They can be found here: Link
Then there are the Orb brushes, from legendary Michael Vicente, […]

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Program: Graphics

Bug fixes and other sweets

This week have been a real blast. Last Friday we had the pre-alpha gametest and we got some feedback on the game. It were both which they told us through the survey and what we noticed when we watched them playing. Most of the was about speed and cameras, which most people felt it was okeyish (as it needed small fixes), but some others were about gameplay and stuff. People seemed like they didn’t know what they should do, objective and controls, as there was no […]

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Program: Programming

Bug fixes and other sweets

This week have been a real blast. Last Friday we had the pre-alpha gametest and we got some feedback on the game. It were both which they told us through the survey and what we noticed when we watched them playing. Most of the was about speed and cameras, which most people felt it was okeyish (as it needed small fixes), but some others were about gameplay and stuff. People seemed like they didn’t know what they should do, objective and controls, as there was no […]

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Program: Programming

BGP – Day 24

Animation
Ending the 4th week I spent the day with starting the final work on the animations, we had some troubles adding a bone to the characters rig and then merging that with the current Motionbuilder file. So instead of delaying my work any further I chose to start over, importing the character and all the takes. I also cleaned the last more ”Cinematic” motion capture data we recorded. So now they are all in Motionbuilder.
Another problem managed to occur, where […]

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Program: Graphics

BGP – Day 24

Animation
Ending the 4th week I spent the day with starting the final work on the animations, we had some troubles adding a bone to the characters rig and then merging that with the current Motionbuilder file. So instead of delaying my work any further I chose to start over, importing the character and all the takes. I also cleaned the last more ”Cinematic” motion capture data we recorded. So now they are all in Motionbuilder.
Another problem managed to occur, where […]

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Program: Graphics

Sound of Life – Sensors, Materials and Widgets

Hallo everyone! in this post I’m going to talk about the gameplay in Sound of Life and what we need to make it work. I’m also going to talk a bit about widgets in Unreal Engine 4 and how we are planing to use them.
Lets start by explaining our gameplay. You play as a rescue worker and your job is to place sensors to try to locate people that are trapped underground. So the First thing I had to was […]

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Program: Programming

Sound of Life – Sensors, Materials and Widgets

Hallo everyone! in this post I’m going to talk about the gameplay in Sound of Life and what we need to make it work. I’m also going to talk a bit about widgets in Unreal Engine 4 and how we are planing to use them.
Lets start by explaining our gameplay. You play as a rescue worker and your job is to place sensors to try to locate people that are trapped underground. So the First thing I had to was […]

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Program: Programming

Title screen and fireflies

Today I’ve been making a lot of particle effects. I downloaded the ”inferno” package from unity asset store and used those particle effects and changed them a bit so we could use them in our game. With that I learned more about particle effects and more specifically about spritesheets and particles, I didn’t know before how to use spritesheets in this way so it was a lot of useful informations and I like that I’ve learned something new!
With the new […]

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Program: Graphics

Title screen and fireflies

Today I’ve been making a lot of particle effects. I downloaded the ”inferno” package from unity asset store and used those particle effects and changed them a bit so we could use them in our game. With that I learned more about particle effects and more specifically about spritesheets and particles, I didn’t know before how to use spritesheets in this way so it was a lot of useful informations and I like that I’ve learned something new!
With the new […]

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Program: Graphics

[5SD037] “It’s all JavaScript to me” or “How to find grid positions within a cone”

After a few pretty hectic weeks we have finally reached a relatively quiet period in our project so I have some time to write some blog posts. This means that some posts will be written quite some time after the implementation of the feature they will be about. I already have some posts backed up so they will come out in a rather quick succession next week.
Since this is the first blog-post for the project I will begin by giving […]

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Program: Programming

[5SD037] “It’s all JavaScript to me” or “How to find grid positions within a cone”

After a few pretty hectic weeks we have finally reached a relatively quiet period in our project so I have some time to write some blog posts. This means that some posts will be written quite some time after the implementation of the feature they will be about. I already have some posts backed up so they will come out in a rather quick succession next week.
Since this is the first blog-post for the project I will begin by giving […]

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Program: Programming

Sound of Life – The beginning

Hallo everyone! My name is Emil Wahlund and I’m a member of the group !false and we are working on a concept called Sound of Life. In the game you plays as a rescue worker in an bombed city and your mission is to find people that has been buried under collapsed buildings. You do this by listening through sensors to try to pinpoint their location so that they can be rescued. I’m the lead designer in the group and also […]

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Program: Programming

Sound of Life – The beginning

Hallo everyone! My name is Emil Wahlund and I’m a member of the group !false and we are working on a concept called Sound of Life. In the game you plays as a rescue worker in an bombed city and your mission is to find people that has been buried under collapsed buildings. You do this by listening through sensors to try to pinpoint their location so that they can be rescued. I’m the lead designer in the group and also […]

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Program: Programming

First week – Preparing the map

During the first week, the group mainly worked with preparing/setting up our project for the coming production. That including things as planning our map, writing up story elements for our game and doing research, which I personally took responsibility for. In this post I thought I’d mainly talk about the map.
Planning out the map
We needed a visual representation of what our map would look like. Something that we could both play around with to test our […]

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Program: Graphics

First week – Preparing the map

During the first week, the group mainly worked with preparing/setting up our project for the coming production. That including things as planning our map, writing up story elements for our game and doing research, which I personally took responsibility for. In this post I thought I’d mainly talk about the map.
Planning out the map
We needed a visual representation of what our map would look like. Something that we could both play around with to test our […]

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Program: Graphics