Browsing 'Project Management':
Postmortem Ethereal Team Ithaqua UPGRADE
Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]
Postmortem Ethereal Team Ithaqua UPGRADE
Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]
Blog #6 The postmortem 2
After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]
Blog #6 The postmortem 2
After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]
Postmortem
Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]
Postmortem
Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]
Ithaqua play testing
The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]
Ithaqua play testing
The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]
Ithaqua Sound making
For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]
Ithaqua Sound making
For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]
Revisiting Scrum
Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]
Revisiting Scrum
Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]
Final Comment: Gunnlaugur Arnarson
Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]
Final Comment: Gunnlaugur Arnarson
Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]
Blog 6 #Postmortem
So the course is over and our game is as done as it gets.
If you want to play it before reading this last blog post you can follow this link
https://avokadomos.itch.io/navisy-creatures-of-the-deep
First of I want to give a big thanks to my team we pulled through and even thought we had to cut one feature(second enemy), We have a great product that i personally am very proud of as my first game. Its also fun to note that it has […]
Blog 6 #Postmortem
So the course is over and our game is as done as it gets.
If you want to play it before reading this last blog post you can follow this link
https://avokadomos.itch.io/navisy-creatures-of-the-deep
First of I want to give a big thanks to my team we pulled through and even thought we had to cut one feature(second enemy), We have a great product that i personally am very proud of as my first game. Its also fun to note that it has […]
Blog Comment 6
Nice job Sasa!
I enjoyed reading this as it had some references to the different group stages! It was clear what you had learned and things that you felt needed improvement. It wasn’t too clear why you hadn’t left the second group stage, was it perhaps due to something serious or personal? In this case I understand! It was obvious that you had written about Scrum previously, but you seem to say there were things you needed to work on there. […]
Blog Comment 6
Nice job Sasa!
I enjoyed reading this as it had some references to the different group stages! It was clear what you had learned and things that you felt needed improvement. It wasn’t too clear why you hadn’t left the second group stage, was it perhaps due to something serious or personal? In this case I understand! It was obvious that you had written about Scrum previously, but you seem to say there were things you needed to work on there. […]
Blog Comment 5
Hello Michael,
Well done with the blog post! The details of benefit for both playtesting sessions was clearly documented and it was interesting to see how you iterated on the survey between sessions and learned from earlier shortcomings. The reason for doing this is pretty self-evident, but you elude to it quite well to make sure the reader is completely in sync with the text. Realistically there’s not a lot I’d improve on with this article, I think some of the […]
Blog Comment 5
Hello Michael,
Well done with the blog post! The details of benefit for both playtesting sessions was clearly documented and it was interesting to see how you iterated on the survey between sessions and learned from earlier shortcomings. The reason for doing this is pretty self-evident, but you elude to it quite well to make sure the reader is completely in sync with the text. Realistically there’s not a lot I’d improve on with this article, I think some of the […]
Blog #6 The Postmortem
After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]
Blog #6 The Postmortem
After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]