Browsing 'Programming': Posts from Game Design and Programming
Game Programming – Assignment day 14
Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]
Game Programming – Assignment day 14
Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]
Programming Assignment – And we’re back
So, Were finally back after the Christmas-break. Anton and I have worked on menus for the settings today. We can now navigate through the main-menu and settings. We also decided what kind of resolutions we were going to use (a lot). I created a Classic arkanoid skin for the game that we will use as the standard skin.
Filed under: Uncategorized Tagged: programming assignment arkanoid breakout break out laban anton skin resolution menu settings
Programming Assignment – And we’re back
So, Were finally back after the Christmas-break. Anton and I have worked on menus for the settings today. We can now navigate through the main-menu and settings. We also decided what kind of resolutions we were going to use (a lot). I created a Classic arkanoid skin for the game that we will use as the standard skin.
Filed under: Uncategorized Tagged: programming assignment arkanoid breakout break out laban anton skin resolution menu settings
Back from holiday and on to school
Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]
Back from holiday and on to school
Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]
Frogger Dev. Post 17
Back to normal classes today… well, okay they were not actually normal classes as we don’t have anything left to learn so all we did was to work with our projects. Herman completed the animations so we now have Bulldozers whose bands actually move which is really cool. Meanwhile, I started working on the improved Pause Menu, there is quite a bit of work left on it but it shouldn’t be too much.
If we work well and hard we might […]
Frogger Dev. Post 17
Back to normal classes today… well, okay they were not actually normal classes as we don’t have anything left to learn so all we did was to work with our projects. Herman completed the animations so we now have Bulldozers whose bands actually move which is really cool. Meanwhile, I started working on the improved Pause Menu, there is quite a bit of work left on it but it shouldn’t be too much.
If we work well and hard we might […]
Tower Defense, continues
Didn’t have much time during Christmas and New Year to program, so have to catch up now.
Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow
Tower Defense, continues
Didn’t have much time during Christmas and New Year to program, so have to catch up now.
Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow
Programming assignment: First day of school, again! 2014-01-07
Did a little progress on bullet but we had to ask for a bit of help because we didn’t know how we would get the player to spawn the bullet(the player isn’t really supposed to spawn the bullet but we want the user to believe that) other than that I lowered the sound of the gun sound and also changed it to a laser blaster sound so it would be more spacy-wacy.
Programming assignment: First day of school, again! 2014-01-07
Did a little progress on bullet but we had to ask for a bit of help because we didn’t know how we would get the player to spawn the bullet(the player isn’t really supposed to spawn the bullet but we want the user to believe that) other than that I lowered the sound of the gun sound and also changed it to a laser blaster sound so it would be more spacy-wacy.
Day 13,
I met with my partner for the first day in 3 weeks. We agreed that he should start with Music and Sound classes. And then move on to the Sound and MusicManagers together tomorrow when we meet again. I will continue work with text handling and the score system.
I didn’t get much programming done today. But I did alot of testing and little tweaking with the collision between ball and bricks. It works better now but i still have some […]
Day 13,
I met with my partner for the first day in 3 weeks. We agreed that he should start with Music and Sound classes. And then move on to the Sound and MusicManagers together tomorrow when we meet again. I will continue work with text handling and the score system.
I didn’t get much programming done today. But I did alot of testing and little tweaking with the collision between ball and bricks. It works better now but i still have some […]
Frogger the game
Så då har vi äntligen börjat på projektarbetet till programmerings kursen. Vi har valt att göra det gamla spelet Frogger och har redan kommit en bit på vägen.
Jag ska sätta mig och börja skaffa fram bilarna på skärmen, det kommer nog bli en lista med bilar som när de åkt över skärmen bara dyker upp från början igen.
Frogger the game
Så då har vi äntligen börjat på projektarbetet till programmerings kursen. Vi har valt att göra det gamla spelet Frogger och har redan kommit en bit på vägen.
Jag ska sätta mig och börja skaffa fram bilarna på skärmen, det kommer nog bli en lista med bilar som när de åkt över skärmen bara dyker upp från början igen.
Back to the University
So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]
Back to the University
So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]
too late to blog
I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.
too late to blog
I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.
Update programming project
Back from Christmas holiday and New Year celebrations. I have not updated my work for a while and the reason is because I have been busy during the holidays with other things. But now it is time to continue the work. We have now about 2 weeks left to finish our Tower Defence game.
I and Andrée will work as much as we can this week so that we 100 % can finalize the game next week.
Day’s work 2014-1-07
I’m still working to […]
Update programming project
Back from Christmas holiday and New Year celebrations. I have not updated my work for a while and the reason is because I have been busy during the holidays with other things. But now it is time to continue the work. We have now about 2 weeks left to finish our Tower Defence game.
I and Andrée will work as much as we can this week so that we 100 % can finalize the game next week.
Day’s work 2014-1-07
I’m still working to […]
Programming Project, day 18
Today was a good day. I’ve added a state, restrictions to how many games can be played for one “run” and added another bomberman look for the second player.
The state I added is one within the game state called “setup state” which is, you guessed it, for setting up the game. Right now there is only one setting, “best of”. Currently one can only choose best of 3, 5 or 7.
I’ve added buttons and objects to the new state and the […]
Programming Project, day 18
Today was a good day. I’ve added a state, restrictions to how many games can be played for one “run” and added another bomberman look for the second player.
The state I added is one within the game state called “setup state” which is, you guessed it, for setting up the game. Right now there is only one setting, “best of”. Currently one can only choose best of 3, 5 or 7.
I’ve added buttons and objects to the new state and the […]