Browsing 'Game Design': Posts from either of the Game Design programs

BGP: Week Five

This week have been really slow on my part, before I was frustrated with where the overall development were going and much focus went on trying to puzzle all that together. When we finally had enough groundwork done to put all graphical attention on drawing illustrations for the cards I was excited, this was what seemed appealing when I signed up to this project. Now, unfortunately things haven’t gone as I want and I am getting behind on my work, […]

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Program: Graphics

BGP: Week Five

This week have been really slow on my part, before I was frustrated with where the overall development were going and much focus went on trying to puzzle all that together. When we finally had enough groundwork done to put all graphical attention on drawing illustrations for the cards I was excited, this was what seemed appealing when I signed up to this project. Now, unfortunately things haven’t gone as I want and I am getting behind on my work, […]

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Program: Graphics

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

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Program: Programming

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

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Program: Programming

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

/ Comments Off on Marketing and All That Stuff (Week 5)
Program: Programming

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

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Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

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Program: Graphics

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

/ Comments Off on Big Game Project (week5)
Program: Graphics

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

/ Comments Off on Big Game Project (week5)
Program: Graphics

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

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Program: Graphics

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

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Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

/ Comments Off on Fifth week of Big Game project – Alpha
Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

/ Comments Off on Fifth week of Big Game project – Alpha
Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

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Program: Programming

Alpha Update

I thought I would just give you a quick update of how the Alpha presentation for our GGC project, went. So yesterday we first held a short presentation, covering the original concept, changes that had been made and what had been going well and not so well. After that we got to show the game to the audience before getting feedback from the three teachers present. As usual it was Oskar (Lead Designer) and I that presented, we got to […]

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Program: Graphics

Alpha Update

I thought I would just give you a quick update of how the Alpha presentation for our GGC project, went. So yesterday we first held a short presentation, covering the original concept, changes that had been made and what had been going well and not so well. After that we got to show the game to the audience before getting feedback from the three teachers present. As usual it was Oskar (Lead Designer) and I that presented, we got to […]

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Program: Graphics

The Puzzle Manager

Learning from the technical aspects of implementing puzzles and level events in CoBots, I was determined to come up with a solution for implementing the puzzles that generally would be easier to work with.The system had to fulfill the following requirements:

Easy to visualize
Quickly being able to grasp how things are tied together saves a lot of time in the long run and makes it a lot easier for someone else other than the initial author to grasp the system
Easily interchangeable prefabs
When working […]

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Program: Programming

The Puzzle Manager

Learning from the technical aspects of implementing puzzles and level events in CoBots, I was determined to come up with a solution for implementing the puzzles that generally would be easier to work with.The system had to fulfill the following requirements:

Easy to visualize
Quickly being able to grasp how things are tied together saves a lot of time in the long run and makes it a lot easier for someone else other than the initial author to grasp the system
Easily interchangeable prefabs
When working […]

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Program: Programming

Big Game Project Week 5

This week I have been working some more on menus, player movement and animation implementation. I have also added some feedback effects to the player.

Squash system fix and broken
Last week I created a system for squashing the player, it made him scale in the Y axis for example when he landed on the ground after performing a jump. This week I noticed that it was not functioning properly. It sometimes looked like the player was trying to have to scales […]

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Program: Programming

Big Game Project Week 5

This week I have been working some more on menus, player movement and animation implementation. I have also added some feedback effects to the player.

Squash system fix and broken
Last week I created a system for squashing the player, it made him scale in the Y axis for example when he landed on the ground after performing a jump. This week I noticed that it was not functioning properly. It sometimes looked like the player was trying to have to scales […]

/ Comments Off on Big Game Project Week 5
Program: Programming