Browsing 'Game Design': Posts from either of the Game Design programs
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Week 5 ERA Daniel Svensson
Welcome to week 5!
This weeks has been brutal to my team and especially the programmers. We have been scrambling to get our alpha together, it felt like we would never make it but to our surprise and astonishment we did!
The alpha contains almost all the core game play features we wanted to include in the game except two (Snappy and capture nodes). Unfortunately when we were going to display the alpha we had a bug that basically made our latest […]
Week 5 ERA Daniel Svensson
Welcome to week 5!
This weeks has been brutal to my team and especially the programmers. We have been scrambling to get our alpha together, it felt like we would never make it but to our surprise and astonishment we did!
The alpha contains almost all the core game play features we wanted to include in the game except two (Snappy and capture nodes). Unfortunately when we were going to display the alpha we had a bug that basically made our latest […]
Alpha build
This week I’ve been working a lot on the level, to place out prefabs and make sure that it looks right. I haven’t had a part in the level design itself, but instead my task is the environmental design, to make sure that the level looks good and interesting for the player. To do that, I need a lot of meshes to texture and make prefabs of, and since we didn’t have too many I also modelled a lot, which means […]
Alpha build
This week I’ve been working a lot on the level, to place out prefabs and make sure that it looks right. I haven’t had a part in the level design itself, but instead my task is the environmental design, to make sure that the level looks good and interesting for the player. To do that, I need a lot of meshes to texture and make prefabs of, and since we didn’t have too many I also modelled a lot, which means […]
Multiplayer Gameplay – Big Game Project
I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]
Multiplayer Gameplay – Big Game Project
I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]
Alpha build
This week I’ve been working a lot on the level, to place out prefabs and make sure that it looks right. I haven’t had a part in the level design itself, but instead my task is the environmental design, to make sure that the level looks good and interesting for the player. To do that, I need a lot of meshes to texture and make prefabs of, and since we didn’t have too many I also modelled a lot, which means […]
Alpha build
This week I’ve been working a lot on the level, to place out prefabs and make sure that it looks right. I haven’t had a part in the level design itself, but instead my task is the environmental design, to make sure that the level looks good and interesting for the player. To do that, I need a lot of meshes to texture and make prefabs of, and since we didn’t have too many I also modelled a lot, which means […]
Multiplayer Gameplay – Big Game Project
I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]
Multiplayer Gameplay – Big Game Project
I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]
Big Game Project – Week 3
I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]
Big Game Project – Week 3
I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]
Alpha Week
This week has been busy as usual, we started out Monday morning with going up on stage to practice our GGC presentations. It went rather well, we definitely need to prepare more and keep working on our presentation but it seemed as we had gotten further with our presentation than some of the other teams. The point of this presentation was to show what we had ready at the moment and get some valuable feedback on what we might want […]
Alpha Week
This week has been busy as usual, we started out Monday morning with going up on stage to practice our GGC presentations. It went rather well, we definitely need to prepare more and keep working on our presentation but it seemed as we had gotten further with our presentation than some of the other teams. The point of this presentation was to show what we had ready at the moment and get some valuable feedback on what we might want […]
Big Game Project – Week 3
I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]
Big Game Project – Week 3
I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]