Browsing 'Game Design': Posts from either of the Game Design programs

Final week

So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]

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Program: Programming

Final week

So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

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Program: Programming

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

/ Comments Off on Mechropolis Trailer
Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

/ Comments Off on Mechropolis Trailer
Program: Graphics

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics

Sneaky Ninja – Level Design

The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]

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Program: Programming

Sneaky Ninja – Level Design

The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]

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Program: Programming

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

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Program: Graphics

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

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Program: Graphics

The angel of death!

Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]

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Program: Graphics

The angel of death!

Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]

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Program: Graphics

The angel of death!

Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]

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Program: Graphics

The angel of death!

Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]

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Program: Graphics

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

/ Comments Off on Leaving hands behind, starting making props.
Program: Graphics

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

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Program: Graphics

Week 7! Beta! Trailer! Stuff!

INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing.  I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]

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Program: Programming

Week 7! Beta! Trailer! Stuff!

INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing.  I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]

/ Comments Off on Week 7! Beta! Trailer! Stuff!
Program: Programming