Browsing 'Game Design': Posts from either of the Game Design programs
3D week 6
Part 1:
This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]
3D week 6
Part 1:
This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Week 07 – Visual update: Assignment 3
Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]
3D Week 07 – Visual update: Assignment 3
Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]
Pitch
After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]
Pitch
After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]
Pitch
After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]
Pitch
After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]
Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]
Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]
Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]
Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]
Visual update on how my baptismal font finally turned out
So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]
Visual update on how my baptismal font finally turned out
So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]
Visual update on how my baptismal font finally turned out
So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]
Visual update on how my baptismal font finally turned out
So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]