Browsing 'Game Design': Posts from either of the Game Design programs

Photogrammetry and face topology

During the last leg of the 3D computer graphics course, we students got to look at photogrammetry as a different way of going about creating your 3D models. Photogrammetry is a process whereby you use photos of real objects taken from several different angles and later import them into a software like “123 catch” that it puts all the pieces together and creates you a 3D model of your photographed object. This method of creating 3D models is by no […]

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Program: Graphics

Photogrammetry and face topology

During the last leg of the 3D computer graphics course, we students got to look at photogrammetry as a different way of going about creating your 3D models. Photogrammetry is a process whereby you use photos of real objects taken from several different angles and later import them into a software like “123 catch” that it puts all the pieces together and creates you a 3D model of your photographed object. This method of creating 3D models is by no […]

/ Comments Off on Photogrammetry and face topology
Program: Graphics

Photogrammetry and face topology

During the last leg of the 3D computer graphics course, we students got to look at photogrammetry as a different way of going about creating your 3D models. Photogrammetry is a process whereby you use photos of real objects taken from several different angles and later import them into a software like “123 catch” that it puts all the pieces together and creates you a 3D model of your photographed object. This method of creating 3D models is by no […]

/ Comments Off on Photogrammetry and face topology
Program: Graphics

Photogrammetry and face topology

During the last leg of the 3D computer graphics course, we students got to look at photogrammetry as a different way of going about creating your 3D models. Photogrammetry is a process whereby you use photos of real objects taken from several different angles and later import them into a software like “123 catch” that it puts all the pieces together and creates you a 3D model of your photographed object. This method of creating 3D models is by no […]

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Program: Graphics

Gameplay

Once again rewrote gameplay for the space shooter concept after feedback during pitch help meeting. Its starting to feel like my baby.

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Program: Graphics

Gameplay

Once again rewrote gameplay for the space shooter concept after feedback during pitch help meeting. Its starting to feel like my baby.

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Program: Graphics

Gameplay

Once again rewrote gameplay for the space shooter concept after feedback during pitch help meeting. Its starting to feel like my baby.

/ Comments Off on Gameplay
Program: Graphics

Gameplay

Once again rewrote gameplay for the space shooter concept after feedback during pitch help meeting. Its starting to feel like my baby.

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Program: Graphics

Día de los Piñata

Here’s a collection of art I made for our game!

Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.

Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

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Program: Graphics

Día de los Piñata

Here’s a collection of art I made for our game!

Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.

Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

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Program: Graphics

Día de los Piñata

Here’s a collection of art I made for our game!

Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.

Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

/ Comments Off on Día de los Piñata
Program: Graphics

Día de los Piñata

Here’s a collection of art I made for our game!

Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.

Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

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Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

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Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

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Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

/ Comments Off on 3D Course – week 06 (Assignment 3 Character Package)
Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

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Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

/ Comments Off on Assignment 3: Model Optimisation
Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

/ Comments Off on Assignment 3: Model Optimisation
Program: Graphics

3D-I Assignment 3; Part 2

A few weeks have passed and it’s time for another update on the current character modeling assignment. Since it’s been a while since the last update, I’ve done quite a lot. So here’s a summary.

As I find the head and face the most important and noteworthy about this model, this is where I started. The rest was so simplistic that I felt that could come later on. The way I like to model faces is that I start by […]

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Program: Graphics

3D-I Assignment 3; Part 2

A few weeks have passed and it’s time for another update on the current character modeling assignment. Since it’s been a while since the last update, I’ve done quite a lot. So here’s a summary.

As I find the head and face the most important and noteworthy about this model, this is where I started. The rest was so simplistic that I felt that could come later on. The way I like to model faces is that I start by […]

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Program: Graphics

Developement Diary; part 10

Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]

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Program: Programming

Developement Diary; part 10

Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]

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Program: Programming