Browsing 'Game Design': Posts from either of the Game Design programs
Amenti BGP Week 3
Hello again! Week 3 has finished and a lot of work has begun. The design is finished and all the members of the group have started to work with different artifacts in the game and the prototypes have started to become playable. My job this week was to finish the tutorial room that Lead Programmer Niclas did not have time to work on. The work I did was to make a pair of pillars move towards the wall when the […]
Amenti BGP Week 3
Hello again! Week 3 has finished and a lot of work has begun. The design is finished and all the members of the group have started to work with different artifacts in the game and the prototypes have started to become playable. My job this week was to finish the tutorial room that Lead Programmer Niclas did not have time to work on. The work I did was to make a pair of pillars move towards the wall when the […]
Amenti – 1
The first week of the project mostly contained a lot of planning and documentation which can be tedious but deep down we know that it is a essential part to make the project go much smoother.
Besides planning and documentation I have worked on the prototype of the tutorial room where the player is introduced to the core mechanics of the game. The majority of the mechanics are based on interacting with objects and picking up stuff, like fire, life or […]
Amenti – 1
The first week of the project mostly contained a lot of planning and documentation which can be tedious but deep down we know that it is a essential part to make the project go much smoother.
Besides planning and documentation I have worked on the prototype of the tutorial room where the player is introduced to the core mechanics of the game. The majority of the mechanics are based on interacting with objects and picking up stuff, like fire, life or […]
Cat tree (2017-04-17)
Today the second production week started and I’ve made a blog for our game, somniumgameblog.wordpress.com, and a facebook page also called Somnium to the GGC submision on friday. I’ve also started writing things to that submission and thinking about what pictures we can use on the blog and facebook page before we open it for the public.
I’ve also done a cat tree, yes you read it right, a cat tree. It’s a tree but with cats. This is one of […]
Cat tree (2017-04-17)
Today the second production week started and I’ve made a blog for our game, somniumgameblog.wordpress.com, and a facebook page also called Somnium to the GGC submision on friday. I’ve also started writing things to that submission and thinking about what pictures we can use on the blog and facebook page before we open it for the public.
I’ve also done a cat tree, yes you read it right, a cat tree. It’s a tree but with cats. This is one of […]
Neon Skies
Week 3
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As i mentioned last week. The mesh was ready for skinning/weight painting and rigging. These where the tasks that was my main focus this week.
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So as you can se in […]
Neon Skies
Week 3
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As i mentioned last week. The mesh was ready for skinning/weight painting and rigging. These where the tasks that was my main focus this week.
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So as you can se in […]
Rigging the first critter
Hello again! This time I’ve mainly been working on the rig as well as clearing up some things with the styleguide.
For this project we decided to use 3ds max to create our 3d models as it is the software both of us in the graphics team have previously used. I am in charge of rigging and skinning the models and while this normally hasn’t been that big of an issue before there were some things I was cautious about, this […]
Rigging the first critter
Hello again! This time I’ve mainly been working on the rig as well as clearing up some things with the styleguide.
For this project we decided to use 3ds max to create our 3d models as it is the software both of us in the graphics team have previously used. I am in charge of rigging and skinning the models and while this normally hasn’t been that big of an issue before there were some things I was cautious about, this […]
Planning and Styleguide
Hi, my name is Jasmina Softic and I’m the lead artistfor the android game Crittercal Care (Working title). In the game you raise a small animal a critter so to say and you take care of it and watch it evolve, the game is also .
Me role as the lead artist means that I have to lead the other artists in our team, unfortunately we’re only two graphics students including me which means that we are quite understaffed. Well for […]
Planning and Styleguide
Hi, my name is Jasmina Softic and I’m the lead artistfor the android game Crittercal Care (Working title). In the game you raise a small animal a critter so to say and you take care of it and watch it evolve, the game is also .
Me role as the lead artist means that I have to lead the other artists in our team, unfortunately we’re only two graphics students including me which means that we are quite understaffed. Well for […]
Goblin Dr.
Då har det kommit fram till BGP och jag tänkte presentera lite om det koncept som jag har hängivit mig till, det koncept heter Goblin Dr. Goblin Dr. är ett fantasy, lokal co-op spel med isometrisk vy som spelas med två spelare, spelets design har ett fokus på kommunikationen mellan spelarna. Spelarna styr var sin goblin som har i uppgift att läka så många skadade orcser som möjligt. Spelet utspelar sig under ett krig mellan människor och orcser en bit […]
Goblin Dr.
Då har det kommit fram till BGP och jag tänkte presentera lite om det koncept som jag har hängivit mig till, det koncept heter Goblin Dr. Goblin Dr. är ett fantasy, lokal co-op spel med isometrisk vy som spelas med två spelare, spelets design har ett fokus på kommunikationen mellan spelarna. Spelarna styr var sin goblin som har i uppgift att läka så många skadade orcser som möjligt. Spelet utspelar sig under ett krig mellan människor och orcser en bit […]
BGP: Refracted Fate – Keypads, cameras and dimension shifting!
Hello everyone, back with another one of thus blog posts. Recently I have been focusing on finishing the dimension shifting power, but also working on the camera system that watch different corridors and track the player. I have also been working on a new redesigned keypad system that works a bit different.
New Keypad system
Let’s starts with the new keypad system, continuing the latest blog post. The keypad has been redesigned so instead of the user pointing to a key and […]
BGP: Refracted Fate – Keypads, cameras and dimension shifting!
Hello everyone, back with another one of thus blog posts. Recently I have been focusing on finishing the dimension shifting power, but also working on the camera system that watch different corridors and track the player. I have also been working on a new redesigned keypad system that works a bit different.
New Keypad system
Let’s starts with the new keypad system, continuing the latest blog post. The keypad has been redesigned so instead of the user pointing to a key and […]
Alien Station – Development Week 3
Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]
Alien Station – Development Week 3
Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]
Neon Skies – Week 3
Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.
In the beginning we were going for a very robust style on the drones with 4 […]
Neon Skies – Week 3
Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.
In the beginning we were going for a very robust style on the drones with 4 […]
Week 3, Learning particle effects
Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]
Week 3, Learning particle effects
Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]
The Environment
This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]
The Environment
This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]