Browsing 'Graphics': Posts from Game Design and Graphics

Title screen and fireflies

Today I’ve been making a lot of particle effects. I downloaded the ”inferno” package from unity asset store and used those particle effects and changed them a bit so we could use them in our game. With that I learned more about particle effects and more specifically about spritesheets and particles, I didn’t know before how to use spritesheets in this way so it was a lot of useful informations and I like that I’ve learned something new!
With the new […]

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Program: Graphics

Title screen and fireflies

Today I’ve been making a lot of particle effects. I downloaded the ”inferno” package from unity asset store and used those particle effects and changed them a bit so we could use them in our game. With that I learned more about particle effects and more specifically about spritesheets and particles, I didn’t know before how to use spritesheets in this way so it was a lot of useful informations and I like that I’ve learned something new!
With the new […]

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Program: Graphics

First week – Preparing the map

During the first week, the group mainly worked with preparing/setting up our project for the coming production. That including things as planning our map, writing up story elements for our game and doing research, which I personally took responsibility for. In this post I thought I’d mainly talk about the map.
Planning out the map
We needed a visual representation of what our map would look like. Something that we could both play around with to test our […]

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Program: Graphics

First week – Preparing the map

During the first week, the group mainly worked with preparing/setting up our project for the coming production. That including things as planning our map, writing up story elements for our game and doing research, which I personally took responsibility for. In this post I thought I’d mainly talk about the map.
Planning out the map
We needed a visual representation of what our map would look like. Something that we could both play around with to test our […]

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Program: Graphics

First week – Research

Since our theme is quite a sensitive topic, it’s important to do plenty of research beforehand. None of us in the team had ever been in any type of war zone or anything like that in our lives, which makes it quite hard for us to put ourselves in those people’s shoes, let alone trying to do the same with our players.
Though we decided that the game would not actually take place in Syria, the situation is still heavily inspired […]

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Program: Graphics

First week – Research

Since our theme is quite a sensitive topic, it’s important to do plenty of research beforehand. None of us in the team had ever been in any type of war zone or anything like that in our lives, which makes it quite hard for us to put ourselves in those people’s shoes, let alone trying to do the same with our players.
Though we decided that the game would not actually take place in Syria, the situation is still heavily inspired […]

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Program: Graphics

BGP – Day 23

Alpha
We have reached alpha stage and (should) have a playable game to show our teachers. Luckily we have a playable version of our game, though it is lacking a lot of art, lighting and feedback that is supposed to lead the player through the game. Now a lot of art have been created it just haven’t been put into every part of the game. Before we had our alpha, we had the morning to prepare our game.
I therefor helped one […]

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Program: Graphics

BGP – Day 23

Alpha
We have reached alpha stage and (should) have a playable game to show our teachers. Luckily we have a playable version of our game, though it is lacking a lot of art, lighting and feedback that is supposed to lead the player through the game. Now a lot of art have been created it just haven’t been put into every part of the game. Before we had our alpha, we had the morning to prepare our game.
I therefor helped one […]

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Program: Graphics

Big Game Project: post 2, Problem solving

This should have been posted last week but was delayed due to the lack of content to post and procrastination. Eighter way, week four turned out to be mostly problem solving. I started out with trying to importing the mesh, rig, and animations into Unity as seperate files rather than bake it all into a single FBX file after hearing from a upperclasmen that it was better. Problem was that I could not get it to work even though I connected the […]

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Program: Graphics

Big Game Project: post 2, Problem solving

This should have been posted last week but was delayed due to the lack of content to post and procrastination. Eighter way, week four turned out to be mostly problem solving. I started out with trying to importing the mesh, rig, and animations into Unity as seperate files rather than bake it all into a single FBX file after hearing from a upperclasmen that it was better. Problem was that I could not get it to work even though I connected the […]

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Program: Graphics

A Rat Betwixt Blog Post #1 – Introduction of an “Additional Artist”

Hello, everyone!
You probably don’t remember me, but for those who do I am now back once again on a new Game Design Studies Game. Before it was the Pirate fights fish swimming space shooter “Yarr! Swimulator” (Codename Mermaid River) as the main animator. Now I have joined the game project named: “A Rat Betwixt” under the position “Additional Artist”
So, as to introduce all of you to this project, why don’t I start by explaining how I got introduced and eventually […]

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Program: Graphics

A Rat Betwixt Blog Post #1 – Introduction of an “Additional Artist”

Hello, everyone!
You probably don’t remember me, but for those who do I am now back once again on a new Game Design Studies Game. Before it was the Pirate fights fish swimming space shooter “Yarr! Swimulator” (Codename Mermaid River) as the main animator. Now I have joined the game project named: “A Rat Betwixt” under the position “Additional Artist”
So, as to introduce all of you to this project, why don’t I start by explaining how I got introduced and eventually […]

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Program: Graphics

BGP – Day 22

Getting all my work into the project
Today I moved all my textures and materials into the project, including the functions of the dynamic material and the included scripting. This was easy and didn’t take long but sadly adding them to the character or environment have to wait, since we cannot work on the same asset at the same time or it might damage the Unreal project (because technical reasons). But the dynamic material got added to the hand at the […]

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Program: Graphics

BGP – Day 22

Getting all my work into the project
Today I moved all my textures and materials into the project, including the functions of the dynamic material and the included scripting. This was easy and didn’t take long but sadly adding them to the character or environment have to wait, since we cannot work on the same asset at the same time or it might damage the Unreal project (because technical reasons). But the dynamic material got added to the hand at the […]

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Program: Graphics

The Summoning – Blog Post 1

Hello!
My name is Peo Johansson, and I am a graphical artist and the lead sound designer on the team Ninja Slice, developing the game concept The Summoning. 
So, what kind of game is The SummoningWell, it’s a top-down perspective 3D game, that is centered around the concept of asymmetrical multiplayer. In order words, people compete against each other, but their goals and what they do are different.
One player plays the game similarly to an action adventure or hack-and-slash game, controlling one character fighting multiple enemies.
The other […]

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Program: Graphics

The Summoning – Blog Post 1

Hello!
My name is Peo Johansson, and I am a graphical artist and the lead sound designer on the team Ninja Slice, developing the game concept The Summoning. 
So, what kind of game is The SummoningWell, it’s a top-down perspective 3D game, that is centered around the concept of asymmetrical multiplayer. In order words, people compete against each other, but their goals and what they do are different.
One player plays the game similarly to an action adventure or hack-and-slash game, controlling one character fighting multiple enemies.
The other […]

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Program: Graphics

BGP: A Ray of Hope

I need to stop forgetting to make posts about this.
As things are I am working on assets for the game levels bathroom. While I am having difficulties with two points of the assets (the bathroom stalls) not wanting to keep their faces when I import them to texture them that I need to solve this week, I have finished the ground color of the sink and the toilet themselves.


Next point of interest would be to find tutorials to […]

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Program: Graphics

BGP: A Ray of Hope

I need to stop forgetting to make posts about this.
As things are I am working on assets for the game levels bathroom. While I am having difficulties with two points of the assets (the bathroom stalls) not wanting to keep their faces when I import them to texture them that I need to solve this week, I have finished the ground color of the sink and the toilet themselves.


Next point of interest would be to find tutorials to […]

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Program: Graphics

BGP – Day 21

Stylized Texturing
For our game we our aiming for a ”stylized realism” which means that everything will be semi realistic, with realistic lighting and high detailed textures, but hand painted. And as I have been working on materials, textures are a part of them and I have only used placeholder textures, I was asked to hand paint some textures. To start of I’m not very good when it comes to 2D art, but here is what I came up with on […]

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Program: Graphics

BGP – Day 21

Stylized Texturing
For our game we our aiming for a ”stylized realism” which means that everything will be semi realistic, with realistic lighting and high detailed textures, but hand painted. And as I have been working on materials, textures are a part of them and I have only used placeholder textures, I was asked to hand paint some textures. To start of I’m not very good when it comes to 2D art, but here is what I came up with on […]

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Program: Graphics

Blendshapes

We recently learned what blendshapes are, or Morpher in 3DS Max, and tried to do something with it to learn if it’s something we want to use in the game, and it is! It’s a really good way to make the objects fade from a good to a bad shape, and it’s really fast too! Because it needs to be the same object you only need to make one, copy it and change it a bit and then put on […]

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Program: Graphics

Blendshapes

We recently learned what blendshapes are, or Morpher in 3DS Max, and tried to do something with it to learn if it’s something we want to use in the game, and it is! It’s a really good way to make the objects fade from a good to a bad shape, and it’s really fast too! Because it needs to be the same object you only need to make one, copy it and change it a bit and then put on […]

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Program: Graphics

5 weeks in, bgp update 1

I should started this sooner than five weeks in to the project but it’s easy to get caught up in the workflow and start forgeting things. anway better late than never i supposed.
So background on this project bfore i go in on what i have been doing. the “Big game proeject” for secondyears is our final assigment. it’s a chance where we get to make any game we want, the only restriction being our own capabilities.
The project i’m woking on […]

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Program: Graphics

5 weeks in, bgp update 1

I should started this sooner than five weeks in to the project but it’s easy to get caught up in the workflow and start forgeting things. anway better late than never i supposed.
So background on this project bfore i go in on what i have been doing. the “Big game proeject” for secondyears is our final assigment. it’s a chance where we get to make any game we want, the only restriction being our own capabilities.
The project i’m woking on […]

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Program: Graphics