Browsing 'Graphics': Posts from Game Design and Graphics

Sound of Life Blog #2

Hello, and welcome back to my second blog!
Today I will be talking about Material Instancing, and how I utilized this method in order to make variations of our textures.

 
But what is Material instancing?
Material instancing is when you take a single parent material, and you make copies of it (instance/child) that have variations to it. Let’s say that we have a simple/basic wood material as a parent material, then with that, we can create specific variation to it, such as oak or […]

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Program: Graphics

Sound of Life Blog #2

Hello, and welcome back to my second blog!
Today I will be talking about Material Instancing, and how I utilized this method in order to make variations of our textures.

 
But what is Material instancing?
Material instancing is when you take a single parent material, and you make copies of it (instance/child) that have variations to it. Let’s say that we have a simple/basic wood material as a parent material, then with that, we can create specific variation to it, such as oak or […]

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Program: Graphics

Neon Skies – Week 7

This week was chaotic as some were sick and others couldn’t work, as such, much of the work was done remotely.

Destroyed mining drone

After a suggestion on how we should deal with neon, we’ve started to make many of the things with white emissive material that we later change in Unity.
The above image is of the destroyed version of the miner, we want to explode the drone outwards and for there to be alloy like pieces of it that you can […]

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Program: Graphics

Neon Skies – Week 7

This week was chaotic as some were sick and others couldn’t work, as such, much of the work was done remotely.

Destroyed mining drone

After a suggestion on how we should deal with neon, we’ve started to make many of the things with white emissive material that we later change in Unity.
The above image is of the destroyed version of the miner, we want to explode the drone outwards and for there to be alloy like pieces of it that you can […]

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Program: Graphics

Week 7, Highlights and thoughts

Hello again everyone!
Week 7 has been a a stressful blast.
Our main goal this week was to polish up our environment to a standard that we were happy with as we needed to provide  screenshots.
The work this week has been in form of different kind of in-game object that are usually refered to as props. However, today i want to dive more into the technical side of the creation.
To be able to fill the world with different assets, reusing parts is […]

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Program: Graphics

Week 7, Highlights and thoughts

Hello again everyone!
Week 7 has been a a stressful blast.
Our main goal this week was to polish up our environment to a standard that we were happy with as we needed to provide  screenshots.
The work this week has been in form of different kind of in-game object that are usually refered to as props. However, today i want to dive more into the technical side of the creation.
To be able to fill the world with different assets, reusing parts is […]

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Program: Graphics

BGP Fifth Post

We are drawing nearer to the deadline of this project, something that many times reveals whether or not one has over-scoped or stayed within realistic margins. As it turns out we have over-scoped to some degree. Something that is made apparent due to our need to cut a feature from our game, that being the pliers. This decision was pushed by the coders and then agreed upon by the rest of us. From a practical perspective the choice is a good […]

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Program: Graphics

BGP Fifth Post

We are drawing nearer to the deadline of this project, something that many times reveals whether or not one has over-scoped or stayed within realistic margins. As it turns out we have over-scoped to some degree. Something that is made apparent due to our need to cut a feature from our game, that being the pliers. This decision was pushed by the coders and then agreed upon by the rest of us. From a practical perspective the choice is a good […]

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Program: Graphics

Hearing the Call

This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)

What I wanted […]

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Program: Graphics

Hearing the Call

This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)

What I wanted […]

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Program: Graphics

BGP Fourth Post

After having tested our engines, Unity’s, IK system the results have turned out rather poorly. It would seem like there are a couple of reasons for why this is the case, most of which stem from the simple fact that Unity’s Built-in IK system is somewhat lacking. To explain the first one I will need to describe the basics of how to prepare a character in Unity for animation. As per the methods I have seen you can go about two […]

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Program: Graphics

BGP Fourth Post

After having tested our engines, Unity’s, IK system the results have turned out rather poorly. It would seem like there are a couple of reasons for why this is the case, most of which stem from the simple fact that Unity’s Built-in IK system is somewhat lacking. To explain the first one I will need to describe the basics of how to prepare a character in Unity for animation. As per the methods I have seen you can go about two […]

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Program: Graphics

BGP Third post

An increasing amount of complications have arisen as the question of how we implement our animations into our game engine, unity, becomes more prominent. That is to say, the problem does not lie with the prospect of implementing all of the animations but rather  specific group of them. That group is the one that has our character, the goblin, interact with the tools in the game. Items such as the pliers, the stretcher and the axe are problematic due to […]

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Program: Graphics

BGP Third post

An increasing amount of complications have arisen as the question of how we implement our animations into our game engine, unity, becomes more prominent. That is to say, the problem does not lie with the prospect of implementing all of the animations but rather  specific group of them. That group is the one that has our character, the goblin, interact with the tools in the game. Items such as the pliers, the stretcher and the axe are problematic due to […]

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Program: Graphics

Part 3: Learn Modularity or die

My dream job at the moment, besides becoming a world famous drummer, is to become an Environment Artist at a cool game studio. Pursuing this goal I have actively studied job openings for the past 2 years. Learning about what different qualifications studios need out of their artists has become helpful for me. It has helped me pushing myself to learning more and understanding what it takes to make it in the industry. During Alumni Days 2016 I met

May 13, 2017 / Comments Off on Part 3: Learn Modularity or die
Program: Graphics

Part 3: Learn Modularity or die

My dream job at the moment, besides becoming a world famous drummer, is to become an Environment Artist at a cool game studio. Pursuing this goal I have actively studied job openings for the past 2 years. Learning about what different qualifications studios need out of their artists has become helpful for me. It has helped me pushing myself to learning more and understanding what it takes to make it in the industry. During Alumni Days 2016 I met

May 13, 2017 / Comments Off on Part 3: Learn Modularity or die
Program: Graphics

The Summoning 04

This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]

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Program: Graphics

The Summoning 04

This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]

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Program: Graphics

BGP – Day 31

A day of everything
I started this day with adding all the games animations that are when the character is standing still. Since all the movement animations where done, other than that I only have one animation left where the character pulls a lever. This includes animating the character with a prop. But before I got to work on that one and after I had added all the other animations I got feedback to fix one of the running animations since […]

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Program: Graphics

BGP – Day 31

A day of everything
I started this day with adding all the games animations that are when the character is standing still. Since all the movement animations where done, other than that I only have one animation left where the character pulls a lever. This includes animating the character with a prop. But before I got to work on that one and after I had added all the other animations I got feedback to fix one of the running animations since […]

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Program: Graphics

Big Game Projekt: post 3

Better late than never.
Now that all the problems in my previous post has been solved and everything is working  the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]

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Program: Graphics

Big Game Projekt: post 3

Better late than never.
Now that all the problems in my previous post has been solved and everything is working  the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]

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Program: Graphics

BGP – Day 30

Getting stuck
During the morning I didn’t go to the office where we usually start to work at around 09:00, since I had a seminar to attend at 10:00. Since going by bike to the office set up my computer, start the programs I’m using and then having to close everything to go to the university wouldn’t be a very effective use of my time. I instead did some errands during that hour and then I stayed two hours longer in […]

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Program: Graphics

BGP – Day 30

Getting stuck
During the morning I didn’t go to the office where we usually start to work at around 09:00, since I had a seminar to attend at 10:00. Since going by bike to the office set up my computer, start the programs I’m using and then having to close everything to go to the university wouldn’t be a very effective use of my time. I instead did some errands during that hour and then I stayed two hours longer in […]

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Program: Graphics