Browsing 'Graphics': Posts from Game Design and Graphics

Refracted Fate: More Textures

So last Friday I finished up making textures for my Misc items so far, and ran into difficulties with trying to add text to things such as the mug. I later decided against text for the sake of not recalling how I did that last time.





Sadly, I could not figure out how to make the glass mildly see-through in the engine. I will try to look into if it is possible in my free time.

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Program: Graphics

Refracted Fate: More Textures

So last Friday I finished up making textures for my Misc items so far, and ran into difficulties with trying to add text to things such as the mug. I later decided against text for the sake of not recalling how I did that last time.





Sadly, I could not figure out how to make the glass mildly see-through in the engine. I will try to look into if it is possible in my free time.

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics

Big Game Project: Post 4

Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
 
 

Here […]

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Program: Graphics

Big Game Project: Post 4

Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
 
 

Here […]

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Program: Graphics

BGP 2017 Fast Gear: Trailer

Since pretty much all of the environment and lighting/post processing had been done (except for polishing and tweaking) I could start edit together a trailer we needed of the game. This is both for our application to this years Swedish Game Awards as well as for Gotland Game Conference 2017 (GGC2017) coming up this weekend.
A couple of weeks back we started planning different shots we wanted to include as well as what kind of music and potential sound effects we wanted to use. […]

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Program: Graphics

BGP 2017 Fast Gear: Trailer

Since pretty much all of the environment and lighting/post processing had been done (except for polishing and tweaking) I could start edit together a trailer we needed of the game. This is both for our application to this years Swedish Game Awards as well as for Gotland Game Conference 2017 (GGC2017) coming up this weekend.
A couple of weeks back we started planning different shots we wanted to include as well as what kind of music and potential sound effects we wanted to use. […]

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Program: Graphics

The Summoning 05

Level design and some other small things that needed to be fixed on other parts of the project.
First of all, I’m afraid to touch level design. I’m afraid of being responsible for a player not finding their way to the end or make them confused and bored. That is why I didn’t want to touch this part. But the one responsible was needed elsewhere on the project so I had to take over.
I was lucky that the level design already […]

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Program: Graphics

The Summoning 05

Level design and some other small things that needed to be fixed on other parts of the project.
First of all, I’m afraid to touch level design. I’m afraid of being responsible for a player not finding their way to the end or make them confused and bored. That is why I didn’t want to touch this part. But the one responsible was needed elsewhere on the project so I had to take over.
I was lucky that the level design already […]

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Program: Graphics

Bachelor’s thesis

Hello everyone, it’s been a while!
I’ve spent the past month and a half writing my bachelor’s thesis. Originally I wanted to do something creative, specifically a 3D environment which I could use as part of my portfolio when looking for jobs after graduating.
However, my tutor didn’t think this idea was suitable for a thesis, so I ended up iterating my project until it became something entirely different and entirely theoretical.
I’ve written my thesis on the subject of cultural appropriation in […]

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Program: Graphics

Bachelor’s thesis

Hello everyone, it’s been a while!
I’ve spent the past month and a half writing my bachelor’s thesis. Originally I wanted to do something creative, specifically a 3D environment which I could use as part of my portfolio when looking for jobs after graduating.
However, my tutor didn’t think this idea was suitable for a thesis, so I ended up iterating my project until it became something entirely different and entirely theoretical.
I’ve written my thesis on the subject of cultural appropriation in […]

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Program: Graphics

A Rat Betwixt Blog Post #4 – Additional In-Game Content

Hello, everyone!
So yes, in my last Blog Post I promised that I would show off some actual 3D coming from me! This is not me saying that rigging and skinning characters or drawing 2D turnarounds for characters isn’t 3D. In 3D projects where characters and animations are important, those things are just as necessary as making the 3D models.
However, skinning and rigging are not really the most interesting topics when it comes to 3D. In fact, they are amongst the most […]

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Program: Graphics

A Rat Betwixt Blog Post #4 – Additional In-Game Content

Hello, everyone!
So yes, in my last Blog Post I promised that I would show off some actual 3D coming from me! This is not me saying that rigging and skinning characters or drawing 2D turnarounds for characters isn’t 3D. In 3D projects where characters and animations are important, those things are just as necessary as making the 3D models.
However, skinning and rigging are not really the most interesting topics when it comes to 3D. In fact, they are amongst the most […]

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Program: Graphics

Sound of Life Blog #3

Hello again!
Today I want to talk about vertex coloring and how I used this method in order to blend between different textures.

But what is vertex coloring?
Vertex coloring is a way of utilizing the vertices on your mesh in order to paint in an already done texture. For this blog, I am going to show how I blended between two concrete textures with vertex coloring.
I started off by making a new material and inside the material editor, I imported the diffuse […]

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Program: Graphics

Sound of Life Blog #3

Hello again!
Today I want to talk about vertex coloring and how I used this method in order to blend between different textures.

But what is vertex coloring?
Vertex coloring is a way of utilizing the vertices on your mesh in order to paint in an already done texture. For this blog, I am going to show how I blended between two concrete textures with vertex coloring.
I started off by making a new material and inside the material editor, I imported the diffuse […]

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Program: Graphics

A Rat Betwixt Blog Post #3 – Additional 3D Work

Hello, everyone!
So, for those of you who have just now stumbled upon this blog of mine. I have been giving insight into our second year Game Design Studies finals game project, some backstory and what I have worked on for it.
So far most of my work has had a lot of do with character design and doing 2D art. Which may seem a bit off for when the project itself is for a 3D game. Well, that is just how it […]

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Program: Graphics

A Rat Betwixt Blog Post #3 – Additional 3D Work

Hello, everyone!
So, for those of you who have just now stumbled upon this blog of mine. I have been giving insight into our second year Game Design Studies finals game project, some backstory and what I have worked on for it.
So far most of my work has had a lot of do with character design and doing 2D art. Which may seem a bit off for when the project itself is for a 3D game. Well, that is just how it […]

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Program: Graphics

How to animate the inanimated

Hi there!
This time I would like to share some sludge with you, dear reader. More specifically, how to make it come alive. No black magic needed though, only a shader.
To start from the beginning; the idea was that Olivia, the protagonist, was to wade across a dead field that was overflooded with a thick sludge. However, since the setting was a nightmare, the sludge needed some more umph. So I wanted it to move, like it was alive and wanting […]

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Program: Graphics

How to animate the inanimated

Hi there!
This time I would like to share some sludge with you, dear reader. More specifically, how to make it come alive. No black magic needed though, only a shader.
To start from the beginning; the idea was that Olivia, the protagonist, was to wade across a dead field that was overflooded with a thick sludge. However, since the setting was a nightmare, the sludge needed some more umph. So I wanted it to move, like it was alive and wanting […]

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Program: Graphics

A Rat Betwixt Blog Post #2 – Additional Characters

Hello again!
It’s been quite some time, but now I’m back to further give you the story of how I was involved in the creation of the game “A Rat Betwixt”!
In the last post I told you about how I first got introduced with the project, me getting accepted into the group and the work I was first assigned going into it all. In this post I will give further details on my work as well as other things going on […]

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Program: Graphics

A Rat Betwixt Blog Post #2 – Additional Characters

Hello again!
It’s been quite some time, but now I’m back to further give you the story of how I was involved in the creation of the game “A Rat Betwixt”!
In the last post I told you about how I first got introduced with the project, me getting accepted into the group and the work I was first assigned going into it all. In this post I will give further details on my work as well as other things going on […]

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Program: Graphics

A lot of things have happened

Hey long time no see, a lot has happened since the last time I worte here, I managed to UV and texture all of the assets, this includes the accessories for the critter, the background objects and the interactive objects.
Because we are aiming to build our game for the android device we had to keep the file texture sizes in mind and try to minimize them as much as possible, one way we did this was to put several objects […]

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Program: Graphics

A lot of things have happened

Hey long time no see, a lot has happened since the last time I worte here, I managed to UV and texture all of the assets, this includes the accessories for the critter, the background objects and the interactive objects.
Because we are aiming to build our game for the android device we had to keep the file texture sizes in mind and try to minimize them as much as possible, one way we did this was to put several objects […]

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Program: Graphics