Browsing 'Graphics': Posts from Game Design and Graphics

 
 

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Program: Graphics

 
 

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Program: Graphics

5SD064 Hanna Aho Lind- Sprite sheet of vampire squid

What have I made this day for our game Depth? The answer is; a sprite sheet for one of our enemies, more specifically the vampire squid. This sprite sheet will when implemented in Unity become an animation showing the moving pattern of the squid.
How did I do this, one might wonder? The solution is near: I started the day by drawing different sketches of octopuses and squids, trying out their lines of action and conceptualizing their final design in game. After some […]

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Program: Graphics

5SD064 Hanna Aho Lind- Sprite sheet of vampire squid

What have I made this day for our game Depth? The answer is; a sprite sheet for one of our enemies, more specifically the vampire squid. This sprite sheet will when implemented in Unity become an animation showing the moving pattern of the squid.
How did I do this, one might wonder? The solution is near: I started the day by drawing different sketches of octopuses and squids, trying out their lines of action and conceptualizing their final design in game. After some […]

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Program: Graphics

Testing testing

One two three

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Program: Graphics

Testing testing

One two three

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Program: Graphics

Pixel art and pre-production

The game development team Ettin (which I am a part of) decided to make a game based on the concept document from the team Poltergeist. The concept is called “Depth”, and the core tenants of the project feature a giant fish creature chasing a submarine through underwater caverns.
The Lead Artist and me quickly decided that we wanted to make the game using Pixel-art. It was a realm we both had little experience, and were eager to learn more about. This […]

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Program: Graphics

Pixel art and pre-production

The game development team Ettin (which I am a part of) decided to make a game based on the concept document from the team Poltergeist. The concept is called “Depth”, and the core tenants of the project feature a giant fish creature chasing a submarine through underwater caverns.
The Lead Artist and me quickly decided that we wanted to make the game using Pixel-art. It was a realm we both had little experience, and were eager to learn more about. This […]

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Program: Graphics

Pixel art and pre-production

The game development team Ettin (which I am a part of) decided to make a game based on the concept document from the team Poltergeist.
Temporary Sprite tile experiments
The concept is called “Depth”, and the core tenants of the project feature a giant fish creature chasing a submarine through underwater caverns.
The Lead Artist and me quickly decided that we wanted to make the game using Pixel-art. It was a realm we both had little experience, and were eager to learn more […]

/ Comments Off on Pixel art and pre-production
Program: Graphics

Pixel art and pre-production

The game development team Ettin (which I am a part of) decided to make a game based on the concept document from the team Poltergeist.
Temporary Sprite tile experiments
The concept is called “Depth”, and the core tenants of the project feature a giant fish creature chasing a submarine through underwater caverns.
The Lead Artist and me quickly decided that we wanted to make the game using Pixel-art. It was a realm we both had little experience, and were eager to learn more […]

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Program: Graphics

Behemoth Design

You are an ancient entity symbiotically bonded to and organic spaceship, The Behemoth. With almost no energy left, you need to find your way to the sea while defending yourself from the inhabitants of the planet you’ve been dormant in, ready to defend the home you’re threatening in their eyes. With little energy left, you can only assume limited control of the ship’s functions and with it must protect yourself.

This is the base plot for Behemoth group Siren came up […]

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Program: Graphics

Behemoth Design

You are an ancient entity symbiotically bonded to and organic spaceship, The Behemoth. With almost no energy left, you need to find your way to the sea while defending yourself from the inhabitants of the planet you’ve been dormant in, ready to defend the home you’re threatening in their eyes. With little energy left, you can only assume limited control of the ship’s functions and with it must protect yourself.

This is the base plot for Behemoth group Siren came up […]

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Program: Graphics

Developing Behemoth

Hello world!
With this blog I will try to offer some insight into how we are making a small game project and all the quirks involved on the game design and graphical side.
Updates will be weekly on Thursdays for the next 6 weeks.
 
EDIT: These links redirect to my comments on other student’s blog posts as required by the faculty in order to be able to grade my work. Feel free to read them too!
Week 1 – Comment on Isak Mansén’s blog:

February 08, 2018 / Comments Off on Developing Behemoth
Program: Graphics

Developing Behemoth

Hello world!
With this blog I will try to offer some insight into how we are making a small game project and all the quirks involved on the game design and graphical side.
Updates will be weekly on Thursdays for the next 6 weeks.
 
EDIT: These links redirect to my comments on other student’s blog posts as required by the faculty in order to be able to grade my work. Feel free to read them too!
Week 1 – Comment on Isak Mansén’s blog:

February 08, 2018 / Comments Off on Developing Behemoth
Program: Graphics

Blog Post #1

When we came up for the altered art style of Behemoth, which, unlike its concept document counterpart, is a mysterious world filled with crystalline monsters and ships, I wanted the sound to directly reflect that. While it’s been difficult to start creating sounds exactly how I want with my lack of experience in doing so, I have managed to create some interesting ones. The “Behemoth” (the player-controlled sentient war machine) has an almost whale-like vibe to it. I created some […]

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Program: Graphics

Blog Post #1

When we came up for the altered art style of Behemoth, which, unlike its concept document counterpart, is a mysterious world filled with crystalline monsters and ships, I wanted the sound to directly reflect that. While it’s been difficult to start creating sounds exactly how I want with my lack of experience in doing so, I have managed to create some interesting ones. The “Behemoth” (the player-controlled sentient war machine) has an almost whale-like vibe to it. I created some […]

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Program: Graphics

My First Entry – introduction

Blind cave fish
Hiiiiii! I have decided to make this first post a brief introduction to who I am and a summary of what I/my team have accomplished so far in the course Game Design 2 Game Development.
I am a Graphics minor of the Game Design Bachelor Program at Uppsala University Campus Gotland. My main interests are gaming and drawing (duh!) but also cooking and eating! Since a very young age I have enjoyed consuming all kinds of cartoons, comics and […]

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Program: Graphics

My First Entry – introduction

Blind cave fish
Hiiiiii! I have decided to make this first post a brief introduction to who I am and a summary of what I/my team have accomplished so far in the course Game Design 2 Game Development.
I am a Graphics minor of the Game Design Bachelor Program at Uppsala University Campus Gotland. My main interests are gaming and drawing (duh!) but also cooking and eating! Since a very young age I have enjoyed consuming all kinds of cartoons, comics and […]

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Program: Graphics

Reasonings behind the character design of the basic enemy

In the original Friendship Down concept document, the envisioned enemy was an ‘alien race with intent to kill’ and is in the document shown as a mix of seemingly organic creatures and mechanical constructs (see image).

These were intended as different enemy types, featuring different movements and mechanics. However, when planning the project to fit the scope of the given assignment, and in particular to compensate for the group having only a single programmer, it was decided in pre-production that alterations […]

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Program: Graphics

Reasonings behind the character design of the basic enemy

In the original Friendship Down concept document, the envisioned enemy was an ‘alien race with intent to kill’ and is in the document shown as a mix of seemingly organic creatures and mechanical constructs (see image).

These were intended as different enemy types, featuring different movements and mechanics. However, when planning the project to fit the scope of the given assignment, and in particular to compensate for the group having only a single programmer, it was decided in pre-production that alterations […]

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Program: Graphics

General Ship Design

The avatar of Aetherial is a ship, as was decided in the concept document. I, however, decided to redesign it somewhat, as the original design was perhaps not the most logical. It was very beautiful, but it didn’t really have sails per se, it was more like it had wings. I also knew that I would have to animate it, and animating a character that I had no idea how to draw seemed hard to do as my first attempt […]

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Program: Graphics

General Ship Design

The avatar of Aetherial is a ship, as was decided in the concept document. I, however, decided to redesign it somewhat, as the original design was perhaps not the most logical. It was very beautiful, but it didn’t really have sails per se, it was more like it had wings. I also knew that I would have to animate it, and animating a character that I had no idea how to draw seemed hard to do as my first attempt […]

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Program: Graphics

Lycanthrope: Spider artifact

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.

When first designing the spider I had a conversation […]

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Program: Graphics

Lycanthrope: Spider artifact

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.

When first designing the spider I had a conversation […]

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Program: Graphics