Browsing 'Graphics': Posts from Game Design and Graphics

I just started a little thing on the side…

I just threw this first sketch together, it introduces an imaginary creature that i have been drawing in different shapes and combinations for years! I have been dying to work with it in photoshop, and now I feel that I have the peace of mind to do it.
 

At this stage of sketching my main concern has been composition and setting, I have used the rule of thirds when placing the main object a little to the right in the […]

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Program: Graphics

I just started a little thing on the side…

I just threw this first sketch together, it introduces an imaginary creature that i have been drawing in different shapes and combinations for years! I have been dying to work with it in photoshop, and now I feel that I have the peace of mind to do it.
 

At this stage of sketching my main concern has been composition and setting, I have used the rule of thirds when placing the main object a little to the right in the […]

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Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

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Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

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Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

/ Comments Off on Logo and press materials
Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

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Program: Graphics

Another week done

Since my last post, where I showed you the updated versions of the background and totem pole I have created this week, I have been busy working on animations and graphical material for the GGC which was due today.
We needed animated visual representation of the “force field” power up so after some sketching, trying to figure out what it would look like, I decided to test something very different from what I had thought about to help myself think outside […]

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Program: Graphics

Another week done

Since my last post, where I showed you the updated versions of the background and totem pole I have created this week, I have been busy working on animations and graphical material for the GGC which was due today.
We needed animated visual representation of the “force field” power up so after some sketching, trying to figure out what it would look like, I decided to test something very different from what I had thought about to help myself think outside […]

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Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

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Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

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Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

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Program: Graphics

6th Week of Big Game (Week 20)

This week I have been working on the map (surprise!). We have added physics on objects, so you can destroy/move/push objects by going through them. This works great because we can decorate maps a bit more, and have physics on objects. For example I have added physics on cave carts and some fences so you can rush through them. I will add them on all small objects that are decoration. So you keep the flow even if you run into […]

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Program: Graphics

6th Week of Big Game (Week 20)

This week I have been working on the map (surprise!). We have added physics on objects, so you can destroy/move/push objects by going through them. This works great because we can decorate maps a bit more, and have physics on objects. For example I have added physics on cave carts and some fences so you can rush through them. I will add them on all small objects that are decoration. So you keep the flow even if you run into […]

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Program: Graphics

Logotype continue

Since today is the day we have to be finished with our logotype I have been working this week with a new version of our logotype.
I changed the position of the bear and also the style of the fish making it more realistic. I also took a screenshot as a background to match the logotype that I put on a sign.
I have been working with avatar animation this week and has done walking as well as battle animations. I also […]

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Program: Graphics

Logotype continue

Since today is the day we have to be finished with our logotype I have been working this week with a new version of our logotype.
I changed the position of the bear and also the style of the fish making it more realistic. I also took a screenshot as a background to match the logotype that I put on a sign.
I have been working with avatar animation this week and has done walking as well as battle animations. I also […]

/ Comments Off on Logotype continue
Program: Graphics

Logotype continue

Since today is the day we have to be finished with our logotype I have been working this week with a new version of our logotype.
I changed the position of the bear and also the style of the fish making it more realistic. I also took a screenshot as a background to match the logotype that I put on a sign.
I have been working with avatar animation this week and has done walking as well as battle animations. I also […]

/ Comments Off on Logotype continue
Program: Graphics

Logotype continue

Since today is the day we have to be finished with our logotype I have been working this week with a new version of our logotype.
I changed the position of the bear and also the style of the fish making it more realistic. I also took a screenshot as a background to match the logotype that I put on a sign.
I have been working with avatar animation this week and has done walking as well as battle animations. I also […]

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Program: Graphics

Upgrades

This week I have been working on developing the background image since it was very flat and boring and did not really blend with the other environmental elements. This was also true for the totem pole and we have gotten feedback stating that we should do something more with it. So I gave the totem pole some highlights and shadows that also gave the coloured blocks some texture. The background I gave some texture by adding old looking stone tiles […]

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Program: Graphics

Upgrades

This week I have been working on developing the background image since it was very flat and boring and did not really blend with the other environmental elements. This was also true for the totem pole and we have gotten feedback stating that we should do something more with it. So I gave the totem pole some highlights and shadows that also gave the coloured blocks some texture. The background I gave some texture by adding old looking stone tiles […]

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Program: Graphics

week 4

I started working on the grappling hook item for the game. The item was to be modeled in 3ds max following the concept skis of it that was made by one other artist. I started by creating the hook and from that I created the rope. The large bundle of rope that the player was going to hold was created separately and simple. After it was done we needed to figure out how much we needed to scale it. By […]

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Program: Graphics

week 4

I started working on the grappling hook item for the game. The item was to be modeled in 3ds max following the concept skis of it that was made by one other artist. I started by creating the hook and from that I created the rope. The large bundle of rope that the player was going to hold was created separately and simple. After it was done we needed to figure out how much we needed to scale it. By […]

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Program: Graphics

Week 5

Most of this week has been to plan towards the open Alpha testing on friday. What graphical assets the game need in order to give the player feedback and directions.
I tasked myself early during the weekto design the core lightning of the game, step by step progressing towards the aesthetic feeling of enclosed environment with fire as the main source of light. The torches had to go through several design processes and iteration until they became final. They began as […]

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Program: Graphics

Week 5

Most of this week has been to plan towards the open Alpha testing on friday. What graphical assets the game need in order to give the player feedback and directions.
I tasked myself early during the weekto design the core lightning of the game, step by step progressing towards the aesthetic feeling of enclosed environment with fire as the main source of light. The torches had to go through several design processes and iteration until they became final. They began as […]

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Program: Graphics