Browsing 'Graphics': Posts from Game Design and Graphics
Week 6
I started working on the different animations for the game. I had to do about 21 animations combined for the player and the guard in MotionBuilder, so I got to work. But the animations did not need a lot of detail as the size of the screen and the distance camera distance made it hard to notice the details. I started by making the idle animation as it is the animation that all other animations will originate from. I also […]
Week 6
I started working on the different animations for the game. I had to do about 21 animations combined for the player and the guard in MotionBuilder, so I got to work. But the animations did not need a lot of detail as the size of the screen and the distance camera distance made it hard to notice the details. I started by making the idle animation as it is the animation that all other animations will originate from. I also […]
Rearranging the puzzles
Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]
Rearranging the puzzles
Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]
Rearranging the puzzles
Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]
Rearranging the puzzles
Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]
Week 7 of Big Game Project
A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]
Week 7 of Big Game Project
A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]
Week 7 of Big Game Project
A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]
Week 7 of Big Game Project
A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]
Big Game Project – Week 7 (We’re getting close!)
This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]
Big Game Project – Week 7 (We’re getting close!)
This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]
Big Game Project – Week 7 (We’re getting close!)
This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]
Big Game Project – Week 7 (We’re getting close!)
This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Map Update (Big Game Project)!
For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]
Map Update (Big Game Project)!
For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]
Map Update (Big Game Project)!
For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]
Map Update (Big Game Project)!
For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]
BGP: Week Seven
Much last last week I continued working on my assigned illustrations. It is slowly going forward, perhaps to slow. This weeks focus has been to get the illustrations to a finished level. At this point it is important that every card has an illustration even if it is not good enough. Better to have something than nothing I suppose.
This week I managed to complete all the resource cards, which is good. I think they will suffice, the important part in […]
BGP: Week Seven
Much last last week I continued working on my assigned illustrations. It is slowly going forward, perhaps to slow. This weeks focus has been to get the illustrations to a finished level. At this point it is important that every card has an illustration even if it is not good enough. Better to have something than nothing I suppose.
This week I managed to complete all the resource cards, which is good. I think they will suffice, the important part in […]