Browsing 'Graphics': Posts from Game Design and Graphics

Blog Post #3 – Scrum

Scrum is a method of development in which certain portions of the work are divided into weekly packages called Sprints. Scrum also calls for daily standup meetings which are simply short meetings to go over the previous day.
I think the scrum method has been extremely helpful in the development of Behemoth. I have found it makes keeping track of everything that needs to be done very well and also prevents each member of the group from getting too bogged […]

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Program: Graphics

Blog Post #3 – Scrum

Scrum is a method of development in which certain portions of the work are divided into weekly packages called Sprints. Scrum also calls for daily standup meetings which are simply short meetings to go over the previous day.
I think the scrum method has been extremely helpful in the development of Behemoth. I have found it makes keeping track of everything that needs to be done very well and also prevents each member of the group from getting too bogged […]

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Program: Graphics

Visual design choices in conjunction with SCRUM

 
Friendship Down is the first form of concrete game development that our group, a squad of first year students, undertake. Lack of prior experience – potentially both within the field of our respective minors and in the processes of development as a whole – was initially present in all of us. It was important to consider this context as we moved into the production of the game. SCRUM encourages an early assessment of risks and potential causes of project failure, […]

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Program: Graphics

Visual design choices in conjunction with SCRUM

 
Friendship Down is the first form of concrete game development that our group, a squad of first year students, undertake. Lack of prior experience – potentially both within the field of our respective minors and in the processes of development as a whole – was initially present in all of us. It was important to consider this context as we moved into the production of the game. SCRUM encourages an early assessment of risks and potential causes of project failure, […]

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Program: Graphics

Development blog 3: Sprint and scrum

(This blog crashed and everything was lost due to the bad connection of Eduroam. I rushed this blog to meet the deadline so things may not look pretty.)
Good morning all. As one of the artist in group Zombie. I am excited to present you our third development blog – Sprint and scrum. Unlike before, this time I will talk about how has scrum affected the development of our newest exploration game- Umibozu.
So let me start off with discussing what are […]

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Program: Graphics

Development blog 3: Sprint and scrum

(This blog crashed and everything was lost due to the bad connection of Eduroam. I rushed this blog to meet the deadline so things may not look pretty.)
Good morning all. As one of the artist in group Zombie. I am excited to present you our third development blog – Sprint and scrum. Unlike before, this time I will talk about how has scrum affected the development of our newest exploration game- Umibozu.
So let me start off with discussing what are […]

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Program: Graphics

Project Aetherial Blog Three

Introduction
Time for blog number three! The ALPHA is behind us and we look forward unto the second playtesting session and the BETA. After two blogs describing the design and creation process of enemies in the game, this week’s blog will venture into the topic of scrum. I will mention the pieces of the development procedure which I appreciate the most.
Before this course, I personally had no experience working with scrum and if I had to guess, none of my teammates […]

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Program: Graphics

Project Aetherial Blog Three

Introduction
Time for blog number three! The ALPHA is behind us and we look forward unto the second playtesting session and the BETA. After two blogs describing the design and creation process of enemies in the game, this week’s blog will venture into the topic of scrum. I will mention the pieces of the development procedure which I appreciate the most.
Before this course, I personally had no experience working with scrum and if I had to guess, none of my teammates […]

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Program: Graphics

Blog 3

Working with Scrum
For this blog the goal is to describe and analyse how working with Scrum has affected the development of  this project. As usual I will try to provide some reasoning and reflection around the topic.
The main idea with Scrum is that with frequent communication and clearly defined requirements make sure that everyone knows what needs to be done, and who is working on what. This in turn allows for a faster and more flexible workflow. Scum also emphasises […]

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Program: Graphics

Blog 3

Working with Scrum
For this blog the goal is to describe and analyse how working with Scrum has affected the development of  this project. As usual I will try to provide some reasoning and reflection around the topic.
The main idea with Scrum is that with frequent communication and clearly defined requirements make sure that everyone knows what needs to be done, and who is working on what. This in turn allows for a faster and more flexible workflow. Scum also emphasises […]

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Program: Graphics

Scrum and Game development

Scrum is the method of working that we have been using during this development process of the shoot ‘em up game. It involves having a stand up meeting with the team for 5 minutes every work day. And each week is divided into “sprints” that are planned in the beginning of the week and then reviewed in the end of the week. So each Monday and Friday there are longer meetings for planning and reviewing the sprints.
The sprint planning is […]

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Program: Graphics

Scrum and Game development

Scrum is the method of working that we have been using during this development process of the shoot ‘em up game. It involves having a stand up meeting with the team for 5 minutes every work day. And each week is divided into “sprints” that are planned in the beginning of the week and then reviewed in the end of the week. So each Monday and Friday there are longer meetings for planning and reviewing the sprints.
The sprint planning is […]

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Program: Graphics

How Scrum has affected my development

At first, scrum didn’t really affect me at all, but that was mostly because I didn’t really “do it” properly. I kept working like I had done in the past, that is, postpone things as much as possible until I only had a day (or in worst case, hours) to finish all of the tasks I had agreed to finish by the weeks end. This is obviously not a very good way of working, not for yourself but especially not […]

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Program: Graphics

How Scrum has affected my development

At first, scrum didn’t really affect me at all, but that was mostly because I didn’t really “do it” properly. I kept working like I had done in the past, that is, postpone things as much as possible until I only had a day (or in worst case, hours) to finish all of the tasks I had agreed to finish by the weeks end. This is obviously not a very good way of working, not for yourself but especially not […]

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Program: Graphics

Blog Post 3 – Scrum

So far Scrum has, in my opinion, been a positive experience. At first it felt a bit wonky and complicated with all the different spreadsheets that had to be filled in, daily stand up meetings to attend, but by now I’ve grown accustomed to it and understand the purpose of at least most aspects of the method.
One of my favorite aspects of the method is the product backlog. While it is annoying to fill in, having a definite list over […]

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Program: Graphics

Blog Post 3 – Scrum

So far Scrum has, in my opinion, been a positive experience. At first it felt a bit wonky and complicated with all the different spreadsheets that had to be filled in, daily stand up meetings to attend, but by now I’ve grown accustomed to it and understand the purpose of at least most aspects of the method.
One of my favorite aspects of the method is the product backlog. While it is annoying to fill in, having a definite list over […]

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Program: Graphics

2/22/18 Scrum

The first time I heard about scrum I thought it was going to be a hassle and a bunch of unnecessary meetings (I still think there are a bunch of unnecessary meetings). However I have come to think that scrum is very helpful to get in a very productive workflow, to work in a team and to keep on track. I will point out a few of the things that have helped me personally and why.
Sprint plannings have helped me […]

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Program: Graphics

2/22/18 Scrum

The first time I heard about scrum I thought it was going to be a hassle and a bunch of unnecessary meetings (I still think there are a bunch of unnecessary meetings). However I have come to think that scrum is very helpful to get in a very productive workflow, to work in a team and to keep on track. I will point out a few of the things that have helped me personally and why.
Sprint plannings have helped me […]

/ Comments Off on 2/22/18 Scrum
Program: Graphics

Working with Scrum

This week I will talk about how scrum affected our development.
As you know scrum is a framework for team collaboration on complex software projects. It involves the scrum master and the team to work together, and provide effective results in a short period of time. The below graphic briefly describes how the scrum works.

In light of the info above, we have been having sprint planning on Monday, stand up meetings from Tuesday to Thursday and sprint review on Friday. Sprint […]

/ Comments Off on Working with Scrum
Program: Graphics

Working with Scrum

This week I will talk about how scrum affected our development.
As you know scrum is a framework for team collaboration on complex software projects. It involves the scrum master and the team to work together, and provide effective results in a short period of time. The below graphic briefly describes how the scrum works.

In light of the info above, we have been having sprint planning on Monday, stand up meetings from Tuesday to Thursday and sprint review on Friday. Sprint […]

/ Comments Off on Working with Scrum
Program: Graphics

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

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Program: Graphics

Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

/ Comments Off on Entry 3: Sum of Scrum
Program: Graphics