Browsing 'Graphics': Posts from Game Design and Graphics
Green Warden – week one
So this week we begun working on the space shooter project again. Our team chose the concept for a game called Green Warden. This is their one page design:
The first thing we did was to read the concept document and take notes on everything we liked and the things we’d like to change. Some of the changes we’ve discussed is to change the ye olden English forest to more of a jungle, to represent the types of flowers/units the player […]
Green Warden – week one
So this week we begun working on the space shooter project again. Our team chose the concept for a game called Green Warden. This is their one page design:
The first thing we did was to read the concept document and take notes on everything we liked and the things we’d like to change. Some of the changes we’ve discussed is to change the ye olden English forest to more of a jungle, to represent the types of flowers/units the player […]
Another Luger Update
Our new design and 3D courses have started now, which meant that I couldn’t spend too much time on my mad mod plan. I have also joined forces with Oscar Mohlin and entered a contest organized by Polycount.com and Allegorithmic where artist are tasked with creating a “Throne Room” and a matching throne using PBR and Substance Designer and Painter. Our WIP blog can be found here!
Since I joined this contest I decided to use Allegorithmic’s apps to create […]
Another Luger Update
Our new design and 3D courses have started now, which meant that I couldn’t spend too much time on my mad mod plan. I have also joined forces with Oscar Mohlin and entered a contest organized by Polycount.com and Allegorithmic where artist are tasked with creating a “Throne Room” and a matching throne using PBR and Substance Designer and Painter. Our WIP blog can be found here!
Since I joined this contest I decided to use Allegorithmic’s apps to create […]
Game Development, Meeting 1 and 2.
During week 3 of January, we started a new course titled “Introduction to Game Development.” During the 11 weeks of this course, we were told we would be re-creating another teams game that they designed during the course “Introduction to Game Analysis and Game Design.” We were to remain in our teams, choose another teams game, and set to work developing it using Scrum, an agile workflow to help us along.
We, team 4-est, chose a game previously labeled as Fancy […]
Game Development, Meeting 1 and 2.
During week 3 of January, we started a new course titled “Introduction to Game Development.” During the 11 weeks of this course, we were told we would be re-creating another teams game that they designed during the course “Introduction to Game Analysis and Game Design.” We were to remain in our teams, choose another teams game, and set to work developing it using Scrum, an agile workflow to help us along.
We, team 4-est, chose a game previously labeled as Fancy […]
2D-Graphics, Theory and Application I – Final Assignment
Our final assignment for this course was to render this picture of this city:
And to make a solid construction out of this sketch:
With the city it kind of worked pretty much like the values-assignment – laying out the flats based on atmosphere and light, in this case, early morning light:
Then putting in the basic light based on the direction of the surfaces:
Then shadows, shadows falling of buildings and some more detail:
For the second one I went with a quick sketch […]
2D-Graphics, Theory and Application I – Final Assignment
Our final assignment for this course was to render this picture of this city:
And to make a solid construction out of this sketch:
With the city it kind of worked pretty much like the values-assignment – laying out the flats based on atmosphere and light, in this case, early morning light:
Then putting in the basic light based on the direction of the surfaces:
Then shadows, shadows falling of buildings and some more detail:
For the second one I went with a quick sketch […]
First Week of Teamwork
So as I mentioned in the previos entry, the class began the new Game Project on monday this week (January 19). And all groups have chosen a new game to develop. Me and Team 13 chose the stealth game Mole Munch by Team 8. Some members of the groups were relocated to a new group, and even whole groups have been disintegrated and allocated into new ones. Fortunately, my group was not affected, instead we received a new member by […]
First Week of Teamwork
So as I mentioned in the previos entry, the class began the new Game Project on monday this week (January 19). And all groups have chosen a new game to develop. Me and Team 13 chose the stealth game Mole Munch by Team 8. Some members of the groups were relocated to a new group, and even whole groups have been disintegrated and allocated into new ones. Fortunately, my group was not affected, instead we received a new member by […]
Scrum Backlog, Project S
Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.
Scrum Backlog, Project S
Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.
First Week of Concept Art!
Wooha! It has been a long week but I made it through. It won’t be easy to study 200% during the Space Shooter Project, but I won’t give up so easily. Concept seems to contain everything I could have possibly wished for while signing up to that course. I have already met new friendly people, very talented both in traditional and digital illustrations.
This week we learned that the intentions in a drawing is what drives the Concept Artist to continue. […]
First Week of Concept Art!
Wooha! It has been a long week but I made it through. It won’t be easy to study 200% during the Space Shooter Project, but I won’t give up so easily. Concept seems to contain everything I could have possibly wished for while signing up to that course. I have already met new friendly people, very talented both in traditional and digital illustrations.
This week we learned that the intentions in a drawing is what drives the Concept Artist to continue. […]
The Return to School and Blogging
Well, I’m back…
I’m terribly sorry for not having written any posts here for over two months. I really need to put more effort to this blog, or otherwise it will not go well my final grades for this year.
Anyway, I’ came back from my three week-long christmas break in January 13. The break started (I think) in December 15 last year. I spent the majority of my break with my family back in the mainland. We had an awesome one-week […]
The Return to School and Blogging
Well, I’m back…
I’m terribly sorry for not having written any posts here for over two months. I really need to put more effort to this blog, or otherwise it will not go well my final grades for this year.
Anyway, I’ came back from my three week-long christmas break in January 13. The break started (I think) in December 15 last year. I spent the majority of my break with my family back in the mainland. We had an awesome one-week […]
Day 4 – 2D Spaceshooter
Okej! Day 4.. Now most of the design decisions have been decided. I got my instruction for the project and my priorities. So for this project I will be the lead artist and lead animator.
My list of work at the moment has been condensed to.
1. Mole
1.2 Walk animation below ground
1.3 walk animation overworld
1.4 Idle animation
1.5 transition from underground to overworld
1.6 throw projectile animation
1.7 Drowning animation
1.8 capture animation
1.9 sneakpeak animation
1.10 Grab vegetable
1.11 A Trail for the tunnel
1.12 Stun animation
2. Gardener
2.1 Walk animation
2.2 idle watering animation
2.3 Spotting animation
2.4 Catch the mole with the net
3. […]
Day 4 – 2D Spaceshooter
Okej! Day 4.. Now most of the design decisions have been decided. I got my instruction for the project and my priorities. So for this project I will be the lead artist and lead animator.
My list of work at the moment has been condensed to.
1. Mole
1.2 Walk animation below ground
1.3 walk animation overworld
1.4 Idle animation
1.5 transition from underground to overworld
1.6 throw projectile animation
1.7 Drowning animation
1.8 capture animation
1.9 sneakpeak animation
1.10 Grab vegetable
1.11 A Trail for the tunnel
1.12 Stun animation
2. Gardener
2.1 Walk animation
2.2 idle watering animation
2.3 Spotting animation
2.4 Catch the mole with the net
3. […]
Week 16: Final 2D1 Assignments
This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.
Week 16: Final 2D1 Assignments
This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.
Development process of 2D-Space shooter – Day 1
Today (19-01-2015) is the beginning of the development process of the 2D space shooter concept documents that we developed at first period at the institute. Our group chose a concept document made by team 8.
(press the image to enlarge)
Together we agreed that we should all read the concept document and regroup after the lecture with Adam Mayes. As he will go trough how the group shall begin working. We will also be assigned a mentor for our group from […]
Development process of 2D-Space shooter – Day 1
Today (19-01-2015) is the beginning of the development process of the 2D space shooter concept documents that we developed at first period at the institute. Our group chose a concept document made by team 8.
(press the image to enlarge)
Together we agreed that we should all read the concept document and regroup after the lecture with Adam Mayes. As he will go trough how the group shall begin working. We will also be assigned a mentor for our group from […]
