Browsing 'Graphics': Posts from Game Design and Graphics

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Comment #4
You Died by Hanna Aho Lind
Hello Hannita!
I really liked the three submarines you designed. I think my favorites are the second and the third, however in my opinion, I would mix them. I liked the second one, mostly because of the colors, but also because I can easily see what you meant with the window cracks being blue and the red light, it looks amazing! The third one definitely looks like it’s telling a story, and I love that, […]

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Program: Graphics

Last comments

Comment #4
You Died by Hanna Aho Lind
Hello Hannita!
I really liked the three submarines you designed. I think my favorites are the second and the third, however in my opinion, I would mix them. I liked the second one, mostly because of the colors, but also because I can easily see what you meant with the window cracks being blue and the red light, it looks amazing! The third one definitely looks like it’s telling a story, and I love that, […]

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Program: Graphics

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics

Comment Week #3

Comment on 5SD064-Short Scrum Reflection , a blog entry published by Yinsong Hong:
Hi Yinsong!
I enjoyed reading your blog entry about your personal scrum reflection. I value that you showcase positive and negative aspects of working within a scrum environment that you have encountered while working on your project with Team Flytrap. Your structure is precise and coherent, creating a pleasant experience for the reader. It is good to hear that working with scrum has had a beneficial influence on […]

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Program: Graphics

Comment Week #3

Comment on 5SD064-Short Scrum Reflection , a blog entry published by Yinsong Hong:
Hi Yinsong!
I enjoyed reading your blog entry about your personal scrum reflection. I value that you showcase positive and negative aspects of working within a scrum environment that you have encountered while working on your project with Team Flytrap. Your structure is precise and coherent, creating a pleasant experience for the reader. It is good to hear that working with scrum has had a beneficial influence on […]

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Program: Graphics

Comment Week #2

Comment on ‚Pixel Perfect in Unity‘, a blog entry published by Benjamin Thomas Harbakk:
Hey Ben!
I hope my comment shows now
Thank you very much for this blog entry. Not only do you present what you have done this week, but you also talk about what issues you have had and how you solved them. Great! Pixel Art is definitely not appreciated enough in my opinion, and after reading your entry I feel even more so.
Your blog entry is well […]

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Program: Graphics

Comment Week #2

Comment on ‚Pixel Perfect in Unity‘, a blog entry published by Benjamin Thomas Harbakk:
Hey Ben!
I hope my comment shows now
Thank you very much for this blog entry. Not only do you present what you have done this week, but you also talk about what issues you have had and how you solved them. Great! Pixel Art is definitely not appreciated enough in my opinion, and after reading your entry I feel even more so.
Your blog entry is well […]

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Program: Graphics

Comment Week #1

Comment on „The animation cycle of a wing span„,  a blog entry published by Carl Leong:

Thank you for this insight on your unique workflow of creating the animation cycle of your sky slug. You clearly communicate to the reader what struggles you have had while working on this challenge and how you faced them. Since this is the first entry on your blog, I would personally have loved to hear a small introduction on what game you are working […]

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Program: Graphics

Comment Week #1

Comment on „The animation cycle of a wing span„,  a blog entry published by Carl Leong:

Thank you for this insight on your unique workflow of creating the animation cycle of your sky slug. You clearly communicate to the reader what struggles you have had while working on this challenge and how you faced them. Since this is the first entry on your blog, I would personally have loved to hear a small introduction on what game you are working […]

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Program: Graphics

Animations, Sprites and my consequent thoughts thereon

So, for the last couple of weeks I have been making sprites – mostly. I am not particularly good at – and I do not particularly enjoy, making animations. Nonetheless, it’s a task that needs to be done, and I am one of two people who is doing it. Well, I was – until our second artist suddenly quit the course last week, leaving me with some more sprites to finished than I bargained for. It’s fine though, I’m lucky […]

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Program: Graphics

Animations, Sprites and my consequent thoughts thereon

So, for the last couple of weeks I have been making sprites – mostly. I am not particularly good at – and I do not particularly enjoy, making animations. Nonetheless, it’s a task that needs to be done, and I am one of two people who is doing it. Well, I was – until our second artist suddenly quit the course last week, leaving me with some more sprites to finished than I bargained for. It’s fine though, I’m lucky […]

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Program: Graphics

4. More sounds

This week I worked with some sounds for our game. In the beginning of this week I borrowed a disk from Finn with a lot of non-copyright sounds on it. It have helped me very much since there are sounds that i can’t produce myself and the internet could not provide me with good quality sounds like this. I worked specifically with the sounds for one of our enemies together with the sounds for the playable character.
The sounds I needed […]

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Program: Graphics

4. More sounds

This week I worked with some sounds for our game. In the beginning of this week I borrowed a disk from Finn with a lot of non-copyright sounds on it. It have helped me very much since there are sounds that i can’t produce myself and the internet could not provide me with good quality sounds like this. I worked specifically with the sounds for one of our enemies together with the sounds for the playable character.
The sounds I needed […]

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Program: Graphics

Squishy Squashi Squids

 

For our enemy our first thought was squids because or art style is steam punk and you see a lot of squids or octopus in steam punk style.
I and so many other graphics students at Game Design are new to animation. We have not had any other assignments than doing bouncy balls so stretch and squash was not that new to us.
There were a lot of struggles in trying to get it right and understanding how animation works. Squash and […]

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Program: Graphics

Squishy Squashi Squids

 

For our enemy our first thought was squids because or art style is steam punk and you see a lot of squids or octopus in steam punk style.
I and so many other graphics students at Game Design are new to animation. We have not had any other assignments than doing bouncy balls so stretch and squash was not that new to us.
There were a lot of struggles in trying to get it right and understanding how animation works. Squash and […]

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Program: Graphics

May Ahab a Moment of Your Time?: Designing the Leviathan (and Friends)

I do not view myself as someone who thinks outside the box. Instead, I prefer to believe I bring a shovel before I go inside. By working within the confines of what is given to me, I feel I am more creative than if I was without constraint. It is this mentality I adopted as always when I began working with “Aetherial.” (Disclaimer: The following work is representative of an ongoing process and subject to change)
Brainstorming
In the beginning of development […]

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Program: Graphics

May Ahab a Moment of Your Time?: Designing the Leviathan (and Friends)

I do not view myself as someone who thinks outside the box. Instead, I prefer to believe I bring a shovel before I go inside. By working within the confines of what is given to me, I feel I am more creative than if I was without constraint. It is this mentality I adopted as always when I began working with “Aetherial.” (Disclaimer: The following work is representative of an ongoing process and subject to change)
Brainstorming
In the beginning of development […]

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Program: Graphics

Catching up

Describing Scrum and me and my groups experience with is all well and good, but I also want to go over some of the things I have been producing these last two weeks. Right now we are coming up on the Beta deadline for our project, and, due to some of the reasons stated in my previous blog post, we are a little bit behind in terms of art assets. Which meant that it has been the time for me […]

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Program: Graphics

Catching up

Describing Scrum and me and my groups experience with is all well and good, but I also want to go over some of the things I have been producing these last two weeks. Right now we are coming up on the Beta deadline for our project, and, due to some of the reasons stated in my previous blog post, we are a little bit behind in terms of art assets. Which meant that it has been the time for me […]

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Program: Graphics

Background layering

Entry Journal 2018/03/01
In this week’s blog post I will be touching upon the background sprites that I have created for Aetherial. As you probably know by now, the game me and my group are developing is a 2D side scrolling shoot em up, where the player controls a flying vessel that shoots down aliens from the sky.
In order to create the feeling of depth, the background had to be drawn by using multiple layers of content. Much as in the […]

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Program: Graphics

Background layering

Entry Journal 2018/03/01
In this week’s blog post I will be touching upon the background sprites that I have created for Aetherial. As you probably know by now, the game me and my group are developing is a 2D side scrolling shoot em up, where the player controls a flying vessel that shoots down aliens from the sky.
In order to create the feeling of depth, the background had to be drawn by using multiple layers of content. Much as in the […]

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Program: Graphics