Browsing 'Graphics': Posts from Game Design and Graphics

Animating sprites

This week I’ve been churning away at animating the sprites of one of our protagonist. While I got off to a rough start, due to my inexperience in sprite animation, I caught on pretty quickly.
It is quite frustrating, though, since Photoshop handles animation in a very unorthodox way. Let’s compare it to a more conventional animation tool; Adobe Flash.
In Flash you have a timeline that also acts as your list of layers. You add frames to a layer, draw a […]

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Program: Graphics

Animating sprites

This week I’ve been churning away at animating the sprites of one of our protagonist. While I got off to a rough start, due to my inexperience in sprite animation, I caught on pretty quickly.
It is quite frustrating, though, since Photoshop handles animation in a very unorthodox way. Let’s compare it to a more conventional animation tool; Adobe Flash.
In Flash you have a timeline that also acts as your list of layers. You add frames to a layer, draw a […]

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Program: Graphics

GameWorld

Hello. My name is Morgan Johansson and I am a gamedesign and graphics student on Uppsala university, Gotland. Right now me and my group are working on our first game project. In a few weeks we shall create a 2D spaceshooter from a game design document created by another group. We choose the concept of Planet Suburbia. We’ve made some modfications but it is basically a planet who has reached the point of an utopia, gathered under one state, and […]

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Program: Graphics

GameWorld

Hello. My name is Morgan Johansson and I am a gamedesign and graphics student on Uppsala university, Gotland. Right now me and my group are working on our first game project. In a few weeks we shall create a 2D spaceshooter from a game design document created by another group. We choose the concept of Planet Suburbia. We’ve made some modfications but it is basically a planet who has reached the point of an utopia, gathered under one state, and […]

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Program: Graphics

2016-02-11

Denna vecka har jag mestadels arbetat med att försöka få ihop en texture atlas så att våra programmerare kan börja få in sprites i spelet. Arbetade även förra veckan med detta men det gick inte så bra så gav upp och gjorde klart resterande uppgifter istället. Tiden har mestadels gått till att söka runt hur man gör ett samt ifall det finns något bra program för det. Har laddat ner cirka fyra olika stycken program utan framgång eftersom vissa varit […]

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Program: Graphics

2016-02-11

Denna vecka har jag mestadels arbetat med att försöka få ihop en texture atlas så att våra programmerare kan börja få in sprites i spelet. Arbetade även förra veckan med detta men det gick inte så bra så gav upp och gjorde klart resterande uppgifter istället. Tiden har mestadels gått till att söka runt hur man gör ett samt ifall det finns något bra program för det. Har laddat ner cirka fyra olika stycken program utan framgång eftersom vissa varit […]

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Program: Graphics

Blog week 1: Idle animation

The artifact I’ve done is the idle animation for the boss. This animation was necessary because the player needed some sort of input that the game is still active and that the sprite has some sort of purpose other than just decoration. The game is typically an autoscroller until you reach the boss area, then the map will stop and you’ll see the boss there and it would feel awkward if the sprite was completely still which would disrupt the […]

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Program: Graphics

Blog week 1: Idle animation

The artifact I’ve done is the idle animation for the boss. This animation was necessary because the player needed some sort of input that the game is still active and that the sprite has some sort of purpose other than just decoration. The game is typically an autoscroller until you reach the boss area, then the map will stop and you’ll see the boss there and it would feel awkward if the sprite was completely still which would disrupt the […]

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Program: Graphics

Week 1 – Sprite Sheet

This first week of blogging I’ve chosen a spritesheet I made as my artefact to talk about. This spritesheet is of our player avatar plane, there is a total of 28 different frames. On the top row is the animation for when the plane shoots, there are five frames for each shot. There is also when the plane turns left respectively right including the five frames it takes to shoot; this is so you can shoot whilst turning left or […]

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Program: Graphics

Week 1 – Sprite Sheet

This first week of blogging I’ve chosen a spritesheet I made as my artefact to talk about. This spritesheet is of our player avatar plane, there is a total of 28 different frames. On the top row is the animation for when the plane shoots, there are five frames for each shot. There is also when the plane turns left respectively right including the five frames it takes to shoot; this is so you can shoot whilst turning left or […]

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Program: Graphics

EMP

Hej bloggen mitt namn är Stefan Strandberg från grupp 1. En av uppgifterna jag har jobbat med den här veckan är EMP eller electromagnetic pulse vilket är en power up till vårt spel Planet Suburbia som exploderar ut över skärmen och träffar alla skeppen i sektorn man använder den i. Jag har ritat ett sprite sheet i photoshop för att skapa en cool effekt. Den ska starta som en liten boll som expanderar ut för att göra skada på alla […]

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Program: Graphics

EMP

Hej bloggen mitt namn är Stefan Strandberg från grupp 1. En av uppgifterna jag har jobbat med den här veckan är EMP eller electromagnetic pulse vilket är en power up till vårt spel Planet Suburbia som exploderar ut över skärmen och träffar alla skeppen i sektorn man använder den i. Jag har ritat ett sprite sheet i photoshop för att skapa en cool effekt. Den ska starta som en liten boll som expanderar ut för att göra skada på alla […]

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Program: Graphics

And so it begins…

Greetings! The following blog entry is my first, in what is to be expected, a great many more. Let us get started…
This week has consisted mainly of getting all the details done before the Alpha testing of our game project. The working title of the game is ”Desolate Echo” and it is adapted from the concept ”Colossus Core”. As my role in the group is Lead QA, there hasn’t been that many chances for me to take on my role yet. So until […]

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Program: Graphics

And so it begins…

Greetings! The following blog entry is my first, in what is to be expected, a great many more. Let us get started…
This week has consisted mainly of getting all the details done before the Alpha testing of our game project. The working title of the game is ”Desolate Echo” and it is adapted from the concept ”Colossus Core”. As my role in the group is Lead QA, there hasn’t been that many chances for me to take on my role yet. So until […]

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Program: Graphics

Desolate Echo – Week 3

This week I’ve been working on some art and animation for our game, Desolate Echo (subject to change). We’re going to have a giant crystal-encrusted, spider-like boss that can perform various types of attacks, the most common being swipes and stabs with its front legs.
One of the artifacts that I’ve been working on this week is an animation for one of the stabs. So far it looks like this:

This is the “praparation-for-attack” animation that will give the player some time […]

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Program: Graphics

Desolate Echo – Week 3

This week I’ve been working on some art and animation for our game, Desolate Echo (subject to change). We’re going to have a giant crystal-encrusted, spider-like boss that can perform various types of attacks, the most common being swipes and stabs with its front legs.
One of the artifacts that I’ve been working on this week is an animation for one of the stabs. So far it looks like this:

This is the “praparation-for-attack” animation that will give the player some time […]

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Program: Graphics

Spelutveckling Blogg 1

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Program: Graphics

Spelutveckling Blogg 1

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Program: Graphics

Group 4 – Mermaid River Blog Post #1

Hello there!
I am Maximilian Bergström of Space Shooter game project Group 4. I am currently the group’s main animator. Our group is made up of three programmers and tree graphics designers.
As for the set up that we have going right now we have chosen to divide the graphics into the categories animation, lineart and coloring. We have decided to do things this way to make sure that everyone always have something to work on and to make sure that the […]

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Program: Graphics

Group 4 – Mermaid River Blog Post #1

Hello there!
I am Maximilian Bergström of Space Shooter game project Group 4. I am currently the group’s main animator. Our group is made up of three programmers and tree graphics designers.
As for the set up that we have going right now we have chosen to divide the graphics into the categories animation, lineart and coloring. We have decided to do things this way to make sure that everyone always have something to work on and to make sure that the […]

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Program: Graphics

Commander Victoria Brevitt

Det här med bloggande var tydligen helt min grej, ett inlägg på fyra månader! I will do better, oh great one…
Jag tillhör grupp 17; (long live the Anteater-Dragons!) Vi har, pecis som ett par andra grupper, valt att arbeta med konceptet för Planet Suburbia. Under vår första vecka tog jag djärvt på mig uppgiften att designa befälhavaren till vår tolkning av spelet: Commander Victoria Brevitt dyker upp som en av tre ospelbara karaktärer i spelet, hon står för en stor […]

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Program: Graphics

Commander Victoria Brevitt

Det här med bloggande var tydligen helt min grej, ett inlägg på fyra månader! I will do better, oh great one…
Jag tillhör grupp 17; (long live the Anteater-Dragons!) Vi har, pecis som ett par andra grupper, valt att arbeta med konceptet för Planet Suburbia. Under vår första vecka tog jag djärvt på mig uppgiften att designa befälhavaren till vår tolkning av spelet: Commander Victoria Brevitt dyker upp som en av tre ospelbara karaktärer i spelet, hon står för en stor […]

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Program: Graphics

Blog week 1 – Asteroid animations

My name is Malin Runsten Fredriksson and I’m currently working on a 2D space shooter project called ”Space Giraffa”. To summarize the game; it’s about a giraffe called ”Giraffa” who is kidnapped by aliens along with its family to outer space and is heavily experimented on. Luckily she manages to escape and flies towards the enormous army of aliens to find her missing family members. The game is an auto-sidescroller with enemies and obstacles coming in from the right side […]

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Program: Graphics

Blog week 1 – Asteroid animations

My name is Malin Runsten Fredriksson and I’m currently working on a 2D space shooter project called ”Space Giraffa”. To summarize the game; it’s about a giraffe called ”Giraffa” who is kidnapped by aliens along with its family to outer space and is heavily experimented on. Luckily she manages to escape and flies towards the enormous army of aliens to find her missing family members. The game is an auto-sidescroller with enemies and obstacles coming in from the right side […]

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Program: Graphics