Browsing 'Graphics': Posts from Game Design and Graphics

Blogginlägg vecka 3 Stefan Strandberg

Hej bloggen, Stefan från grupp 1 igen för tredje veckans blogginlägg. Den här veckan har jag gjort en av våra fyra banor till vårat spel Planet Suburbia. Den bana jag gjort är inspirerad av Giza i Egypten, så det är sandigt med palmer, kaktusar och omättade färger på husen. Det är också mitt på dagen på Giza banan till skillnad från de andra där det är natt, kväll och morgon.
Jag har arbetat i photoshop denna vecka också, i pixelgrafik också […]

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Program: Graphics

Blogginlägg vecka 3 Stefan Strandberg

Hej bloggen, Stefan från grupp 1 igen för tredje veckans blogginlägg. Den här veckan har jag gjort en av våra fyra banor till vårat spel Planet Suburbia. Den bana jag gjort är inspirerad av Giza i Egypten, så det är sandigt med palmer, kaktusar och omättade färger på husen. Det är också mitt på dagen på Giza banan till skillnad från de andra där det är natt, kväll och morgon.
Jag har arbetat i photoshop denna vecka också, i pixelgrafik också […]

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Program: Graphics

Week 3 – Sound-effects

This week i have been working on making sound-effects for our game Datepocalypse. There is a lot of different sounds that have to be created and unfortunately I’m not very good at sound. The main reason for me to handle the sound in the game is that noone else has any time for it at this moment. It’s not a good reason, but it is the reason our group have for letting a not so very qualified person do the […]

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Program: Graphics

Week 3 – Sound-effects

This week i have been working on making sound-effects for our game Datepocalypse. There is a lot of different sounds that have to be created and unfortunately I’m not very good at sound. The main reason for me to handle the sound in the game is that noone else has any time for it at this moment. It’s not a good reason, but it is the reason our group have for letting a not so very qualified person do the […]

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Program: Graphics

Ammunition Counter-Week 5

Because of various circumstances this week I have been unable to work on the project at my usual pace, only really completing one artifact and messing around with others on a technical level. The artifact I worked on were graphics for our in game ammo-counter. The counter itself already exists, but not any numbers that will be used in it.
After confering with the Lead Art on the project we decided to go with digitalised numbers similar to the ones you […]

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Program: Graphics

Ammunition Counter-Week 5

Because of various circumstances this week I have been unable to work on the project at my usual pace, only really completing one artifact and messing around with others on a technical level. The artifact I worked on were graphics for our in game ammo-counter. The counter itself already exists, but not any numbers that will be used in it.
After confering with the Lead Art on the project we decided to go with digitalised numbers similar to the ones you […]

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Program: Graphics

#3 Update spaceshooter

This week I’ve been working with redesigning the three basic enemy types in the game. I was never really happy with the first designs, they were something I threw together fast so that we could have something to work on at least. It started with remaking the second enemy type, nicknamed “shotgun minion” .

Problem was that the design was way too simple, even for our game, and a bit boring to look at. It didn’t leave much to create fun […]

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Program: Graphics

#3 Update spaceshooter

This week I’ve been working with redesigning the three basic enemy types in the game. I was never really happy with the first designs, they were something I threw together fast so that we could have something to work on at least. It started with remaking the second enemy type, nicknamed “shotgun minion” .

Problem was that the design was way too simple, even for our game, and a bit boring to look at. It didn’t leave much to create fun […]

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Program: Graphics

2016-02-25

Eftersom vi grafiker inte har så mycket att göra, mer än att finputsa på allt och vänta på att våra programmerare tar in dem i spelet, så har jag arbetat med ett hinder vi pratade om nån gång som vi skulle ta in ifall vi hade tid. Då vårt spel utspelar sig i rymden kommer det ju vara massa asteroider och sånt som flyger omkring, men vi tänkte också att det kunde vara kul med en gigantiskt sådan som man […]

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Program: Graphics

2016-02-25

Eftersom vi grafiker inte har så mycket att göra, mer än att finputsa på allt och vänta på att våra programmerare tar in dem i spelet, så har jag arbetat med ett hinder vi pratade om nån gång som vi skulle ta in ifall vi hade tid. Då vårt spel utspelar sig i rymden kommer det ju vara massa asteroider och sånt som flyger omkring, men vi tänkte också att det kunde vara kul med en gigantiskt sådan som man […]

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Program: Graphics

Creating a multifunctional minimap

I am back once again with another week of game development! This week I would like to show you the mini-map I created for our game.
Firstly I started to concept some simple ideas and most of the concepts were taken from real world objects such as compasses, weather vanes and more. Unfortunately I have no concept images to show as they were never saved. My mistake. It also needed gameplay functionality.
 
Important things the minimap needs to do for the player […]

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Program: Graphics

Creating a multifunctional minimap

I am back once again with another week of game development! This week I would like to show you the mini-map I created for our game.
Firstly I started to concept some simple ideas and most of the concepts were taken from real world objects such as compasses, weather vanes and more. Unfortunately I have no concept images to show as they were never saved. My mistake. It also needed gameplay functionality.
 
Important things the minimap needs to do for the player […]

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Program: Graphics

Blog 3 Torsdag 25/2

Blog 3
Options menu
David Isaksson Grp 9.
This week has been one of screens and explosions, i have made explosions for about 13 hours, but since i have only been covering explosions in my other blog posts, i thought it would be a change of pace to show something new.
So therefore this week i have been working on our options screen which will be found under the main menu screen.
The options menu will allow the player to manage sound settings and the controls.
Under […]

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Program: Graphics

Blog 3 Torsdag 25/2

Blog 3
Options menu
David Isaksson Grp 9.
This week has been one of screens and explosions, i have made explosions for about 13 hours, but since i have only been covering explosions in my other blog posts, i thought it would be a change of pace to show something new.
So therefore this week i have been working on our options screen which will be found under the main menu screen.
The options menu will allow the player to manage sound settings and the controls.
Under […]

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Program: Graphics

Power Up Animations

This week I have been working on the animations for our game Trowl. We have three different power ups and we have chosen to animate them. I have learned that making things pop out from the environment and make them actually look like power ups is crucial for the player and the game.
I have been working in photoshop with the “frame animation” function. This allows me to animate the icon I have worked on previously. The animation itself works by […]

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Program: Graphics

Power Up Animations

This week I have been working on the animations for our game Trowl. We have three different power ups and we have chosen to animate them. I have learned that making things pop out from the environment and make them actually look like power ups is crucial for the player and the game.
I have been working in photoshop with the “frame animation” function. This allows me to animate the icon I have worked on previously. The animation itself works by […]

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Program: Graphics

Planet Suburbia – Sektor Ett

Dags för ett nytt inlägg! (Jag tål inte att ha uppgifter liggandes, vilket betyder att ni snart kan ha inlägg för resten av kursen. 😛 …om jag inte har det, ana oråd…)
Den här gången tänkte jag skriva om mitt arbete med sektor ett på vår egen framtidsversion av planeten jorden. I vårt spel är planeten uppdelad i fyra olika sektorer där varje sektor har ett eget tema. Då spelaren ska kunna rotera fritt mellan planetens sektorer genom att snurra på […]

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Program: Graphics

Planet Suburbia – Sektor Ett

Dags för ett nytt inlägg! (Jag tål inte att ha uppgifter liggandes, vilket betyder att ni snart kan ha inlägg för resten av kursen. 😛 …om jag inte har det, ana oråd…)
Den här gången tänkte jag skriva om mitt arbete med sektor ett på vår egen framtidsversion av planeten jorden. I vårt spel är planeten uppdelad i fyra olika sektorer där varje sektor har ett eget tema. Då spelaren ska kunna rotera fritt mellan planetens sektorer genom att snurra på […]

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Program: Graphics

Stone-cold

One more week gone by in what feels like the blink of an eye, and another week where I feel I have been underperforming. A week where my problems once more has been of a personal nature rather than professional, for the most part.
I have quite learned to loathe stones this week, let me tell you. All day, every day, have been shading stones, and I am still not done. It is infuriating, as well as terribly monotonous. But alas, […]

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Program: Graphics

Stone-cold

One more week gone by in what feels like the blink of an eye, and another week where I feel I have been underperforming. A week where my problems once more has been of a personal nature rather than professional, for the most part.
I have quite learned to loathe stones this week, let me tell you. All day, every day, have been shading stones, and I am still not done. It is infuriating, as well as terribly monotonous. But alas, […]

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Program: Graphics

3D-III Pre-production

It’s been a while!
Since the last update a new, animation-focused course has started, 3D-III. Our first assignment was to (in groups of three) create a pre-production package for a character of our choice. I work with Kim Teroni Borg (modeling main mesh and head, finalizing animations) and Nayomi Arvell (modeling of secondary parts, character background, texturing). My responsibilities for this project are concept art, rigging and skinning and blocking out the main character animations). We brainstormed and agreed that a […]

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Program: Graphics

3D-III Pre-production

It’s been a while!
Since the last update a new, animation-focused course has started, 3D-III. Our first assignment was to (in groups of three) create a pre-production package for a character of our choice. I work with Kim Teroni Borg (modeling main mesh and head, finalizing animations) and Nayomi Arvell (modeling of secondary parts, character background, texturing). My responsibilities for this project are concept art, rigging and skinning and blocking out the main character animations). We brainstormed and agreed that a […]

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Program: Graphics

MERMAID RIVER BLOG #2 – Full Throttle

Hello out there,
This week sure passed by like a wind. We have started preparing for alpha presentation and members of Team 4 have gone full throttle! A few days ago we presented to our class a game filled with a pitch black screen and a color-changing cube, raving its way through the screen. Due to last week’s planning we couldn’t show any of our art and objects which was a let down, but things change quite fast in our group!
We […]

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Program: Graphics

MERMAID RIVER BLOG #2 – Full Throttle

Hello out there,
This week sure passed by like a wind. We have started preparing for alpha presentation and members of Team 4 have gone full throttle! A few days ago we presented to our class a game filled with a pitch black screen and a color-changing cube, raving its way through the screen. Due to last week’s planning we couldn’t show any of our art and objects which was a let down, but things change quite fast in our group!
We […]

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Program: Graphics