Browsing 'Graphics': Posts from Game Design and Graphics

Week 5 (How To Make A Propeller Plane Out Of An Electric Shaver)

Hello! My name is Martin Månsson. I am the sound director of the game “Potato Pirates”. Last week I talked about how to make a sound effect for the “Potato Canon”, and this week I will talk about how to make a sound that sounds like a propeller on a plane. The game will take place during the 1920’s , so we will be using propeller planes as both the player avatar and as enemies (like the “Fighter Plane” which […]

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Program: Graphics

Week 5 (How To Make A Propeller Plane Out Of An Electric Shaver)

Hello! My name is Martin Månsson. I am the sound director of the game “Potato Pirates”. Last week I talked about how to make a sound effect for the “Potato Canon”, and this week I will talk about how to make a sound that sounds like a propeller on a plane. The game will take place during the 1920’s , so we will be using propeller planes as both the player avatar and as enemies (like the “Fighter Plane” which […]

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Program: Graphics

Week 7, OMNOMNOM

This week i have finished the animation for our last enemy to the game.
I have made references to this enemy before in an earlier blogpost called ”Vecka 4, Show me your moves”, where i called it ”Gammelgäddan”. The name was just a placeholder for whatever horrible beast that we could come up with!
After a few ideas about giant octopuses, actual pike or maybe a shark, we came up with something. As this enemy is suppose to be a one hit knockout […]

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Program: Graphics

Week 7, OMNOMNOM

This week i have finished the animation for our last enemy to the game.
I have made references to this enemy before in an earlier blogpost called ”Vecka 4, Show me your moves”, where i called it ”Gammelgäddan”. The name was just a placeholder for whatever horrible beast that we could come up with!
After a few ideas about giant octopuses, actual pike or maybe a shark, we came up with something. As this enemy is suppose to be a one hit knockout […]

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Program: Graphics

Blog #5

Tjena!
Beta veckan har äntligen avslutat. Vi har jobbat stenhårt under helgen efter den hårda fast ärliga feedbacken från Marcus under pre-beta:n, och det hårda arbetet har gett resultat. Det kändes bra att få positiv feedback efter presentationen. Men nu närmar vi oss Final versionen och jag har under veckan fokuserat på feedback-animationer för varje fiendetyp i spelet Trowl, och jag kommer framförallt att diskutera om örnens feedback-animation. Denna animation kommer att ge spelaren en tydlig feedback när man har besegrat […]

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Program: Graphics

Blog #5

Tjena!
Beta veckan har äntligen avslutat. Vi har jobbat stenhårt under helgen efter den hårda fast ärliga feedbacken från Marcus under pre-beta:n, och det hårda arbetet har gett resultat. Det kändes bra att få positiv feedback efter presentationen. Men nu närmar vi oss Final versionen och jag har under veckan fokuserat på feedback-animationer för varje fiendetyp i spelet Trowl, och jag kommer framförallt att diskutera om örnens feedback-animation. Denna animation kommer att ge spelaren en tydlig feedback när man har besegrat […]

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Program: Graphics

Blog week 5 – Winning and game over-screens

Hello there, dear blog-readers! We’re getting close to the end now with only one week left after this one. We have been using this time to finish and polish everything that we need for the end-product, both gameplay and graphics-wise. Since we haven’t really touched on our narrative in the game, I set out to draw some fitting pictures for both the opening-sequence and the win/fail-states of the game. This week I’ll show you some of the pictures that I’ve […]

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Program: Graphics

Blog week 5 – Winning and game over-screens

Hello there, dear blog-readers! We’re getting close to the end now with only one week left after this one. We have been using this time to finish and polish everything that we need for the end-product, both gameplay and graphics-wise. Since we haven’t really touched on our narrative in the game, I set out to draw some fitting pictures for both the opening-sequence and the win/fail-states of the game. This week I’ll show you some of the pictures that I’ve […]

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Program: Graphics

Havet är djupt

Hallå där, kära läsare!
Final närmar sig, så uppgifterna har för det mesta handlat om polering. Något som jag tänkte dela med mig av idag är en ny design som jag gjort på en spelets power-ups. När man aktiverar den, så skapas en enorm bubbla runt avataren som gör att de kan andas under ytan.
Till en början såg symbolen på denna power-up ut så här:

Tanken var att det skulle föreställa ett mynt från Davy Jones fördömda skatt, så att det skiljde […]

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Program: Graphics

Havet är djupt

Hallå där, kära läsare!
Final närmar sig, så uppgifterna har för det mesta handlat om polering. Något som jag tänkte dela med mig av idag är en ny design som jag gjort på en spelets power-ups. När man aktiverar den, så skapas en enorm bubbla runt avataren som gör att de kan andas under ytan.
Till en början såg symbolen på denna power-up ut så här:

Tanken var att det skulle föreställa ett mynt från Davy Jones fördömda skatt, så att det skiljde […]

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Program: Graphics

Space shooter fifth week 10/3

This weeks blog post will be about Creating the leveldesign to our game, Desolate Echo.
The map of Desolate echo is very important part of the experience of the game and without a well designed and tested one the game will lose a lot of its ”feel”. Me and Joel in my group has together taken the responsibility to handle this crucial task. Leveldesign consists of two major pieces; The layout of the map and the layout of the challenges. In […]

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Program: Graphics

Space shooter fifth week 10/3

This weeks blog post will be about Creating the leveldesign to our game, Desolate Echo.
The map of Desolate echo is very important part of the experience of the game and without a well designed and tested one the game will lose a lot of its ”feel”. Me and Joel in my group has together taken the responsibility to handle this crucial task. Leveldesign consists of two major pieces; The layout of the map and the layout of the challenges. In […]

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Program: Graphics

Post 5

This will hopefully be the last time I redo things in this death animation. I hate smoke but I hate animating smoke even more.
Shown here are the three death animations I’ve done so far for the player avatar and I’m still not entirely satisfied. I’ve described my workflow for each animation in previous posts, each describing me finally feeling done with the animation. Now here I am again.. think I might be a bit of a perfectionist?
First
second
Third
The first animation […]

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Program: Graphics

Post 5

This will hopefully be the last time I redo things in this death animation. I hate smoke but I hate animating smoke even more.
Shown here are the three death animations I’ve done so far for the player avatar and I’m still not entirely satisfied. I’ve described my workflow for each animation in previous posts, each describing me finally feeling done with the animation. Now here I am again.. think I might be a bit of a perfectionist?
First
second
Third
The first animation […]

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Program: Graphics

Thunderclouds

Hi guys!
This week has been a hectic one. One of my graphics teammates decided during the weekend, that she would no longer participate in anything that had anything at all to do with this course. This meant that I all of the sudden had twice as much work to do for the final two weeks. And unfortunately the pressure has led to a slight decrease in quality of the things I have produced this week.
This week’s post will be about […]

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Program: Graphics

Thunderclouds

Hi guys!
This week has been a hectic one. One of my graphics teammates decided during the weekend, that she would no longer participate in anything that had anything at all to do with this course. This meant that I all of the sudden had twice as much work to do for the final two weeks. And unfortunately the pressure has led to a slight decrease in quality of the things I have produced this week.
This week’s post will be about […]

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Program: Graphics

Inspirational strolls and an obstructing headache

Good evening
This week has been… inconsistent might be the best word for it. Every day has been either nothing at all or everything at once, with very little in between. This inconsistency has not been kind to my mental state and the stress buildup has led to the mildly put fierce headache I am suffering from today. It has rendered me entierly unable to work on the project for the day, as looking at a computer screen makes it even […]

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Program: Graphics

Inspirational strolls and an obstructing headache

Good evening
This week has been… inconsistent might be the best word for it. Every day has been either nothing at all or everything at once, with very little in between. This inconsistency has not been kind to my mental state and the stress buildup has led to the mildly put fierce headache I am suffering from today. It has rendered me entierly unable to work on the project for the day, as looking at a computer screen makes it even […]

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Program: Graphics

Inlägg #5 Att avsluta ett spel

Hej bloggis!
Det är såhär att när jag skriver dessa inlägg så vill jag ha någonting intressant att säga så jag försöker välja någonting jag gjort under veckan som jag har lärt mig någonting vettigt av, specifikt gällande speldesign. Denna veckan har än så länge gått åt av att göra färdigt och fixa till animationer, samt sätta in dem i så kallade sprite sheets som programmerarna i vår grupp kan använda för att sätta in animationerna i spelet så att det ser […]

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Program: Graphics

Inlägg #5 Att avsluta ett spel

Hej bloggis!
Det är såhär att när jag skriver dessa inlägg så vill jag ha någonting intressant att säga så jag försöker välja någonting jag gjort under veckan som jag har lärt mig någonting vettigt av, specifikt gällande speldesign. Denna veckan har än så länge gått åt av att göra färdigt och fixa till animationer, samt sätta in dem i så kallade sprite sheets som programmerarna i vår grupp kan använda för att sätta in animationerna i spelet så att det ser […]

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Program: Graphics

As the times grow shorter…

Hi all!
As the time before the final deadline grows ever closer, I have experienced the problems of having task after task piling up.
This has resulted in my attention being shattered and the fact that I have been forced to rely more on my team than I’m used to.
The work for this week have been cleaning up the map so that it’s not just a maze anymore and fixing diffrent things regarding our Game Design Document.
But that is not something that […]

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Program: Graphics

As the times grow shorter…

Hi all!
As the time before the final deadline grows ever closer, I have experienced the problems of having task after task piling up.
This has resulted in my attention being shattered and the fact that I have been forced to rely more on my team than I’m used to.
The work for this week have been cleaning up the map so that it’s not just a maze anymore and fixing diffrent things regarding our Game Design Document.
But that is not something that […]

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Program: Graphics

Tutorial Screen

Hello everybody! This week I have been working on a turorial screen for our game Trowl. The game is about an Owl family who lives on top of a train. The train starts rapidly moving, displacing the owlets and wrecking the nest. Now the Owl mother protagonist has to save all her owlets on top of the moving train. The skies are not safe though, they are filled with predatory birds such as eagles, falcons and hawks who prey on […]

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Program: Graphics

Tutorial Screen

Hello everybody! This week I have been working on a turorial screen for our game Trowl. The game is about an Owl family who lives on top of a train. The train starts rapidly moving, displacing the owlets and wrecking the nest. Now the Owl mother protagonist has to save all her owlets on top of the moving train. The skies are not safe though, they are filled with predatory birds such as eagles, falcons and hawks who prey on […]

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Program: Graphics