Author Archives: Viva Ivarsson

Cogwheels, Design and UVs

This week I’ve continued with the UVs for the different robots. They are now finished for every robot, except the Controller. The player will be able to controll different robots when they fuse them with the Controller. We’ve discussed how this will be handled ingame and what it will look like for the player. At first we had the idea that the player would stand behind the robot and have a view from the robots back. This turned out quite […]

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Program: Graphics

Cogwheels, Design and UVs

This week I’ve continued with the UVs for the different robots. They are now finished for every robot, except the Controller. The player will be able to controll different robots when they fuse them with the Controller. We’ve discussed how this will be handled ingame and what it will look like for the player. At first we had the idea that the player would stand behind the robot and have a view from the robots back. This turned out quite […]

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Program: Graphics

Cogwheels, Design and UVs

This week I’ve continued with the UVs for the different robots. They are now finished for every robot, except the Controller. The player will be able to controll different robots when they fuse them with the Controller. We’ve discussed how this will be handled ingame and what it will look like for the player. At first we had the idea that the player would stand behind the robot and have a view from the robots back. This turned out quite […]

/ Comments Off on Cogwheels, Design and UVs
Program: Graphics

Cogwheels, Design and UVs

This week I’ve continued with the UVs for the different robots. They are now finished for every robot, except the Controller. The player will be able to controll different robots when they fuse them with the Controller. We’ve discussed how this will be handled ingame and what it will look like for the player. At first we had the idea that the player would stand behind the robot and have a view from the robots back. This turned out quite […]

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Program: Graphics

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

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Program: Graphics

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

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Program: Graphics

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

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Program: Graphics

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

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Program: Graphics

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

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Program: Graphics

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

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Program: Graphics

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

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Program: Graphics

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

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Program: Graphics

Stationary and Fusion

Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]

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Program: Graphics

Stationary and Fusion

Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]

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Program: Graphics

Stationary and Fusion

Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]

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Program: Graphics

Stationary and Fusion

Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]

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Program: Graphics

Controller and Thrower Robots

We’ve now started on our first sprint and, as I told you in the last post, I’ll work on the modelling of the robots in our game.
Since our games mechanic focus around fusing these different robots together, I’ve started off by making two different robots that I’ll now use to make one fused version of them both. The two different robots I’ve finished these past two days are the Controller and the Thrower.
Controller
The Controller, when fused with another robot, […]

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Program: Graphics

Controller and Thrower Robots

We’ve now started on our first sprint and, as I told you in the last post, I’ll work on the modelling of the robots in our game.
Since our games mechanic focus around fusing these different robots together, I’ve started off by making two different robots that I’ll now use to make one fused version of them both. The two different robots I’ve finished these past two days are the Controller and the Thrower.
Controller
The Controller, when fused with another robot, […]

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Program: Graphics

Big Game Project

This week is the beginning of our big game project this year! We’ve been assigned an office and started on the backlog for our game. We use Scrumy to keep track of our features and the workflow. We’ll try to fill out our whole backlog this week so that we can have our first real sprint next week.
So what kind of game are we making?
Temporary loggo.
Right now our working title is Mech World. Mech Worlds is about our protagonist […]

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Program: Graphics

Big Game Project

This week is the beginning of our big game project this year! We’ve been assigned an office and started on the backlog for our game. We use Scrumy to keep track of our features and the workflow. We’ll try to fill out our whole backlog this week so that we can have our first real sprint next week.
So what kind of game are we making?
Temporary loggo.
Right now our working title is Mech World. Mech Worlds is about our protagonist […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

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Program: Graphics

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

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Program: Graphics