Author Archives: Viva Ivarsson

Finishing the board game

We ordered some new cogwheels for our board game which we received last week. These cogwheels were made out of plastic and worked great with our design.
Once we had tried the game with these new cogs, I took the responsibility to fix the cards and rotation arrows that we should paste to the cogwheels. I finished them on monday night and we were able to put the whole game together at Thuseday morning.
We made the board out of a plank […]

/ Comments Off on Finishing the board game
Program: Graphics

Finishing the board game

We ordered some new cogwheels for our board game which we received last week. These cogwheels were made out of plastic and worked great with our design.
Once we had tried the game with these new cogs, I took the responsibility to fix the cards and rotation arrows that we should paste to the cogwheels. I finished them on monday night and we were able to put the whole game together at Thuseday morning.
We made the board out of a plank […]

/ Comments Off on Finishing the board game
Program: Graphics

CoBots Launch Trailer

Today is the release of our game CoBots!!
We made this game last spring as a school project and since it got such great feedback, we decided to release it. We’ve been polishing the game this autumn and now it’s finally available at Desura and on our site!
This is the first game I’ve ever released and none of the graphic students in my group had worked with 3D before, so I’m very proud of us for making it this far. OwO
If […]

/ Comments Off on CoBots Launch Trailer
Program: Graphics

CoBots Launch Trailer

Today is the release of our game CoBots!!
We made this game last spring as a school project and since it got such great feedback, we decided to release it. We’ve been polishing the game this autumn and now it’s finally available at Desura and on our site!
This is the first game I’ve ever released and none of the graphic students in my group had worked with 3D before, so I’m very proud of us for making it this far. OwO
If […]

/ Comments Off on CoBots Launch Trailer
Program: Graphics

CoBots at Tekniska museet

Today was the grand opening party for the new game exhibition at Tekniska museet in Stockholm. I was there with CoBots and gave people the chance to play our new version of the game. It feelt amazing to have people playing the game that I’ve been developing and for me to be able to stand behind them and watch the reaction. It was almost the same thing at GGC last spring, but this time it was even more people who […]

/ Comments Off on CoBots at Tekniska museet
Program: Graphics

CoBots at Tekniska museet

Today was the grand opening party for the new game exhibition at Tekniska museet in Stockholm. I was there with CoBots and gave people the chance to play our new version of the game. It feelt amazing to have people playing the game that I’ve been developing and for me to be able to stand behind them and watch the reaction. It was almost the same thing at GGC last spring, but this time it was even more people who […]

/ Comments Off on CoBots at Tekniska museet
Program: Graphics

Character design – CoBots

In CoBots the player(s) controls two maintainbots.
In the early development of CoBots, Me and Petra were tasked with designing the bots.
Since there should be two different robots which cooperated throughout the game, but still be able to do exactly the same thing, we didn’t want them to look to different from each other.
Concept sketches by Petra Medin.
We sketched some different concept of the bots and we then compared our ideas and decided on a final concept. We both liked […]

/ Comments Off on Character design – CoBots
Program: Graphics

Character design – CoBots

In CoBots the player(s) controls two maintainbots.
In the early development of CoBots, Me and Petra were tasked with designing the bots.
Since there should be two different robots which cooperated throughout the game, but still be able to do exactly the same thing, we didn’t want them to look to different from each other.
Concept sketches by Petra Medin.
We sketched some different concept of the bots and we then compared our ideas and decided on a final concept. We both liked […]

/ Comments Off on Character design – CoBots
Program: Graphics

Playtesting

We play tested our game on two different groups. Since our prototype cogwheels were made out of cardboard and tape, they didn’t work as well as we had hoped they would. Since the spinning didn’t work properly, the players who tested our game had to make a lot of thinking just to understand the basic concept of spinning the different cogwheels and how this correlates. Once the players understood the system, they thought it was quite interesting and saw potential […]

/ Comments Off on Playtesting
Program: Graphics

Playtesting

We play tested our game on two different groups. Since our prototype cogwheels were made out of cardboard and tape, they didn’t work as well as we had hoped they would. Since the spinning didn’t work properly, the players who tested our game had to make a lot of thinking just to understand the basic concept of spinning the different cogwheels and how this correlates. Once the players understood the system, they thought it was quite interesting and saw potential […]

/ Comments Off on Playtesting
Program: Graphics

Optimize meshes

When we started working on CoBots last year, neither me or any of the other two graphic students had any experience working with 3D. We all wanted to learn tough, so we decided to go for a 3D game anyway, since it would fit our idea better.
I have had a lot of fun working with 3D and I have learned much! One of the things that we’ve learned the hard way is to optimize meshes.
When we started making meshes for […]

/ Comments Off on Optimize meshes
Program: Graphics

Optimize meshes

When we started working on CoBots last year, neither me or any of the other two graphic students had any experience working with 3D. We all wanted to learn tough, so we decided to go for a 3D game anyway, since it would fit our idea better.
I have had a lot of fun working with 3D and I have learned much! One of the things that we’ve learned the hard way is to optimize meshes.
When we started making meshes for […]

/ Comments Off on Optimize meshes
Program: Graphics

Second board game meeting

I had another meeting with my board game group today. The earlier idea about a candy store was dumped and instead we tried to come up with a good mechanic to build our game around.
We got stuck at first since we found it quite difficult to come up with a system before the aesthetics. We tried to think of different puzzle games since we wanted to keep it simpel. We decided that we should prioritise to find a core mechanic […]

/ Comments Off on Second board game meeting
Program: Graphics

Second board game meeting

I had another meeting with my board game group today. The earlier idea about a candy store was dumped and instead we tried to come up with a good mechanic to build our game around.
We got stuck at first since we found it quite difficult to come up with a system before the aesthetics. We tried to think of different puzzle games since we wanted to keep it simpel. We decided that we should prioritise to find a core mechanic […]

/ Comments Off on Second board game meeting
Program: Graphics

The Holder

The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.

 
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more. 
October 10, 2013 / Comments Off on The Holder

Program: Graphics

The Holder

The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.

 
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more. 
October 10, 2013 / Comments Off on The Holder

Program: Graphics