Author Archives: Gleb Krasnianski

About Gleb Krasnianski

2016 Game Design

The answer

If ever you sort all the Who?s
and the What?s
and the Where?s
And you looked at the Why?s
and the When?
and the How?s
And You think to yourself “Is there anything else?“…
Because once You have sorted all of Life’s questions
You might find yourself stuck in a loopy situation.
Don’t give in to the panic and the despair!
You aren’t the first or the last to prevail.
And if ever you wonder “what are all of these words?”
They are your guide map to Beyond of This World.
Riddles and […]

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Program: Game Design

The answer

If ever you sort all the Who?s
and the What?s
and the Where?s
And you looked at the Why?s
and the When?
and the How?s
And You think to yourself “Is there anything else?“…
Because once You have sorted all of Life’s questions
You might find yourself stuck in a loopy situation.
Don’t give in to the panic and the despair!
You aren’t the first or the last to prevail.
And if ever you wonder “what are all of these words?”
They are your guide map to Beyond of This World.
Riddles and […]

/ Comments Off on The answer
Program: Game Design

What am I?

I am Me.
A grain of sand or a drop in the sea.
You can only try find Me when You cannot see.
Run all You like but You won’t escape Me.
Till Death do Us part wasn’t really that tempting.
Doubt all You like but I AM the suspicion.
I am that which gives You the clearest of visions.
Together Forever in freedom or chains.
No more leaving My Life only to a Chance.
Places and faces, items and names.
All these I desire in the black of the […]

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Program: Game Design

What am I?

I am Me.
A grain of sand or a drop in the sea.
You can only try find Me when You cannot see.
Run all You like but You won’t escape Me.
Till Death do Us part wasn’t really that tempting.
Doubt all You like but I AM the suspicion.
I am that which gives You the clearest of visions.
Together Forever in freedom or chains.
No more leaving My Life only to a Chance.
Places and faces, items and names.
All these I desire in the black of the […]

/ Comments Off on What am I?
Program: Game Design

Что я?

Что ты?
Ты это Я
Я это Ты
Я Один
Один это Двое
Двое     это       многие
многие                это                            все
все                                          это                                  всё
                           всё                                           это                                            ничто
                   ничто                             […]

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Program: Game Design

Что я?

Что ты?
Ты это Я
Я это Ты
Я Один
Один это Двое
Двое     это       многие
многие                это                            все
все                                          это                                  всё
                           всё                                           это                                            ничто
                   ничто                             […]

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Program: Game Design

What are You?

 
What Am I?
I am You
You are I
I am One
One is two
two            is        many
                                                     many              is                      all
                                                all                               is                       nothing
                                      all                                 is                                       everything
                              all                                                    is                                   harmony
I am One
                   inside Two
                                         inside many
                                                                  inside all
locked in a pulsating dance of The Universe being
                               destroyed and reshaped
every Moment
forever and not at all.
                                                                           […]

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Program: Game Design

What are You?

 
What Am I?
I am You
You are I
I am One
One is two
two            is        many
                                                     many              is                      all
                                                all                               is                       nothing
                                      all                                 is                                       everything
                              all                                                    is                                   harmony
I am One
                   inside Two
                                         inside many
                                                                  inside all
locked in a pulsating dance of The Universe being
                               destroyed and reshaped
every Moment
forever and not at all.
                                                                           […]

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Program: Game Design

Bird’s view of Atlantis

Update: You can now click the image to inspect it for more details.

Wait, I lied. This is just a major city of that civilization because Atlantis itself supposed to be consisting of ring islands.
But this is a good city nonetheless. Enjoy!

Zeus/Poseidon
Bird’s view of China and Egypt

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Program: Game Design

Bird’s view of Atlantis

Update: You can now click the image to inspect it for more details.

Wait, I lied. This is just a major city of that civilization because Atlantis itself supposed to be consisting of ring islands.
But this is a good city nonetheless. Enjoy!

Zeus/Poseidon
Bird’s view of China and Egypt

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Program: Game Design

Bird’s view of China and Egypt

Update: You can now click the images to inspect them for more details.

I got too invested in my Emperor city and decided to make a picture of the whole thing. It turned out great. And in theory, if you can figure out how to zoom in dramatically you should see the streets in details. Enjoy!

A humblebrag about the level of harmony in my city.

Also, Egypt!

And in the short future – Greece!

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Program: Game Design

Bird’s view of China and Egypt

Update: You can now click the images to inspect them for more details.

I got too invested in my Emperor city and decided to make a picture of the whole thing. It turned out great. And in theory, if you can figure out how to zoom in dramatically you should see the streets in details. Enjoy!

A humblebrag about the level of harmony in my city.

Also, Egypt!

And in the short future – Greece!

/ Comments Off on Bird’s view of China and Egypt
Program: Game Design

City builders: Emperor

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Emperor: Rise of the Middle Kingdom (2002) is the last game in the city building series made by Impressions Games and BreakAway Games (Apparently BreakAway Games were also involved in developing the addon Cleopatra: Queen of the Nile for the game Pharaoh), and published by Sierra Entertainment. Emperor lets us build cities in the setting of Ancient China.

A fair criticism […]

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Program: Game Design

City builders: Emperor

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Emperor: Rise of the Middle Kingdom (2002) is the last game in the city building series made by Impressions Games and BreakAway Games (Apparently BreakAway Games were also involved in developing the addon Cleopatra: Queen of the Nile for the game Pharaoh), and published by Sierra Entertainment. Emperor lets us build cities in the setting of Ancient China.

A fair criticism […]

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Program: Game Design

City builders: Pharaoh/Cleopatra

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Next stop on our journey through time is Pharaoh from 1999. In this game, you become the administrator of various cities in ancient Egypt. This is the 4th game in the series made by Impression Games and published by Sierra Entertainment. This game also has an expansion called Cleopatra: Queen of the Nile that brought in some interesting monument projects […]

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Program: Game Design

City builders: Pharaoh/Cleopatra

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Next stop on our journey through time is Pharaoh from 1999. In this game, you become the administrator of various cities in ancient Egypt. This is the 4th game in the series made by Impression Games and published by Sierra Entertainment. This game also has an expansion called Cleopatra: Queen of the Nile that brought in some interesting monument projects […]

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Program: Game Design

How my rulebook for a board game would look like.

The latest assignment that we have been working on in our course was to create a board game. This task, naturally, included the production of some sort of manual for the players to be able to play without an instructor.
Now, when it comes to writing the rules, I remember this part as being the weakest point of our blitz-workshops during the first year. And after I checked some manuals written by other groups for our current project, I felt happy […]

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Program: Game Design

How my rulebook for a board game would look like.

The latest assignment that we have been working on in our course was to create a board game. This task, naturally, included the production of some sort of manual for the players to be able to play without an instructor.
Now, when it comes to writing the rules, I remember this part as being the weakest point of our blitz-workshops during the first year. And after I checked some manuals written by other groups for our current project, I felt happy […]

/ Comments Off on How my rulebook for a board game would look like.
Program: Game Design

City builders: Zeus/Poseidon

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, […]

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Program: Game Design

City builders: Zeus/Poseidon

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, […]

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Program: Game Design

What Knytt Stories taught me.

Finally, back to the blog after a scandalous amount of procrastinating…

Our first assignment of the year was to build a level in a game called Knytt Stories. It’s a platformer game with a minimum amount of mechanics that is easy to grasp and play. This game also has a very simple though limited level editor that the students were required to use for the construction of the level. The assignment itself stated that we had to convey a dramatic narrative […]

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Program: Game Design

What Knytt Stories taught me.

Finally, back to the blog after a scandalous amount of procrastinating…

Our first assignment of the year was to build a level in a game called Knytt Stories. It’s a platformer game with a minimum amount of mechanics that is easy to grasp and play. This game also has a very simple though limited level editor that the students were required to use for the construction of the level. The assignment itself stated that we had to convey a dramatic narrative […]

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Program: Game Design

1-year milestone. Finish line.

Since this blog series is supposed to be a map of things that I want to take away with me and perhaps refer to at a later point in life, I should tell about the most interesting thing that happened to me. What pushes a first-year student to write an extensive Post Mortem of a whole year of studies­? No, it’s not an iron discipline or a desire to be productive 24/7. I could be doing other things or not […]

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Program: Game Design

1-year milestone. Finish line.

Since this blog series is supposed to be a map of things that I want to take away with me and perhaps refer to at a later point in life, I should tell about the most interesting thing that happened to me. What pushes a first-year student to write an extensive Post Mortem of a whole year of studies­? No, it’s not an iron discipline or a desire to be productive 24/7. I could be doing other things or not […]

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Program: Game Design