Yearly Archives: 2018
Blog #6 Comment
Hi Siri!
First of all, I really like how you were able to recognize your mistakes and find something positive about them, like the confusion regarding navigation through the level. I have also enjoyed the fact that you were able to bring in the MDA in to the picture, as I occasionally found it difficult to do it myself. Being a member of a small team myself, I can relate to the section were you mentioned the importance roles and responsibilities. […]
Blog #6 Comment
Hi Siri!
First of all, I really like how you were able to recognize your mistakes and find something positive about them, like the confusion regarding navigation through the level. I have also enjoyed the fact that you were able to bring in the MDA in to the picture, as I occasionally found it difficult to do it myself. Being a member of a small team myself, I can relate to the section were you mentioned the importance roles and responsibilities. […]
Blog comment 6
Hi Sam!
First of all, I just need to say that it was very pleasant to read your post and it was very well structured and easy to comprehend, excellent job!
When I read your text, my own group comes to mind especially what you said in the challenges part about the general and definitive ideas. It is very easy to sit during a meeting and discuss ideas and come to great conclusion and some less great but then the week after […]
Blog comment 6
Hi Sam!
First of all, I just need to say that it was very pleasant to read your post and it was very well structured and easy to comprehend, excellent job!
When I read your text, my own group comes to mind especially what you said in the challenges part about the general and definitive ideas. It is very easy to sit during a meeting and discuss ideas and come to great conclusion and some less great but then the week after […]
3. Feedback
Feedback to: August Demirsson
Hello! (Sry for late feedback! I Could not find the URL to the third feedback I did and decided to do it all over again on your post.)
It was interesting and good for me to see how other people worked with the same systems as we did but with a little twist since we have different Project Managers.
You described in detail what you did and how you and your group worked with scrum. It was […]
3. Feedback
Feedback to: August Demirsson
Hello! (Sry for late feedback! I Could not find the URL to the third feedback I did and decided to do it all over again on your post.)
It was interesting and good for me to see how other people worked with the same systems as we did but with a little twist since we have different Project Managers.
You described in detail what you did and how you and your group worked with scrum. It was […]
Beelonging Post Mortem
If you want to play Beelonging or find out more about it before reading this, you can do that here.
If you don’t like clicking on links but still want to read and understand this Post Mortem you should know that Beelonging is a single player space shooter (shoot’em up). You control a swarm of Bees trying to save their hive from a bear attack. But different foes try to stop you on your way through the forest. There are flies, […]
Beelonging Post Mortem
If you want to play Beelonging or find out more about it before reading this, you can do that here.
If you don’t like clicking on links but still want to read and understand this Post Mortem you should know that Beelonging is a single player space shooter (shoot’em up). You control a swarm of Bees trying to save their hive from a bear attack. But different foes try to stop you on your way through the forest. There are flies, […]
2. Feedback
Feedback to: Hanna Aho Lind
You explained in a good way what you had done working with the design of the mine for your game. I liked to see all the pictures and see and actual development of it. It was easy to follow because of the flow of the text and the pictures as i said made it even clearer. What you could think of for the future is to write it in a little more professional way since it’s […]
2. Feedback
Feedback to: Hanna Aho Lind
You explained in a good way what you had done working with the design of the mine for your game. I liked to see all the pictures and see and actual development of it. It was easy to follow because of the flow of the text and the pictures as i said made it even clearer. What you could think of for the future is to write it in a little more professional way since it’s […]
Blog #5 Playtesting
In this blog post I will cover my experiences with both playtesting sessions of Into the fog.
Firstly, I am very grateful that we got an opportunity to conduct playtesting during the course, however I believe that making it mandatory isn’t the greatest idea. Because of it’s small size, my group has run into many obstacles during the early stages of development, most of which were code-related. Unfortunately we have arrived to the Alpha playtesting with the bare minimum amount features […]
Blog #5 Playtesting
In this blog post I will cover my experiences with both playtesting sessions of Into the fog.
Firstly, I am very grateful that we got an opportunity to conduct playtesting during the course, however I believe that making it mandatory isn’t the greatest idea. Because of it’s small size, my group has run into many obstacles during the early stages of development, most of which were code-related. Unfortunately we have arrived to the Alpha playtesting with the bare minimum amount features […]
Blog 3 #Scrum
During this project we are working with scrum, in this post i will first list how we structured our weeks with scrum and list how it has helped our production, some problems we ran into and how we solved them and also some problems we ran into but never solved.
Week structure
Sprint planning, Monday at 10:00.
During sprint planning we all decided on the goal for the week and picked items from the backlog to work on that matched the goal.
each member […]
Blog 3 #Scrum
During this project we are working with scrum, in this post i will first list how we structured our weeks with scrum and list how it has helped our production, some problems we ran into and how we solved them and also some problems we ran into but never solved.
Week structure
Sprint planning, Monday at 10:00.
During sprint planning we all decided on the goal for the week and picked items from the backlog to work on that matched the goal.
each member […]
Boss Soundtrack Making
The boss soundtrack was one of the first things I started to work with on this project. I though it would be interesting to compose a boss soundtrack since I’ve never done it before.
Umibozu is a spirit from Japanese folklore so I started searching around on Youtube for different ancient Japanese music genres. After a couple of clicks I stumbled across a genre called Taiko which includes a lot of drumming. It’s like a big percussion orchestra which I find […]
Boss Soundtrack Making
The boss soundtrack was one of the first things I started to work with on this project. I though it would be interesting to compose a boss soundtrack since I’ve never done it before.
Umibozu is a spirit from Japanese folklore so I started searching around on Youtube for different ancient Japanese music genres. After a couple of clicks I stumbled across a genre called Taiko which includes a lot of drumming. It’s like a big percussion orchestra which I find […]
Blog 4# Teaching the player to boat.
In this post we will go over how we ended up teaching our players the mechanics of the game. While reading this it is good to know that our goal was to have a immersive game, and we wanted the player at no point to be taken out of the game by pausing it or creating a tutorial level (ocean with borders) to break the immersion of the endless ocean.
During our playtests we one of the biggest problems were players not […]
Blog 4# Teaching the player to boat.
In this post we will go over how we ended up teaching our players the mechanics of the game. While reading this it is good to know that our goal was to have a immersive game, and we wanted the player at no point to be taken out of the game by pausing it or creating a tutorial level (ocean with borders) to break the immersion of the endless ocean.
During our playtests we one of the biggest problems were players not […]
Game Design 2: Comments
week 1 *
Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.
First of I want to say that I think that your blog very well describes the process you went through when working on the lighting in your game. I think that your post makes it very clear what is done and that it explains why as you mentioned that the lighting helps with the aesthetic goal of your […]
Game Design 2: Comments
week 1 *
Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.
First of I want to say that I think that your blog very well describes the process you went through when working on the lighting in your game. I think that your post makes it very clear what is done and that it explains why as you mentioned that the lighting helps with the aesthetic goal of your […]
Blog #5 Comment
Hi Alec!
I’d like to start by saying that I can really relate to your post. In my group the situation with playtesting was reversed, as we were in need of extra time during the Alpha playtesting, while we were fairly prepared for the Beta playtest. Playtesting doesn’t always serve it’s purpose when the product isn’t quite ready yet, and it can be very frustrating when you know you won’t be getting the feedback you’d hope for because of this.
Outside of […]
Blog #5 Comment
Hi Alec!
I’d like to start by saying that I can really relate to your post. In my group the situation with playtesting was reversed, as we were in need of extra time during the Alpha playtesting, while we were fairly prepared for the Beta playtest. Playtesting doesn’t always serve it’s purpose when the product isn’t quite ready yet, and it can be very frustrating when you know you won’t be getting the feedback you’d hope for because of this.
Outside of […]
Blog #4 The cutscene
In this post I will be covering my process of creating art for the final cutscene for Into the fog. Since we are a small group with only one artist, I have decided to help out with drawing illustrations to maximize team efficiency.
In the beginning, to speed up the drawing process I began by browsing through my folder of concept arts which I usually use for inspiration, however this time I decided to use a technique common among concept artists, […]
Blog #4 The cutscene
In this post I will be covering my process of creating art for the final cutscene for Into the fog. Since we are a small group with only one artist, I have decided to help out with drawing illustrations to maximize team efficiency.
In the beginning, to speed up the drawing process I began by browsing through my folder of concept arts which I usually use for inspiration, however this time I decided to use a technique common among concept artists, […]