Daily Archives: February 17, 2018
Enemy spawners and Prefabs
Today’s post will be about the way we handle spawning enemies in Aetherial and how this system can be used to tweak and balance the game.
The camera is static in the scene and the parallax effect of the background gives the illusion of movement. By having the scene be static it becomes easier to control and design the movement of the enemies and player, since we don’t have to account for any camera movement.
Then we have a game object called […]
Enemy spawners and Prefabs
Today’s post will be about the way we handle spawning enemies in Aetherial and how this system can be used to tweak and balance the game.
The camera is static in the scene and the parallax effect of the background gives the illusion of movement. By having the scene be static it becomes easier to control and design the movement of the enemies and player, since we don’t have to account for any camera movement.
Then we have a game object called […]