Daily Archives: January 4, 2018
City builders: Emperor
Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Emperor: Rise of the Middle Kingdom (2002) is the last game in the city building series made by Impressions Games and BreakAway Games (Apparently BreakAway Games were also involved in developing the addon Cleopatra: Queen of the Nile for the game Pharaoh), and published by Sierra Entertainment. Emperor lets us build cities in the setting of Ancient China.
A fair criticism […]
City builders: Emperor
Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Emperor: Rise of the Middle Kingdom (2002) is the last game in the city building series made by Impressions Games and BreakAway Games (Apparently BreakAway Games were also involved in developing the addon Cleopatra: Queen of the Nile for the game Pharaoh), and published by Sierra Entertainment. Emperor lets us build cities in the setting of Ancient China.
A fair criticism […]
Speaking at TEDxUppsalaUniversity
… well, spoke rather, as TEDx Uppsala University took place a few months back. But the recordings were just made available so here goes!
Our own Patrick Prax ventured off island back in November to give a talk about co-creation in gaming – how players literally help build the games they play. In it he situates play and modding as important and deeply social forms of cultural participation. The talk highlights often-neglected parts of gaming (such as; community-driven […]
Speaking at TEDxUppsalaUniversity
… well, spoke rather, as TEDx Uppsala University took place a few months back. But the recordings were just made available so here goes!
Our own Patrick Prax ventured off island back in November to give a talk about co-creation in gaming – how players literally help build the games they play. In it he situates play and modding as important and deeply social forms of cultural participation. The talk highlights often-neglected parts of gaming (such as; community-driven […]