Daily Archives: May 21, 2016
Pre GGC!
Pre GGC
This week has been the last week of production for the team and also the last week before the Swedish Game Awards turning deadline, which was yesterday Friday, and before Gotland Game Conference which is today Saturday. Depending on how the game is received at GGC we might continue to work on it in the future, which is exciting.
Yesterday was an interesting and stressful day. The hours just disappeared. The SGA turn in went well, no problems with submitting […]
Pre GGC!
Pre GGC
This week has been the last week of production for the team and also the last week before the Swedish Game Awards turning deadline, which was yesterday Friday, and before Gotland Game Conference which is today Saturday. Depending on how the game is received at GGC we might continue to work on it in the future, which is exciting.
Yesterday was an interesting and stressful day. The hours just disappeared. The SGA turn in went well, no problems with submitting […]
BGP: Seventh (and last) post
Last (obligatory) post for this project:
This week we just tried to make things work and avoid losing work in scary merges added some final touches like a little particle effect for health pickups, explanatory prompts, extra posters over the town and things like that, mostly using already finished assets so there’s not a lot of new things to show.
(Yes, the face is weird. Looking forward to that summer Life Drawing-course!)
BGP: Seventh (and last) post
Last (obligatory) post for this project:
This week we just tried to make things work and avoid losing work in scary merges added some final touches like a little particle effect for health pickups, explanatory prompts, extra posters over the town and things like that, mostly using already finished assets so there’s not a lot of new things to show.
(Yes, the face is weird. Looking forward to that summer Life Drawing-course!)
Spark: Big Game Project Post #7
This week has gone primarily towards playtesting the game for the upcoming Gotland Game Conference. We felt we had nailed down everythign essential to the experience and my job was to experiment with different settings including how much health and stamina the player has, how far they can roll and how high they can jump, etc.
The game is meant to be quite difficult but fair, and to reward players for being patient with their strikes and making good use of […]
Spark: Big Game Project Post #7
This week has gone primarily towards playtesting the game for the upcoming Gotland Game Conference. We felt we had nailed down everythign essential to the experience and my job was to experiment with different settings including how much health and stamina the player has, how far they can roll and how high they can jump, etc.
The game is meant to be quite difficult but fair, and to reward players for being patient with their strikes and making good use of […]