Daily Archives: May 20, 2016
Symbiosis DevDiary #7
Beta
The first half of this week went into having a respectable build to show at the beta play testing. Graphic and code wise everything went as we wanted, mostly. When the time came to actually make the build, we realised it took much longer time than expected. The first one took roughly four hours, which resulted in the beta being played directly from Unity. It went surprisingly well though, despise some bugs and lack of tutorial. We received useful and […]
Symbiosis DevDiary #7
Beta
The first half of this week went into having a respectable build to show at the beta play testing. Graphic and code wise everything went as we wanted, mostly. When the time came to actually make the build, we realised it took much longer time than expected. The first one took roughly four hours, which resulted in the beta being played directly from Unity. It went surprisingly well though, despise some bugs and lack of tutorial. We received useful and […]
Sam & Nicole part 7
A little late. But here comes the trailer! One of the things I worked on last week. I put it together in adobe premiere CC while our producer Tova Svensson made the pictures. This week is the week before GGC and I’ve mostly just helped to put code together. Next week I’ll make a post about GGC at it will be my final post. Thanks!
Sam & Nicole part 7
A little late. But here comes the trailer! One of the things I worked on last week. I put it together in adobe premiere CC while our producer Tova Svensson made the pictures. This week is the week before GGC and I’ve mostly just helped to put code together. Next week I’ll make a post about GGC at it will be my final post. Thanks!
BGP Week 8: We’re there!
The final week is almost over! The BETA was on Wednesday and it went very well, if I may say so myself! We had a beginning and an end, a bunch of different playable events and friends that the players could ask out. Our playtesters seemed to like it! They had some critique, of course, but it was mostly things we were already aware of.
This week I’ve done a little bit of everything again, since everything that has to be […]
BGP Week 8: We’re there!
The final week is almost over! The BETA was on Wednesday and it went very well, if I may say so myself! We had a beginning and an end, a bunch of different playable events and friends that the players could ask out. Our playtesters seemed to like it! They had some critique, of course, but it was mostly things we were already aware of.
This week I’ve done a little bit of everything again, since everything that has to be […]
Two days before GGC – Where are we at right now?
So we’ve been working on this new game for a bit more than a week now. A lot of things have changed in the game since we started working on it. We’ve managed to add a checkpoint system, a few different monsters with different mechanics, a smooth fighting system with two different attack styles, healthpickups, animations and a lot more! For the most part, I’ve been doing things like our different systems and not so much work on the balancing […]
Two days before GGC – Where are we at right now?
So we’ve been working on this new game for a bit more than a week now. A lot of things have changed in the game since we started working on it. We’ve managed to add a checkpoint system, a few different monsters with different mechanics, a smooth fighting system with two different attack styles, healthpickups, animations and a lot more! For the most part, I’ve been doing things like our different systems and not so much work on the balancing […]
Synapse, Spark and GGC
GGC is closing in and I haven’t done a blog-post since the start of this project. Since then a lot of things have changed.
Synapse our first concept failed as an idea which resulted in us pivoting to the concept that is now called Spark. Spark is a dark themed platformer which is offering a challanging combat system against different monsters you meet across the map.
Today was an interesting day to say the least. They day started out with me working […]
Synapse, Spark and GGC
GGC is closing in and I haven’t done a blog-post since the start of this project. Since then a lot of things have changed.
Synapse our first concept failed as an idea which resulted in us pivoting to the concept that is now called Spark. Spark is a dark themed platformer which is offering a challanging combat system against different monsters you meet across the map.
Today was an interesting day to say the least. They day started out with me working […]