Daily Archives: May 18, 2016
Week 7
Hi, this post is a little bit late.
During week six a lot of small fixes was made, for example:
Made the sawblade more visible in the sawmill
added rope to the elevator, so no more floaty elevator
Tiled the cookie that casts the shadows in the jungle
Set up different cameras and lighting for the jungle and island
Also I made the trailer, which took up a lot of my time.
Week 7
Hi, this post is a little bit late.
During week six a lot of small fixes was made, for example:
Made the sawblade more visible in the sawmill
added rope to the elevator, so no more floaty elevator
Tiled the cookie that casts the shadows in the jungle
Set up different cameras and lighting for the jungle and island
Also I made the trailer, which took up a lot of my time.
Beta beatdown!
I’m up to date for once! Today was our Beta presentation. Almost all of our content is in the game and teachers and alumni played the game. Their verdict, not perfect but they enjoyed the experience and they had discussions about events which is good and encourage replay-ability. Now there are some things to take care of before GGC, most of it is polishing the experience. This weekend it is time to show the public to have a piece of […]
Beta beatdown!
I’m up to date for once! Today was our Beta presentation. Almost all of our content is in the game and teachers and alumni played the game. Their verdict, not perfect but they enjoyed the experience and they had discussions about events which is good and encourage replay-ability. Now there are some things to take care of before GGC, most of it is polishing the experience. This weekend it is time to show the public to have a piece of […]
Content implementation overload!
This week (last week..(I’m really bad at this)) it was all about implementing the content and less about features. However, one feature was added, from now on the player can ask a friend out on the phone. The point of this is to “come out” to them. Other than that, all that was done was to add as many events as possible in order to have enough stuff for the Beta next week (this week(sorry)).
When working, one problem showed up. […]
Content implementation overload!
This week (last week..(I’m really bad at this)) it was all about implementing the content and less about features. However, one feature was added, from now on the player can ask a friend out on the phone. The point of this is to “come out” to them. Other than that, all that was done was to add as many events as possible in order to have enough stuff for the Beta next week (this week(sorry)).
When working, one problem showed up. […]
Trailer
Här är trailern till Sam and Nicole! Stort tack till Evelina Foxberg som gjorde rösten till Sam.
Trailer
Här är trailern till Sam and Nicole! Stort tack till Evelina Foxberg som gjorde rösten till Sam.