Daily Archives: May 13, 2016
Getting closer
There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]
Getting closer
There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]
Synapse: The End and the Beginning
Been some time since my last post here, things got pretty hectic for a while. Short summary of what has happened:
Spent several weeks working on the Synapse game with my group. Design writing, keyframing & breakdown-ing our traditional 2D animations and QA for my fellow artists tweens and timings were some of the things I worked on during this time.
Realised there were some major flaws in our design, talked about pivot options (Thursday the 28th of April) but decided to […]
Synapse: The End and the Beginning
Been some time since my last post here, things got pretty hectic for a while. Short summary of what has happened:
Spent several weeks working on the Synapse game with my group. Design writing, keyframing & breakdown-ing our traditional 2D animations and QA for my fellow artists tweens and timings were some of the things I worked on during this time.
Realised there were some major flaws in our design, talked about pivot options (Thursday the 28th of April) but decided to […]
RIP Synapse, Hello Spark: Big Game Project Post #6
Our previous project, Synapse, has now fallen apart. We felt we could not continue developing it as there was so little about it that worked fundamentally. We where told by the teachers previously that it was a bad idea to pivot the project (reworking it into something else using the biggest amount of assets we had already made) and thus kept going. We finally reached the point where we simply could not go on. The project was doomed, and we […]
RIP Synapse, Hello Spark: Big Game Project Post #6
Our previous project, Synapse, has now fallen apart. We felt we could not continue developing it as there was so little about it that worked fundamentally. We where told by the teachers previously that it was a bad idea to pivot the project (reworking it into something else using the biggest amount of assets we had already made) and thus kept going. We finally reached the point where we simply could not go on. The project was doomed, and we […]