Daily Archives: May 6, 2016
Synapse: Big Game Project Post #5
So, the project was pretty much deemed a train wreck. We finally got a chance to show off our game and get people to properly play test it, but the players were unimpressed, not only because we were so far behind on implementing our features, but also because the core mechanic of the game just failed to entertain. We had a chat within the group about trying to start over with a new game, but the idea was ultimately rejected […]
Synapse: Big Game Project Post #5
So, the project was pretty much deemed a train wreck. We finally got a chance to show off our game and get people to properly play test it, but the players were unimpressed, not only because we were so far behind on implementing our features, but also because the core mechanic of the game just failed to entertain. We had a chat within the group about trying to start over with a new game, but the idea was ultimately rejected […]
The Runes of Kalevala Developer’s Blog IV – The Quadrille of Antropomorphic Amphibians
FROGS
This track is a quadrille about frogs. Frogs of great power and poor manners.
It’s just a short outtake but it’s showing the direction I’m heading with it. I’ll be adding some slower parts and switch up the instrumentation some for the later bits. Again it’s all just performed by the power of MIDI and this project just loves to point out the flaws of that approach.
Basically everything we’re trying to accomplish with this game hinges on a level of authenticity […]
The Runes of Kalevala Developer’s Blog IV – The Quadrille of Antropomorphic Amphibians
FROGS
This track is a quadrille about frogs. Frogs of great power and poor manners.
It’s just a short outtake but it’s showing the direction I’m heading with it. I’ll be adding some slower parts and switch up the instrumentation some for the later bits. Again it’s all just performed by the power of MIDI and this project just loves to point out the flaws of that approach.
Basically everything we’re trying to accomplish with this game hinges on a level of authenticity […]
The Runes of Kalevala Developer’s Blog III – Wolves of Unusual Size
On the fourth week of development we came to the conclusion that we needed a battle theme for the wolves of unusual size running around the forest of our vertical slice.
I composed this rather breezy piece of 60s spy movie scented folk rumble of which I’m rather pleased. We still can’t afford the licenses to use actual Kanteles on the lead melodies so I’m using a harp which doesn’t sound even remotely like a kantele. But the one available instrument […]
The Runes of Kalevala Developer’s Blog III – Wolves of Unusual Size
On the fourth week of development we came to the conclusion that we needed a battle theme for the wolves of unusual size running around the forest of our vertical slice.
I composed this rather breezy piece of 60s spy movie scented folk rumble of which I’m rather pleased. We still can’t afford the licenses to use actual Kanteles on the lead melodies so I’m using a harp which doesn’t sound even remotely like a kantele. But the one available instrument […]
Vecka 5
Av Emma Mörk.
25/4-2016
22:05
Sigrid Svederoth
Jag började den här dagen med att ha ett kort möte med alla medlemmar där jag frågade vad vi ville prioritera nu fram till alphan som är i slutet av veckan. Vi delade upp arbetsuppgifter och diskutera lite av de sakerna vi hade fått under speltestningen i fredags. Flera personer kom med väldigt bra feedback och idéer så vi började diskutera de lite.
Har mest hållit på med programmering idag, som finjustering och […]
Vecka 5
Av Emma Mörk.
25/4-2016
22:05
Sigrid Svederoth
Jag började den här dagen med att ha ett kort möte med alla medlemmar där jag frågade vad vi ville prioritera nu fram till alphan som är i slutet av veckan. Vi delade upp arbetsuppgifter och diskutera lite av de sakerna vi hade fått under speltestningen i fredags. Flera personer kom med väldigt bra feedback och idéer så vi började diskutera de lite.
Har mest hållit på med programmering idag, som finjustering och […]