Yearly Archives: 2015
GodFire Forge
GodFire Forge is a game that takes place within the setting of Norse mythology. The mighty gods of Valhalla are fighting the never ending hordes of giants on the battlefields. To their aid they have you, the player, as a smith to forge their legendary weapons. As you smith their weaponry, you will have an overview of how the battle is waging. If you are slow in your smithing, the giants will over-run the Asagods and they will loose the […]
GodFire Forge
GodFire Forge is a game that takes place within the setting of Norse mythology. The mighty gods of Valhalla are fighting the never ending hordes of giants on the battlefields. To their aid they have you, the player, as a smith to forge their legendary weapons. As you smith their weaponry, you will have an overview of how the battle is waging. If you are slow in your smithing, the giants will over-run the Asagods and they will loose the […]
Ballistic Balloon Battle
Ballistic Balloon Battle is a 2D, two player, balloon fighting, versus game. Players use our unique input device to control the balloons on a variety of maps in a round based skirmish. The input is built using bicycle pumps and microphones, the more you pump, the higher your balloon will fly. The game is made in Unity 5, with graphics made in Photoshop.
Nisse Lindblom – Producer,
Kim Teroni Borg – Lead Art,
Johannes Westberg – Lead Tech,
Olle Staffas – Lead Code,
Oscar […]
Ballistic Balloon Battle
Ballistic Balloon Battle is a 2D, two player, balloon fighting, versus game. Players use our unique input device to control the balloons on a variety of maps in a round based skirmish. The input is built using bicycle pumps and microphones, the more you pump, the higher your balloon will fly. The game is made in Unity 5, with graphics made in Photoshop.
Nisse Lindblom – Producer,
Kim Teroni Borg – Lead Art,
Johannes Westberg – Lead Tech,
Olle Staffas – Lead Code,
Oscar […]
Clouds Below
Clouds Below was reviewed by Kotaku (“It’s Kinda Like The Wind Waker, But With Flying), and is available for download here.
Clouds Below is a 3rd person puzzle platformer where you have the ability to control the wind. You will have to use these powers in order to solve puzzles of different kinds and to traverse a beautiful world set in a chain of mountains that pierce the sky high above the clouds.
Take the leap and spread your wings, […]
Clouds Below
Clouds Below was reviewed by Kotaku (“It’s Kinda Like The Wind Waker, But With Flying), and is available for download here.
Clouds Below is a 3rd person puzzle platformer where you have the ability to control the wind. You will have to use these powers in order to solve puzzles of different kinds and to traverse a beautiful world set in a chain of mountains that pierce the sky high above the clouds.
Take the leap and spread your wings, […]
BlastCat
BlastCat is a casual 2d sidescrolling action puzzle game for mobile platforms!
Evil aliens have invaded earth! They’ve seen all the cat gifs and youtube clips and decided cats are obviously the most precious there is. So, naturally, they’ve kidnapped all the cats and kittens on earth! Except for the main character – you play as a rocket launcher wielding cat on a mission to rescue all the kittens and defeat the evil aliens!
The game is developed using the […]
BlastCat
BlastCat is a casual 2d sidescrolling action puzzle game for mobile platforms!
Evil aliens have invaded earth! They’ve seen all the cat gifs and youtube clips and decided cats are obviously the most precious there is. So, naturally, they’ve kidnapped all the cats and kittens on earth! Except for the main character – you play as a rocket launcher wielding cat on a mission to rescue all the kittens and defeat the evil aliens!
The game is developed using the […]
Big Game Project – Week 7 & 8
So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8
Big Game Project – Week 7 & 8
So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8
Scrap Pirates – GGC-results, kind of
So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!
Scrap Pirates – GGC-results, kind of
So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!
Big Game Project #3 – Game feature challenge focus
When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to be easy to use.
Me and a group of six other people presented a game at the Gotland Game Conference 2015, Tamarrion, a hardcore action role playing game. During development of this game we designed features such as our player skill/spell system. This […]
Big Game Project #3 – Game feature challenge focus
When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to be easy to use.
Me and a group of six other people presented a game at the Gotland Game Conference 2015, Tamarrion, a hardcore action role playing game. During development of this game we designed features such as our player skill/spell system. This […]
My latest concept art
I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.
My latest concept art
I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.
3D Challenge – Day 3
Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:
I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]
3D Challenge – Day 3
Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:
I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]
3D Challenge – Day 3
Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:
I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]
3D Challenge – Day 3
Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:
I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]
Big Game Project #2 – Using game development engines vs coding from scratch
During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game developers can upload assets in order to help others by sharing features and sometimes make money from it, having the assets cost a fee. Another fact that made Unity a good choice for our development team is that the engine has […]
Big Game Project #2 – Using game development engines vs coding from scratch
During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game developers can upload assets in order to help others by sharing features and sometimes make money from it, having the assets cost a fee. Another fact that made Unity a good choice for our development team is that the engine has […]
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]