Daily Archives: December 11, 2015
GameDev Xmas Challenge – Hour 6-8: Git and procedural texture generation in C++
Back from the dead to continue on my #OneHourGameDev contribution. Been busy working on another title and fatigued from working on said title, but now I’m ready and I plan to catch up with the lost hours over the course of the next couple of days.
So what have I been up to then? First I configured and pushed my entire project to Github so that I have “checkpoints” along the way in case something goes horribly wrong. I plan to […]
GameDev Xmas Challenge – Hour 6-8: Git and procedural texture generation in C++
Back from the dead to continue on my #OneHourGameDev contribution. Been busy working on another title and fatigued from working on said title, but now I’m ready and I plan to catch up with the lost hours over the course of the next couple of days.
So what have I been up to then? First I configured and pushed my entire project to Github so that I have “checkpoints” along the way in case something goes horribly wrong. I plan to […]