Daily Archives: May 20, 2015
Week 6 of production: Animating armless people… that stuff is really difficult.
Hello everyone! Week 6 has now passed and things are getting closer and closer to getting finished for the GGC.
I’m going to talk a little about what I’ve been doing this week, and that’s animation of the main character. I had animated the rough animations for the character a week or so before this one, but those were placeholders, and needed to get changed or polished. So this week was only polishing and creating new animations that were needed for […]
Week 6 of production: Animating armless people… that stuff is really difficult.
Hello everyone! Week 6 has now passed and things are getting closer and closer to getting finished for the GGC.
I’m going to talk a little about what I’ve been doing this week, and that’s animation of the main character. I had animated the rough animations for the character a week or so before this one, but those were placeholders, and needed to get changed or polished. So this week was only polishing and creating new animations that were needed for […]
Final Crunch
We have arrived at final week of the project. So, what can I say about this so far?, I have gotten to know my teammates and how our group dynamic works. I have learned a few tricks while having to do all these animations due to the camera angle of our game (asymmetric). Also what happened due to our planning and my personal work plan.
As usual an overhaul was a part of the project because we could not get it […]
Final Crunch
We have arrived at final week of the project. So, what can I say about this so far?, I have gotten to know my teammates and how our group dynamic works. I have learned a few tricks while having to do all these animations due to the camera angle of our game (asymmetric). Also what happened due to our planning and my personal work plan.
As usual an overhaul was a part of the project because we could not get it […]
Snow Day Mayhem – the finishing touches
So last week we had the Beta deadline, which we passed! It was just barely, but we passed. Again, I think the teachers’ judgement was fair, as our game is still a bit buggy and not very polished.
Right now we are mostly working on the finishing touches, playtesting and balancing as well as making the menu and the tutorial.
This is what our game looks like right now:
(Although, as I am writing this we have fixed the ugly black borders […]
Snow Day Mayhem – the finishing touches
So last week we had the Beta deadline, which we passed! It was just barely, but we passed. Again, I think the teachers’ judgement was fair, as our game is still a bit buggy and not very polished.
Right now we are mostly working on the finishing touches, playtesting and balancing as well as making the menu and the tutorial.
This is what our game looks like right now:
(Although, as I am writing this we have fixed the ugly black borders […]
Week 5 of production: More logos… and not much more.
Hello everyone, late post for week five of production… where not a lot of things happened.
So during week 5 I had to work a lot with the presentation for the GGC as well as finishing up the logo for the game. The week before I had made several different iterations of the logo, but with no success. We wanted a logo that would represent our concept of wind. I took the cloudy shape from the earlier iteration and ditched the […]
Week 5 of production: More logos… and not much more.
Hello everyone, late post for week five of production… where not a lot of things happened.
So during week 5 I had to work a lot with the presentation for the GGC as well as finishing up the logo for the game. The week before I had made several different iterations of the logo, but with no success. We wanted a logo that would represent our concept of wind. I took the cloudy shape from the earlier iteration and ditched the […]