Daily Archives: May 18, 2015
Big Game Project; Week 7
The week of beta
First of the late post was due to the fact that we had been working overtime the whole week as we fell behind schedule. We had a lot of deadlines that we had to complete and then realizing at the final hour that the presentation deadline was closing in. That one took a lot more time than anticipated and left no time for posting in this blog.
Anyway, the beta session did not go as planned, just before […]
Big Game Project; Week 7
The week of beta
First of the late post was due to the fact that we had been working overtime the whole week as we fell behind schedule. We had a lot of deadlines that we had to complete and then realizing at the final hour that the presentation deadline was closing in. That one took a lot more time than anticipated and left no time for posting in this blog.
Anyway, the beta session did not go as planned, just before […]
I haven’t written a blogpost in HOW long?!
Oh Christ, i thought i had written a post at least last Wednesday or something.
So anyways, basically everything in the last post is now invalid, we had full overtime all of last week and the game is starting to come together. Some of my own main progress include: throwing the previous changes to Harakat out the window, implementing a 3D HUD, making the Lock-on system target the enemy closest to the center of the screen rather than the closes to […]
I haven’t written a blogpost in HOW long?!
Oh Christ, i thought i had written a post at least last Wednesday or something.
So anyways, basically everything in the last post is now invalid, we had full overtime all of last week and the game is starting to come together. Some of my own main progress include: throwing the previous changes to Harakat out the window, implementing a 3D HUD, making the Lock-on system target the enemy closest to the center of the screen rather than the closes to […]
Week 7 – Tamarrion – Post-Beta
The world of Tamarrion, created by the talented Måns Löf
Post-Beta
We’ve been so.insanely.god.damn.busy this last week. We’ve crunched 4 out of 7 days this week. On the upside, A LOT of things have happened with the game. It looks gorgeous now!
The game is basically finished in the sense of being a vertical slice. This means that all features we want to be in the game is done and ready to be tested on a large audience. What we’ve got left […]
Week 7 – Tamarrion – Post-Beta
The world of Tamarrion, created by the talented Måns Löf
Post-Beta
We’ve been so.insanely.god.damn.busy this last week. We’ve crunched 4 out of 7 days this week. On the upside, A LOT of things have happened with the game. It looks gorgeous now!
The game is basically finished in the sense of being a vertical slice. This means that all features we want to be in the game is done and ready to be tested on a large audience. What we’ve got left […]
Scrap Pirates – Big Game Project – Blog Post #5
This week I worked on another AI, very similar to how the Caterpillar works.
This was however an AI for the enemy called “Incinerator”. It will have a set ground where it can move back and forth, and when a player is close, it will start chasing the player with its furnace hatch open.
A screenshot from the game where you can see the incinerator.
Some problems with this AI was that it looked weird when it stopped chasing the player as […]
Scrap Pirates – Big Game Project – Blog Post #5
This week I worked on another AI, very similar to how the Caterpillar works.
This was however an AI for the enemy called “Incinerator”. It will have a set ground where it can move back and forth, and when a player is close, it will start chasing the player with its furnace hatch open.
A screenshot from the game where you can see the incinerator.
Some problems with this AI was that it looked weird when it stopped chasing the player as […]