Monthly Archives: February 2015
spelutveckling #2
Denna vecka har jag jobbat på att tillägga ljudeffekter i vårat spel, jag har hämtat mina ljudfiler från freesound.org och från ett ljudbibliotek som jag fick låna utav Finn. Vårat spel Magic Writer går ut på att skriva in ord som man ser bilder utav på skärmen och sedan kasta detta ord/föremål på monster. Spelet är till största del riktat mot barn därför att det skulle kunna vara ett verktyg för dem att lära sig stava bland annat. På grund […]
spelutveckling #2
Denna vecka har jag jobbat på att tillägga ljudeffekter i vårat spel, jag har hämtat mina ljudfiler från freesound.org och från ett ljudbibliotek som jag fick låna utav Finn. Vårat spel Magic Writer går ut på att skriva in ord som man ser bilder utav på skärmen och sedan kasta detta ord/föremål på monster. Spelet är till största del riktat mot barn därför att det skulle kunna vara ett verktyg för dem att lära sig stava bland annat. På grund […]
Background for main menu
So this week I am going to write a post about a work in progress. The background for the main menu. This project requires a bit more of the artist than the previous objects I have been working on. I have to take in account perspective and a lot more variables to make it look good. I also have to work together with the artist that makes the buttons to make sure that they fit in a suitable space. Also […]
Background for main menu
So this week I am going to write a post about a work in progress. The background for the main menu. This project requires a bit more of the artist than the previous objects I have been working on. I have to take in account perspective and a lot more variables to make it look good. I also have to work together with the artist that makes the buttons to make sure that they fit in a suitable space. Also […]
Weekly blog assignment #2
Hello everyone!
This week I worked with removing bugs and all around polishing the code. Everything from adding a monster pool that holds all the new instances of monsters that we create in the beginning to fixing small bugs such as the items that the player can throw respawning in the wizards thought bubble but rotated wrongly.
I first started out with fixing the small bug with the items respawning rotated the wrong way. This bug happened because of the way […]
Weekly blog assignment #2
Hello everyone!
This week I worked with removing bugs and all around polishing the code. Everything from adding a monster pool that holds all the new instances of monsters that we create in the beginning to fixing small bugs such as the items that the player can throw respawning in the wizards thought bubble but rotated wrongly.
I first started out with fixing the small bug with the items respawning rotated the wrong way. This bug happened because of the way […]
Last Signal – Room system
When coding for the Last Signal, I wanted to create an easier and faster way to create levels in the game rather than having to code each level individually. This would also allow our level designer to design the levels and test them without having to wait for us programmers generating the level and send the results back. This lead me to write what I call the Room System.
It reads in a .txt file that contains the relevant data for the […]
Last Signal – Room system
When coding for the Last Signal, I wanted to create an easier and faster way to create levels in the game rather than having to code each level individually. This would also allow our level designer to design the levels and test them without having to wait for us programmers generating the level and send the results back. This lead me to write what I call the Room System.
It reads in a .txt file that contains the relevant data for the […]
Getting Hired and Building (Japanese) Bridges
So a lot has happened recently and my plate is getting full quickly. Probably one of the biggest changes since last time is that I got hired!
Thanks to one of their programmers, Oliver Bolt, for recommending me to the guys over at Angry Engineers Entertainment who are currently working on the Steam Greenlight game; Centration.
I will be working one their levels; creating level assets, designing rooms, lighting, etc. Hence I’ve become an Environmental Artist! Which envolves everything […]
Getting Hired and Building (Japanese) Bridges
So a lot has happened recently and my plate is getting full quickly. Probably one of the biggest changes since last time is that I got hired!
Thanks to one of their programmers, Oliver Bolt, for recommending me to the guys over at Angry Engineers Entertainment who are currently working on the Steam Greenlight game; Centration.
I will be working one their levels; creating level assets, designing rooms, lighting, etc. Hence I’ve become an Environmental Artist! Which envolves everything […]
The Green Warden – Report 2
Commented out as it still crashes the game
Above is an example of how the main menu would look like.Artist: Eva Sokolova
This week after a meeting with Finn, I started work on the main menu of the game as my knowledge of programming is inferior to that of the other programmer and the main menu contains many of the same elements that the actual game contains and thus I can train on programming while assisting the development of the […]
The Green Warden – Report 2
Commented out as it still crashes the game
Above is an example of how the main menu would look like.Artist: Eva Sokolova
This week after a meeting with Finn, I started work on the main menu of the game as my knowledge of programming is inferior to that of the other programmer and the main menu contains many of the same elements that the actual game contains and thus I can train on programming while assisting the development of the […]
Space Shooter Project Blog: Post #2
Alright, another week has passed and additional pieces of the levels have been created. This time I will cover the next section of the game. Being the dedicated level designer, I don’t really do much outside of building the levels. Anyway, moving on.
So, here comes the part where I feel I have to repeat some of the information from my previous post, as whoever you might be that is going to read this blogpost, might not feel like looking […]
Space Shooter Project Blog: Post #2
Alright, another week has passed and additional pieces of the levels have been created. This time I will cover the next section of the game. Being the dedicated level designer, I don’t really do much outside of building the levels. Anyway, moving on.
So, here comes the part where I feel I have to repeat some of the information from my previous post, as whoever you might be that is going to read this blogpost, might not feel like looking […]
Week 5 of the Piñata – Candy chase
During this week I have been very busy with the walking animation cycle of the kid design I wrote about last week. Because I have had very limited knowledge of animation earlier I broke down the process into small enough steps that I thought I could manage. I also made this using photoshop CS, which is not the most ideal program to use for animation, but it works and I still learned a lot about frame by frame animation.
I […]
Week 5 of the Piñata – Candy chase
During this week I have been very busy with the walking animation cycle of the kid design I wrote about last week. Because I have had very limited knowledge of animation earlier I broke down the process into small enough steps that I thought I could manage. I also made this using photoshop CS, which is not the most ideal program to use for animation, but it works and I still learned a lot about frame by frame animation.
I […]
Score! fixa poängen
Den här veckan stod jag för att göra ett litet poängsystem och även skriva ut det på skärmen.Det var några mindre motgångar men eftersom jag tidigare fick en förklaring på har man kan göra av en klasskamrat så gick det relativt smidigt att implementera poäng uppritningen i våran Gamestate.
Vad jag började med var att först skriva ut en ”hello world” så att jag såg att texten visades på skärmen. Jag upptäckte då att jag behövde en […]
Score! fixa poängen
Den här veckan stod jag för att göra ett litet poängsystem och även skriva ut det på skärmen.Det var några mindre motgångar men eftersom jag tidigare fick en förklaring på har man kan göra av en klasskamrat så gick det relativt smidigt att implementera poäng uppritningen i våran Gamestate.
Vad jag började med var att först skriva ut en ”hello world” så att jag såg att texten visades på skärmen. Jag upptäckte då att jag behövde en […]
Weekly blog assignment #2
Hello everyone!
This week I worked with removing bugs and all around polishing the code. Everything from adding a monster pool that holds all the new instances of monsters that we create in the beginning to fixing small bugs such as the items that the player can throw respawning in the wizards thought bubble but rotated wrongly.
I first started out with fixing the small bug with the items respawning rotated the wrong way. This bug happened because of the way […]
Weekly blog assignment #2
Hello everyone!
This week I worked with removing bugs and all around polishing the code. Everything from adding a monster pool that holds all the new instances of monsters that we create in the beginning to fixing small bugs such as the items that the player can throw respawning in the wizards thought bubble but rotated wrongly.
I first started out with fixing the small bug with the items respawning rotated the wrong way. This bug happened because of the way […]
Space Shooter Project. Blog 2. Potential challenges.
So this blog post is going to be significantly less informative and with a bit more speculations than the previous one. This is due to the fact that the work I have done recently have been documenting our game which isn’t much of an actual game artifact. I have however started working on some outlines for potential challenges involving our score system in combination with different enemies. To understand this you need to be aware of how some of our […]
Space Shooter Project. Blog 2. Potential challenges.
So this blog post is going to be significantly less informative and with a bit more speculations than the previous one. This is due to the fact that the work I have done recently have been documenting our game which isn’t much of an actual game artifact. I have however started working on some outlines for potential challenges involving our score system in combination with different enemies. To understand this you need to be aware of how some of our […]
Meny och olika states
Den här veckan har jag fokuserat på att skapa en meny till vårt spel som ska funka till alphan som är imorgon(fredag den 20:e februari). Det finns totalt sex stycken olika states i Magic Writer, det första spelaren ser när hen startar upp spelet är själva menyn.
Flödesschema på states, bild gjord av Danielle Uneus efter skiss jag ritade upp.
I menyn ska det finnas fyra olika knappar som tar spelaren vidare till ett av fyra olika states. […]
Meny och olika states
Den här veckan har jag fokuserat på att skapa en meny till vårt spel som ska funka till alphan som är imorgon(fredag den 20:e februari). Det finns totalt sex stycken olika states i Magic Writer, det första spelaren ser när hen startar upp spelet är själva menyn.
Flödesschema på states, bild gjord av Danielle Uneus efter skiss jag ritade upp.
I menyn ska det finnas fyra olika knappar som tar spelaren vidare till ett av fyra olika states. […]