Daily Archives: February 28, 2015
Artifact 3, Heartbeat bat
Artifact 3
So this week I am going to write about my work with the bats power up effects.
I started my work with experimenting with some different lightning effects and my first visual thought about the power up. Since the power up literally would give the bat energy and make the bat empowered, my first thought was to make the bat look like he got empowered with lightning and that the lightning would crackle out from the bat wings. I […]
Artifact 3, Heartbeat bat
Artifact 3
So this week I am going to write about my work with the bats power up effects.
I started my work with experimenting with some different lightning effects and my first visual thought about the power up. Since the power up literally would give the bat energy and make the bat empowered, my first thought was to make the bat look like he got empowered with lightning and that the lightning would crackle out from the bat wings. I […]
My first A*pathfinding
This week my job has been to create a pathfinding system for our game Green Warden. For tower-defence-like game it needs a pathfinding system thats not just functional but also cheap for the processor to handle. As some probably know a tower-defence game could have hundreds of enemies on screen at the same time searching their way through a maze and obstacles. Sometimes the enemies must also be able to interrupt their current path to attack nearby towers and then, […]
My first A*pathfinding
This week my job has been to create a pathfinding system for our game Green Warden. For tower-defence-like game it needs a pathfinding system thats not just functional but also cheap for the processor to handle. As some probably know a tower-defence game could have hundreds of enemies on screen at the same time searching their way through a maze and obstacles. Sometimes the enemies must also be able to interrupt their current path to attack nearby towers and then, […]