Daily Archives: February 19, 2015
Week 5 – Monster dying sprite
Hi again!
The last few days, I have been working on another sprite, and this time for when our monsters dies.
I didn’t really know how to tackle this sprite at the start and I more or less just tried working it out as I went on. We had talked in the group about visualizing it by letting the monster sink in to the ocean and disappear. So at least I had something to go on and when doing the sprite. One […]
Week 5 – Monster dying sprite
Hi again!
The last few days, I have been working on another sprite, and this time for when our monsters dies.
I didn’t really know how to tackle this sprite at the start and I more or less just tried working it out as I went on. We had talked in the group about visualizing it by letting the monster sink in to the ocean and disappear. So at least I had something to go on and when doing the sprite. One […]
Paladin Concept Art
I have been working on a new piece of concept art for our upcoming game for a while now. It is another take on my paladin that I created earlier. This piece has given me a lot of practice in things that I have never or very rarely done before, for instance a full horse rendering and environments. It is very clear how much I have learned since starting school, but it also shows where I need more practice. I have been working on a new piece of concept art for our upcoming game for a while now. It is another take on my paladin that I created earlier. This piece has given me a lot of practice in things that I have never or very rarely done before, for instance a full horse rendering and environments. It is very clear how much I have learned since starting school, but it also shows where I need more practice.
Paladin Concept Art
2D2 Character design
Last week we got an assignment to create three different character designs for one single character. This was a fun and different assignment because up to this point when I have designed a character I have thought about what I wanted and then done that. But this assignment forced me to think a little further and create a few different alternatives in terms of style, probably what it will be like when I get out of school and start working.
When […]
2D2 Character design
Last week we got an assignment to create three different character designs for one single character. This was a fun and different assignment because up to this point when I have designed a character I have thought about what I wanted and then done that. But this assignment forced me to think a little further and create a few different alternatives in terms of style, probably what it will be like when I get out of school and start working.
When […]
Team 12 Game Development Report 2 – Sonar projectile
In this weeks development report I will go through the creation of the sonar beam artifact, its purposes in the game and how I made it in c++ with visual studio.
What the sonar beam is: The sonar beam is teams 12 games only projectile. It is a projectile which will travel from the player through out the screen, clearing and destroying all of the enemies present on the current screen. The sonar wave will be what is called a ”smart […]
Team 12 Game Development Report 2 – Sonar projectile
In this weeks development report I will go through the creation of the sonar beam artifact, its purposes in the game and how I made it in c++ with visual studio.
What the sonar beam is: The sonar beam is teams 12 games only projectile. It is a projectile which will travel from the player through out the screen, clearing and destroying all of the enemies present on the current screen. The sonar wave will be what is called a ”smart […]
Game development process week 5
Last week I talked about how I thought when I was creating the sprite for the ranged enemy and some images from the development process. This week I have been working on the sprite for the astronaut which is the main character for the game. At the beginning we used an image from the concept just to get a picture of how large everything would be in the game and to have something nicer than a black square for a […]
Game development process week 5
Last week I talked about how I thought when I was creating the sprite for the ranged enemy and some images from the development process. This week I have been working on the sprite for the astronaut which is the main character for the game. At the beginning we used an image from the concept just to get a picture of how large everything would be in the game and to have something nicer than a black square for a […]
Tile-Set Implementation
This weeks blog post will be about the implementation of the tile-set. The main part of the tile-system is how it reads from a file.
The main function of the file reading system is called explode. Explode works in such a way that it creates a vector for parts. The functions parameter defines what the delimiter will be and what sort of text it contains.
The function works in such a way that if I have a row of text in a […]
Tile-Set Implementation
This weeks blog post will be about the implementation of the tile-set. The main part of the tile-system is how it reads from a file.
The main function of the file reading system is called explode. Explode works in such a way that it creates a vector for parts. The functions parameter defines what the delimiter will be and what sort of text it contains.
The function works in such a way that if I have a row of text in a […]
AI & structure
Hello!
So this week I have been working on the following AI and a better way to draw the rooms that the map are currently creating.
The first I did this week was start with a AI for our enemy number 2. But the as I have progressed slowly in the work and we are going to show an alpha this Friday (tomorrow). I decided to change my priority work this Wednesday.
As of now that might have been to late and I […]
AI & structure
Hello!
So this week I have been working on the following AI and a better way to draw the rooms that the map are currently creating.
The first I did this week was start with a AI for our enemy number 2. But the as I have progressed slowly in the work and we are going to show an alpha this Friday (tomorrow). I decided to change my priority work this Wednesday.
As of now that might have been to late and I […]
Game Development – Introduction: Week 4
Last week we handed in our Game Design Document and (since it ate 25 hours of my time last week, leaving little time for anything else) that’s what this post will be about (so you have been warned). Note that this blog post will not be the actual contents and nitpicks of the design document (since that’s what the document is for) but rather a description of the structure of our document. Hopefully you’ll find at least something valuable in […]
Game Development – Introduction: Week 4
Last week we handed in our Game Design Document and (since it ate 25 hours of my time last week, leaving little time for anything else) that’s what this post will be about (so you have been warned). Note that this blog post will not be the actual contents and nitpicks of the design document (since that’s what the document is for) but rather a description of the structure of our document. Hopefully you’ll find at least something valuable in […]
2D Game Project: State Flowchart
So another week is soon at its end and the game is coming along nicely. I sent it to a couple of friends to try it out and we also had a game testing session with the other groups from our class. Not only did we get a lot of feedback for our game we also had the opportunity to test the other projects. I personally is very impressed with the lot of them. Its really insane that we all […]
2D Game Project: State Flowchart
So another week is soon at its end and the game is coming along nicely. I sent it to a couple of friends to try it out and we also had a game testing session with the other groups from our class. Not only did we get a lot of feedback for our game we also had the opportunity to test the other projects. I personally is very impressed with the lot of them. Its really insane that we all […]