Daily Archives: February 12, 2015

Artifact post #1

Creating an animation for “Enemy 1”
The artifact I’ve been working on during this past week has been the animation for “Enemy 1”.
The animation I’ve made is going to be used for our the first enemy out of two in our game project.It will represent our enemy moving around the level and towards the player.

Enemy 1 version 1

The animation takes it’s inspiration from snakes, moving their tail back and forth, as well as an eel […]

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Program: Graphics

Artifact post #1

Creating an animation for “Enemy 1”
The artifact I’ve been working on during this past week has been the animation for “Enemy 1”.
The animation I’ve made is going to be used for our the first enemy out of two in our game project.It will represent our enemy moving around the level and towards the player.

Enemy 1 version 1

The animation takes it’s inspiration from snakes, moving their tail back and forth, as well as an eel […]

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Program: Graphics

Ambient Pressure Screens Background

I spent a 40 minutes an evening looking up ways to create an underwater picture, before settling on a simple method only utilizing six PhotoShop tools.
A blue and black gradient is the biggest part of the background.
I then used white and black to render clouds – after that, I used the filter gallery to turn a plastic wrap filter (settings being Highlight Stregth 12, Detail 9, Smoothness 7) on, followed by adding linear dodge to make it blend in with the background. Free Transform […]

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Program: Graphics

Ambient Pressure Screens Background

I spent a 40 minutes an evening looking up ways to create an underwater picture, before settling on a simple method only utilizing six PhotoShop tools.
A blue and black gradient is the biggest part of the background.
I then used white and black to render clouds – after that, I used the filter gallery to turn a plastic wrap filter (settings being Highlight Stregth 12, Detail 9, Smoothness 7) on, followed by adding linear dodge to make it blend in with the background. Free Transform […]

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Program: Graphics

Game dev week#3; Magical prototypes and design documents (Team 13)

Hi!
I am doing a new course; introduction to game development. The idea is to band together with the five other people one worked with during the Introduction to game design course, pick a game concept created by another group during that course, and then create the game over ten weeks.
I have been chosen as game designer for my group, so I have been doing a lot of design documentation ever since the start of the project, three weeks ago. We […]

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Program: Graphics

Game dev week#3; Magical prototypes and design documents (Team 13)

Hi!
I am doing a new course; introduction to game development. The idea is to band together with the five other people one worked with during the Introduction to game design course, pick a game concept created by another group during that course, and then create the game over ten weeks.
I have been chosen as game designer for my group, so I have been doing a lot of design documentation ever since the start of the project, three weeks ago. We […]

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Program: Graphics

Dragon Song Blogpost 1

Concept Art
Dragon Song is a rhythmic game where you play as the only singing dragon. His world has been invaded by crystal entities and fire can not stop them. My main role in this project is to create art assets for the game. Right now my focus is to create a background for our first level.
The inspiration for this background comes mainly from our mood board.
The mood board consisted mainly of three landscape pictures. One with mountains, green islands and […]

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Program: Graphics

Dragon Song Blogpost 1

Concept Art
Dragon Song is a rhythmic game where you play as the only singing dragon. His world has been invaded by crystal entities and fire can not stop them. My main role in this project is to create art assets for the game. Right now my focus is to create a background for our first level.
The inspiration for this background comes mainly from our mood board.
The mood board consisted mainly of three landscape pictures. One with mountains, green islands and […]

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Program: Graphics

The Last Signal. Post #1: placing colliders

One of the requirements of the course which we are now taking, 5SD033 – Introduction to Game Development, is to post weekly updates about an artifact you have been working on in the previous week. My team is working on a game called The Last Signal which focuses on a pilot’s efforts to survive when his space exploration vessel picked up extraterrestrial life forms while the ship was landed on a planet.
Once a week I will make a post beginning with […]

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Program: Programming

The Last Signal. Post #1: placing colliders

One of the requirements of the course which we are now taking, 5SD033 – Introduction to Game Development, is to post weekly updates about an artifact you have been working on in the previous week. My team is working on a game called The Last Signal which focuses on a pilot’s efforts to survive when his space exploration vessel picked up extraterrestrial life forms while the ship was landed on a planet.
Once a week I will make a post beginning with […]

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Program: Programming

PlayerMole

Den här veckan har jag arbetat med den spelbara karaktären i vårt spel Mole Munch, mole. Det var ett antal saker som vi i gruppen ville att vår mole skulle kunna göra till vår Alpha. Vi ville att den skulle kunna:

Byta mellan SurfaceMode och DigMode (vi använder oss av gradvis osynlighet för att visa att vår mole är under ytan i vår Alpha)
Röra sig med hjälp av piltangenterna (normal rörelse)
Plocka upp grönsaker genom att gå över dem (ger poäng, poängen […]

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Program: Programming

PlayerMole

Den här veckan har jag arbetat med den spelbara karaktären i vårt spel Mole Munch, mole. Det var ett antal saker som vi i gruppen ville att vår mole skulle kunna göra till vår Alpha. Vi ville att den skulle kunna:

Byta mellan SurfaceMode och DigMode (vi använder oss av gradvis osynlighet för att visa att vår mole är under ytan i vår Alpha)
Röra sig med hjälp av piltangenterna (normal rörelse)
Plocka upp grönsaker genom att gå över dem (ger poäng, poängen […]

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Program: Programming

Environment Art: Hedge

Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]

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Program: Graphics

Environment Art: Hedge

Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]

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Program: Graphics

Game development weekly blog post nr1.

Time for start my weekly blog post about our game we are making.
We like the story with the whole game and also the visual of it. But as artist it was kinda hard to redesign the characters so what we did was changing the game visually. By doing this it was easier for us all to stand behind the game and say ”this is our game” since we came up with the design of the characters and environment and not […]

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Program: Graphics

Game development weekly blog post nr1.

Time for start my weekly blog post about our game we are making.
We like the story with the whole game and also the visual of it. But as artist it was kinda hard to redesign the characters so what we did was changing the game visually. By doing this it was easier for us all to stand behind the game and say ”this is our game” since we came up with the design of the characters and environment and not […]

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Program: Graphics

Sprite Sheet for Magic Writer

Hello!
So me, myself and group 3 have been working on the game Magic Writer. My main job these first couple of weeks have been to make all the objects that the wizard will summon and throw on the enemys. I tried to follow the style guide that the lead art put together. I got the line thickness and where to put the shadows from the guide – but not much else. So the color scheme I had to figure out […]

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Program: Graphics

Sprite Sheet for Magic Writer

Hello!
So me, myself and group 3 have been working on the game Magic Writer. My main job these first couple of weeks have been to make all the objects that the wizard will summon and throw on the enemys. I tried to follow the style guide that the lead art put together. I got the line thickness and where to put the shadows from the guide – but not much else. So the color scheme I had to figure out […]

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Program: Graphics

Week 4: Introduction to Game Design

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 4: Introduction to Game Design

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Blogpost no. 1: Spaceshooter

Hi all!
This is the first blogpost since we started this new project I am going to explain real quick what the project is about.
We are pretty much the same group that we worked in during the last project, when we were supposed to create a spaceshooter-concept. In this project we were supposed to pick a spaceshooter-concept that another group made and then create the game based on that concept.
We picked a game called Fancy Mansion which is a game where […]

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Program: Programming

Blogpost no. 1: Spaceshooter

Hi all!
This is the first blogpost since we started this new project I am going to explain real quick what the project is about.
We are pretty much the same group that we worked in during the last project, when we were supposed to create a spaceshooter-concept. In this project we were supposed to pick a spaceshooter-concept that another group made and then create the game based on that concept.
We picked a game called Fancy Mansion which is a game where […]

/ Comments Off on Blogpost no. 1: Spaceshooter
Program: Programming