Yearly Archives: 2014

week 4

I started working on the grappling hook item for the game. The item was to be modeled in 3ds max following the concept skis of it that was made by one other artist. I started by creating the hook and from that I created the rope. The large bundle of rope that the player was going to hold was created separately and simple. After it was done we needed to figure out how much we needed to scale it. By […]

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Program: Graphics

week 4

I started working on the grappling hook item for the game. The item was to be modeled in 3ds max following the concept skis of it that was made by one other artist. I started by creating the hook and from that I created the rope. The large bundle of rope that the player was going to hold was created separately and simple. After it was done we needed to figure out how much we needed to scale it. By […]

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Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

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Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

ERA – Week 5 of Production

This was the week of our Alpha. Unfortunately it’s also been a week during which I’ve been sick with a cold, pretty badly the first few days, and it never got completely well. So the the work I’ve done has suffered for it.
What I’ve done has mainly been to keep working with the floating GUI, now for structures (towers, barracks and generators), and also to add base structures for each team that will end the game once destroyed. This enters […]

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Program: Programming

ERA – Week 5 of Production

This was the week of our Alpha. Unfortunately it’s also been a week during which I’ve been sick with a cold, pretty badly the first few days, and it never got completely well. So the the work I’ve done has suffered for it.
What I’ve done has mainly been to keep working with the floating GUI, now for structures (towers, barracks and generators), and also to add base structures for each team that will end the game once destroyed. This enters […]

/ Comments Off on ERA – Week 5 of Production
Program: Programming

ERA – Week 5 of Production

This was the week of our Alpha. Unfortunately it’s also been a week during which I’ve been sick with a cold, pretty badly the first few days, and it never got completely well. So the the work I’ve done has suffered for it.
What I’ve done has mainly been to keep working with the floating GUI, now for structures (towers, barracks and generators), and also to add base structures for each team that will end the game once destroyed. This enters […]

/ Comments Off on ERA – Week 5 of Production
Program: Programming

ERA – Week 5 of Production

This was the week of our Alpha. Unfortunately it’s also been a week during which I’ve been sick with a cold, pretty badly the first few days, and it never got completely well. So the the work I’ve done has suffered for it.
What I’ve done has mainly been to keep working with the floating GUI, now for structures (towers, barracks and generators), and also to add base structures for each team that will end the game once destroyed. This enters […]

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Program: Programming

Sneaky Ninja – Alpha bug hunt & items!

The first part of last week was spent on hunting down and eliminating some pretty nasty game breaking bugs in our code. We wanted to fix these bugs before we started working on the final feature we needed for our alpha, the items. Writing and reading about bug fixing is not very fun or interesting so I’ll tell you more about the second part of the week instead, where we implemented the three items we decided to use for our […]

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Program: Programming

Sneaky Ninja – Alpha bug hunt & items!

The first part of last week was spent on hunting down and eliminating some pretty nasty game breaking bugs in our code. We wanted to fix these bugs before we started working on the final feature we needed for our alpha, the items. Writing and reading about bug fixing is not very fun or interesting so I’ll tell you more about the second part of the week instead, where we implemented the three items we decided to use for our […]

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Program: Programming

Production week 5: A shot in the dark and Stealth

What have I done this week?

Playtesting
Playtesting
Added, removed and redesign cards
Playtesting

Play testing with new card type
“Stealth” is a new Card type have been tested this week. Its role is to create diversity in the game and also to reinforce the feeling of being an agent and create more player iteration. A stealth card have the text:“Stealth (Place this card in front of you upside down). Revel this card when X happens. Do action Y”An example of a Stealth card is […]

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Program: Programming

Production week 5: A shot in the dark and Stealth

What have I done this week?

Playtesting
Playtesting
Added, removed and redesign cards
Playtesting

Play testing with new card type
“Stealth” is a new Card type have been tested this week. Its role is to create diversity in the game and also to reinforce the feeling of being an agent and create more player iteration. A stealth card have the text:“Stealth (Place this card in front of you upside down). Revel this card when X happens. Do action Y”An example of a Stealth card is […]

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Program: Programming

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

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Program: Programming

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

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Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

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Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

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Program: Graphics