Daily Archives: May 6, 2014
18
Today my work has contained creating a “stop” function to make the player’s movement stop at the next queued tile.After that, I worked on making the vision cone for the NPCs. No, not to make them detect the player, but to make the vision cone visible to the player.I started off trying to make the vision cone with Gizmos (a type of visual debugging system in Unity) but after a hour I realized that it wasn’t especially well suited for […]
18
Today my work has contained creating a “stop” function to make the player’s movement stop at the next queued tile.After that, I worked on making the vision cone for the NPCs. No, not to make them detect the player, but to make the vision cone visible to the player.I started off trying to make the vision cone with Gizmos (a type of visual debugging system in Unity) but after a hour I realized that it wasn’t especially well suited for […]
Fourth week of development!
Last week was an exciting week for me and the group in general! We have a game now, kind of. Our alpha is feature complete and we are ready this week for a feature freeze.
A lot of work went in to squash out the bugs in the movement system this week, and making sure it works for all cases. I devoted the first 2-3 days of last week to this. Also, we added items! Three items are in the game. […]
Fourth week of development!
Last week was an exciting week for me and the group in general! We have a game now, kind of. Our alpha is feature complete and we are ready this week for a feature freeze.
A lot of work went in to squash out the bugs in the movement system this week, and making sure it works for all cases. I devoted the first 2-3 days of last week to this. Also, we added items! Three items are in the game. […]
Mechropolis – The Grabber And It’s Chain
We call this cute little thing the Grabber. It’s able to fire it’s claw at a distance and grab onto things. A clever player might lure it into pulling a lever that is out of reach, or fuse it with a Controller (a robot that enables a fusion to be controlled by the player) and hookshot over a chasm.
One thing about this robot that we knew would be a challenge when we designed it is it’s ability to fire the […]
Mechropolis – The Grabber And It’s Chain
We call this cute little thing the Grabber. It’s able to fire it’s claw at a distance and grab onto things. A clever player might lure it into pulling a lever that is out of reach, or fuse it with a Controller (a robot that enables a fusion to be controlled by the player) and hookshot over a chasm.
One thing about this robot that we knew would be a challenge when we designed it is it’s ability to fire the […]
Fourth week of development!
Last week was an exciting week for me and the group in general! We have a game now, kind of. Our alpha is feature complete and we are ready this week for a feature freeze.
A lot of work went in to squash out the bugs in the movement system this week, and making sure it works for all cases. I devoted the first 2-3 days of last week to this. Also, we added items! Three items are in the game. […]
Fourth week of development!
Last week was an exciting week for me and the group in general! We have a game now, kind of. Our alpha is feature complete and we are ready this week for a feature freeze.
A lot of work went in to squash out the bugs in the movement system this week, and making sure it works for all cases. I devoted the first 2-3 days of last week to this. Also, we added items! Three items are in the game. […]
Mechropolis – The Grabber And It’s Chain
We call this cute little thing the Grabber. It’s able to fire it’s claw at a distance and grab onto things. A clever player might lure it into pulling a lever that is out of reach, or fuse it with a Controller (a robot that enables a fusion to be controlled by the player) and hookshot over a chasm.
One thing about this robot that we knew would be a challenge when we designed it is it’s ability to fire the […]
Mechropolis – The Grabber And It’s Chain
We call this cute little thing the Grabber. It’s able to fire it’s claw at a distance and grab onto things. A clever player might lure it into pulling a lever that is out of reach, or fuse it with a Controller (a robot that enables a fusion to be controlled by the player) and hookshot over a chasm.
One thing about this robot that we knew would be a challenge when we designed it is it’s ability to fire the […]
Day 17 – Alpha
Today was spent debugging issues for the Alpha presentation. We managed to get the game pretty much up and running, and went to the presentation.After the presentation, the day was called off, and we proceeded to take a long weekend.
Day 17 – Alpha
Today was spent debugging issues for the Alpha presentation. We managed to get the game pretty much up and running, and went to the presentation.After the presentation, the day was called off, and we proceeded to take a long weekend.