Monthly Archives: April 2014

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

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Program: Graphics

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

/ Comments Off on Puzzle design and UV-map
Program: Graphics

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

/ Comments Off on Puzzle design and UV-map
Program: Graphics

Puzzle design and UV-map

This week I was supposed to continue on the UV-mapping of the different robots. I had a meeting with our graphic teacher, Jonatan this tuesday and he gave me some advice on how to make the UVs in such a way that I could use them for both the fusion and the base version of the robots.
Instead of making an extra UV-map with the added details in the fusions, I UV-map the fused version of the robots. I also make […]

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Program: Graphics

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

day 13

Today ended up being a half day as I got a splitting headache after Lunch.
I got started with the basic gui support for the game, but I didn’t get far due to the headache.

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Program: Programming

day 13

Today ended up being a half day as I got a splitting headache after Lunch.
I got started with the basic gui support for the game, but I didn’t get far due to the headache.

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 3

I forgot to write a post at the end of last week so this’ll have to do instead. Not that a lot happened on friday, turns out switching scenes in Unity is rather easy and it didn’t take longer than half an hour to get it right so there wasn’t actually much to talk about at that point.
As for today, I mostly researched how to take pictures with the kinect. I do find it funny that changing scenes is such […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 3

I forgot to write a post at the end of last week so this’ll have to do instead. Not that a lot happened on friday, turns out switching scenes in Unity is rather easy and it didn’t take longer than half an hour to get it right so there wasn’t actually much to talk about at that point.
As for today, I mostly researched how to take pictures with the kinect. I do find it funny that changing scenes is such […]

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Program: Programming

Big Game Project: Open Circuit –> Defunct! Week 4

So, last week was rough. My mission was to at least finish my level structurally, which I have, somewhat. When we playtested I noticed that I need to make sure that players can’t run into walls or miss cool paths as easily. I also want to replace the “town” part with something else, I don’t think it fits the style having so many buildings so close to each other, it would make more sense to have a giant stranded old […]

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Program: Graphics

Big Game Project: Open Circuit –> Defunct! Week 4

So, last week was rough. My mission was to at least finish my level structurally, which I have, somewhat. When we playtested I noticed that I need to make sure that players can’t run into walls or miss cool paths as easily. I also want to replace the “town” part with something else, I don’t think it fits the style having so many buildings so close to each other, it would make more sense to have a giant stranded old […]

/ Comments Off on Big Game Project: Open Circuit –> Defunct! Week 4
Program: Graphics

Big Game Project: Open Circuit –> Defunct! Week 4

So, last week was rough. My mission was to at least finish my level structurally, which I have, somewhat. When we playtested I noticed that I need to make sure that players can’t run into walls or miss cool paths as easily. I also want to replace the “town” part with something else, I don’t think it fits the style having so many buildings so close to each other, it would make more sense to have a giant stranded old […]

/ Comments Off on Big Game Project: Open Circuit –> Defunct! Week 4
Program: Graphics

Big Game Project: Open Circuit –> Defunct! Week 4

So, last week was rough. My mission was to at least finish my level structurally, which I have, somewhat. When we playtested I noticed that I need to make sure that players can’t run into walls or miss cool paths as easily. I also want to replace the “town” part with something else, I don’t think it fits the style having so many buildings so close to each other, it would make more sense to have a giant stranded old […]

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Program: Graphics

Week 4

This week has been interesting and slightly frustrating. I had to start prioritize the graphical assets so we could start getting the important assents into our game.
We got some feedback on our graphical assets, primarly the mirrors used in our game: They needed a redesign. The static and dynamic mirror looked so alike, that the player couldn’t distinguish them apart, which caused some confusion according to our testers. I took the task to redesign the static mirror, as well the […]

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Program: Graphics

Week 4

This week has been interesting and slightly frustrating. I had to start prioritize the graphical assets so we could start getting the important assents into our game.
We got some feedback on our graphical assets, primarly the mirrors used in our game: They needed a redesign. The static and dynamic mirror looked so alike, that the player couldn’t distinguish them apart, which caused some confusion according to our testers. I took the task to redesign the static mirror, as well the […]

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Program: Graphics

Week 4

This week has been interesting and slightly frustrating. I had to start prioritize the graphical assets so we could start getting the important assents into our game.
We got some feedback on our graphical assets, primarly the mirrors used in our game: They needed a redesign. The static and dynamic mirror looked so alike, that the player couldn’t distinguish them apart, which caused some confusion according to our testers. I took the task to redesign the static mirror, as well the […]

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Program: Graphics

Week 4

This week has been interesting and slightly frustrating. I had to start prioritize the graphical assets so we could start getting the important assents into our game.
We got some feedback on our graphical assets, primarly the mirrors used in our game: They needed a redesign. The static and dynamic mirror looked so alike, that the player couldn’t distinguish them apart, which caused some confusion according to our testers. I took the task to redesign the static mirror, as well the […]

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Program: Graphics

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

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Program: Programming

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

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Program: Programming

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

/ Comments Off on Must get back into this
Program: Programming

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

/ Comments Off on Must get back into this
Program: Programming